Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
Antokiller_77_GC
Vulcan
Level 61
God Stats
3W - 4L
1,168 SR
Queue Stats
17W - 24L
1,368 Elo+
Party 1
Medusa
Medusa
Gemerlp
Medusa
Level 101
God Stats
6W - 6L
1,358 SR
Queue Stats
148W - 148L
1,469 Elo+
Party 2
Maui
Maui
rjmb2002
Maui
Level 107
God Stats
4W - 3L
1,475 SR
Queue Stats
23W - 28L
1,385 Elo+
Party 1
Kuzenbo
Kuzenbo
々řαゆφφπ
Kuzenbo
Level 119
God Stats
23W - 13L
1,558 SR
Queue Stats
134W - 127L
1,512 Elo+
Party 2
Team Averages
Level 103
1,412 SR
1,447 Elo+

VS

Team Averages
Level 130
1,598 SR
1,501 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
AphroditesBane
Fafnir
Level 108
God Stats
4W - 2L
1,680 SR
Queue Stats
66W - 55L
1,500 Elo+
Solo
He Bo
He Bo
GianY1995
He Bo
Level 141
God Stats
14W - 19L
1,433 SR
Queue Stats
412W - 399L
1,497 Elo+
Solo
Thanatos
Thanatos
LVPuika
Thanatos
Level 99
God Stats
16W - 5L
1,803 SR
Queue Stats
63W - 53L
1,502 Elo+
Solo
Surtr
Surtr
Tutumpak
Surtr
Level 154
God Stats
28W - 27L
1,575 SR
Queue Stats
598W - 556L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
1 / 4 / 1
7,183
553
6,455
11,949
8,190
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

12
6 / 2 / 6
8,330
641
6,466
4,550
1,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Medusa
Gemerlp
Medusa
13
6 / 2 / 4
8,564
659
9,050
7,205
2,852
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Maui
17
3 / 0 / 3
9,203
708
2,829
7,948
4,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

13
3 / 0 / 6
8,827
679
5,581
7,342
8,024
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
3
0 / 1 / 0
4,527
348
242
802
191
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

9
0 / 7 / 2
6,001
462
2,584
13,938
10,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

He Bo
GianY1995
He Bo
3
0 / 2 / 0
4,590
353
0
1,373
305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
LVPuika
Thanatos
11
0 / 6 / 0
5,751
442
3,021
12,302
4,264
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Surtr
Tutumpak
Surtr
13
6 / 3 / 0
7,684
591
10,916
15,493
14,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
8
19
Kills
6
8
Deaths
19
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
4
1
0.38
L
Danzaburou
 
Danzaburou
0
1
0
0
W
6
2
6
4.5
L
0
7
2
0.14
W
Medusa
Gemerlp
Medusa
6
2
4
4
L
He Bo
GianY1995
He Bo
0
2
0
0
L
Thanatos
LVPuika
Thanatos
0
6
0
0
L
Surtr
Tutumpak
Surtr
6
3
0
2
W
Maui
3
0
3
4.5
W
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,381
Damage
16,763
38,994
Taken
43,908
24,818
Mitigated
29,418
10,535
Healing
10,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
6,455
158
0
1,894
11,949
8,190
43
974
10,321
0
39,671
L
Danzaburou
 
Danzaburou
242
44
0
67
802
191
0
230
572
0
3,846
W
6,466
634
0
148
4,550
1,734
571
573
3,935
38,481
1,444
L
2,584
676
0
2,198
13,938
10,625
0
4,344
9,465
19,844
664
W
Medusa
Gemerlp
Medusa
9,050
5,410
0
1,345
7,205
2,852
4,005
833
6,329
0
53,509
L
He Bo
GianY1995
He Bo
0
0
0
80
1,373
305
0
1,167
130
3,176
0
L
Thanatos
LVPuika
Thanatos
3,021
1,048
0
4,178
12,302
4,264
0
3,986
8,212
0
36,463
L
Surtr
Tutumpak
Surtr
10,916
3,670
0
3,739
15,493
14,033
20
4,253
11,138
1,361
45,597
W
Maui
2,829
1,014
0
5,094
7,948
4,018
435
32
7,885
60,221
28,900
W
5,581
2,329
0
2,054
7,342
8,024
518
763
6,327
28,354
545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,107
Gold Earned
28,553
416
Minions Killed
194
0
Camps Cleared
0
1,289,244
Distance Traveled
778,769
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,183
553
60
5
0
242,477
0
L
Danzaburou
4,527
348
7
1
0
24,830
0
W
Vulcan
8,330
641
69
5
0
279,864
0
L
Fafnir
6,001
462
34
3
0
226,844
5
W
Medusa
8,564
659
96
7
0
214,642
0
L
He Bo
4,590
353
12
1
0
36,423
0
L
Thanatos
5,751
442
62
5
0
240,231
0
L
Surtr
7,684
591
79
6
0
250,441
0
W
Maui
9,203
708
155
12
0
306,171
0
W
Kuzenbo
8,827
679
36
3
0
246,090
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role