Player Matchup

Ah Puch
Ah Puch
Basebooch9891
Ah Puch
Level 85
God Stats
21W - 10L
1,762 SR
Queue Stats
604W - 603L
1,484 Elo+
Solo
Persephone
Persephone
Fillipina2610
Persephone
Level 138
God Stats
2W - 0L
1,761 SR
Queue Stats
189W - 191L
1,427 Elo+
Solo
Zeus
Zeus
Laegor
Zeus
Level 104
God Stats
1W - 1L
1,590 SR
Queue Stats
93W - 85L
1,517 Elo+
Solo
Hel
Hel
ShNoakes
Hel
Level 126
God Stats
8W - 4L
1,640 SR
Queue Stats
303W - 311L
1,520 Elo+
Solo
Chaac
Chaac
TheRealOG420136
Chaac
Level 58
God Stats
11W - 11L
1,660 SR
Queue Stats
322W - 331L
1,449 Elo+
Solo
Team Averages
Level 102
1,683 SR
1,479 Elo+

VS

Team Averages
Level 109
1,480 SR
1,481 Elo+
Hercules
Hercules
CHEWYCATFISH99
Hercules
Level 148
God Stats
1W - 8L
1,176 SR
Queue Stats
407W - 435L
1,505 Elo+
Solo
Freya
Freya
Dance4Hatch
Freya
Level 122
God Stats
1W - 1L
1,701 SR
Queue Stats
140W - 137L
1,474 Elo+
Solo
Agni
Agni
Mistorylovely
Agni
Level 98
God Stats
4W - 4L
1,517 SR
Queue Stats
296W - 302L
1,557 Elo+
Solo
Aphrodite
Aphrodite
Radamantiz07
Aphrodite
Level 21
God Stats
2W - 2L
1,500 SR
Queue Stats
121W - 147L
1,398 Elo+
Solo
Neith
Neith
ThePhantom2389
Neith
Level 157
God Stats
8W - 7L
1,509 SR
Queue Stats
302W - 327L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
17
3 / 0 / 12
10,157
923
13,746
6,288
2,211
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Persephone
Fillipina2610
Persephone
16
5 / 1 / 12
10,064
915
11,040
8,096
3,110
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zeus
Laegor
Zeus
16
7 / 3 / 10
10,194
927
13,427
10,696
3,636
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
2 / 3 / 11
8,746
795
5,779
9,752
3,669
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

16
7 / 3 / 10
9,849
895
8,269
17,067
18,970
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
15
3 / 5 / 4
8,564
779
6,521
17,067
20,606
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
2 / 6 / 5
7,506
682
6,275
12,941
4,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
0 / 4 / 4
7,424
675
9,324
7,053
2,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Aphrodite
Radamantiz07
Aphrodite
11
1 / 5 / 4
7,544
686
1,851
8,882
4,330
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 4 / 5
7,725
702
8,941
11,096
3,832
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
29
24
Kills
7
10
Deaths
24
55
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
3
0
12
9
L
Hercules
3
5
4
1
L
2
6
5
0.75
W
Persephone
Fillipina2610
Persephone
5
1
12
11
W
Zeus
Laegor
Zeus
7
3
10
4
L
0
4
4
0.5
L
Aphrodite
Radamantiz07
Aphrodite
1
5
4
0.6
W
2
3
11
2.5
L
1
4
5
0.88
W
7
3
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,261
Damage
32,912
51,899
Taken
57,039
31,596
Mitigated
36,046
30,397
Healing
22,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
13,746
84
708
1,323
6,288
2,211
1,849
3,126
3,162
28,065
1,110
L
Hercules
6,521
635
430
5,820
17,067
20,606
0
12,289
4,778
462
14,623
L
6,275
1,965
411
3,157
12,941
4,601
0
9,982
2,959
12,470
206
W
Persephone
Fillipina2610
Persephone
11,040
650
746
1,847
8,096
3,110
999
2,504
5,581
25,531
0
W
Zeus
Laegor
Zeus
13,427
1,519
697
1,960
10,696
3,636
1,871
3,730
6,966
25,927
460
L
9,324
173
1,437
381
7,053
2,677
0
6,018
1,035
19,878
0
L
Aphrodite
Radamantiz07
Aphrodite
1,851
395
3,587
3,152
8,882
4,330
0
6,629
2,253
4,842
252
W
5,779
229
11,148
5,175
9,752
3,669
1,139
3,875
5,877
10,032
0
L
8,941
464
471
3,557
11,096
3,832
0
8,650
2,446
0
24,475
W
8,269
429
1,227
5,566
17,067
18,970
685
4,527
12,540
0
18,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,010
Gold Earned
38,763
138
Minions Killed
91
0
Camps Cleared
0
1,054,472
Distance Traveled
856,326
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,157
923
46
4
0
243,349
0
L
Hercules
8,564
779
12
1
0
215,685
0
L
Freya
7,506
682
18
2
0
167,630
0
W
Persephone
10,064
915
27
2
0
199,570
0
W
Zeus
10,194
927
36
3
0
185,255
0
L
Agni
7,424
675
25
2
0
182,102
0
L
Aphrodite
7,544
686
8
1
0
94,926
0
W
Hel
8,746
795
12
1
0
186,045
0
L
Neith
7,725
702
28
3
0
195,983
0
W
Chaac
9,849
895
17
2
0
240,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role