Player Matchup

Tiamat
Tiamat
BoS Hyqe
Tiamat
Level 182
God Stats
2W - 6L
1,379 SR
Queue Stats
588W - 575L
1,524 Elo+
Solo
Medusa
Medusa
Drimell
Medusa
Level 152
God Stats
11W - 15L
1,481 SR
Queue Stats
330W - 301L
1,462 Elo+
Solo
Bacchus
Bacchus
Method Shloink
Bacchus
Level 104
God Stats
1W - 4L
1,098 SR
Queue Stats
107W - 127L
1,490 Elo+
Party 1
Arachne
Arachne
Pking579
Arachne
Level 87
God Stats
30W - 20L
1,605 SR
Queue Stats
137W - 141L
1,494 Elo+
Party 1
Nike
Nike
TopChemical
Nike
Level 115
God Stats
1W - 1L
1,543 SR
Queue Stats
15W - 14L
1,492 Elo+
Solo
Team Averages
Level 128
1,421 SR
1,492 Elo+

VS

Team Averages
Level 159
1,494 SR
1,474 Elo+
Athena
Athena
 
Athena
Level 212
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
OMGaMe
Hercules
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 5L
1,264 Elo+
Solo
Vulcan
Vulcan
PastorNicky
Vulcan
Level 140
God Stats
3W - 0L
1,602 SR
Queue Stats
89W - 80L
1,557 Elo+
Solo
Artemis
Artemis
darkmare89_ttv
Artemis
Level 162
God Stats
2W - 2L
1,368 SR
Queue Stats
342W - 337L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BoS Hyqe
Tiamat
8
0 / 0 / 0
4,070
678
1,090
1,189
420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
Drimell
Medusa
6
1 / 2 / 2
3,793
632
3,400
4,275
1,050
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
3 / 1 / 1
4,345
724
3,303
4,119
2,762
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
Pking579
Arachne
5
0 / 1 / 1
3,435
573
781
3,884
1,119
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

5
0 / 2 / 0
3,474
579
1,014
2,540
933
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
7
2 / 2 / 1
4,180
697
2,096
5,651
3,065
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
 
Arachne
6
0 / 0 / 0
3,241
540
1,273
4,116
1,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hercules
OMGaMe
Hercules
7
2 / 0 / 0
4,309
718
638
2,443
1,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vulcan
7
1 / 0 / 0
3,787
631
1,149
2,097
574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

6
1 / 2 / 2
3,664
611
2,599
3,611
1,043
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
9
4
Kills
6
6
Deaths
4
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
2
2
1
1.25
W
Arachne
 
Arachne
0
0
0
0
L
Tiamat
BoS Hyqe
Tiamat
0
0
0
0
L
Medusa
Drimell
Medusa
1
2
2
1
L
3
1
1
3.5
W
Hercules
OMGaMe
Hercules
2
0
0
2
W
Vulcan
1
0
0
1
L
Arachne
Pking579
Arachne
0
1
1
0.5
L
0
2
0
0
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,588
Damage
7,755
16,007
Taken
17,918
6,284
Mitigated
7,115
5,295
Healing
4,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
2,096
589
0
1,607
5,651
3,065
0
1,557
4,094
10,096
0
W
Arachne
 
Arachne
1,273
1,085
0
1,165
4,116
1,151
0
274
3,842
0
15,804
L
Tiamat
BoS Hyqe
Tiamat
1,090
62
0
858
1,189
420
0
299
797
21,908
818
L
Medusa
Drimell
Medusa
3,400
1,390
0
1,387
4,275
1,050
0
1,118
3,157
0
18,201
L
3,303
406
0
1,627
4,119
2,762
0
978
3,141
10,301
0
W
Hercules
OMGaMe
Hercules
638
260
0
404
2,443
1,282
0
0
2,443
0
16,934
W
Vulcan
1,149
0
0
500
2,097
574
0
1,090
1,007
18,112
0
L
Arachne
Pking579
Arachne
781
640
0
843
3,884
1,119
0
713
3,127
0
16,619
L
1,014
209
0
580
2,540
933
0
0
2,480
0
11,853
W
2,599
1,162
0
1,046
3,611
1,043
0
1,472
2,139
0
14,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,117
Gold Earned
19,181
148
Minions Killed
149
0
Camps Cleared
0
542,943
Distance Traveled
634,201
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
4,180
697
22
4
0
136,210
2
W
Arachne
3,241
540
36
6
0
132,071
0
L
Tiamat
4,070
678
40
7
0
113,231
0
L
Medusa
3,793
632
34
6
0
115,397
0
L
Bacchus
4,345
724
10
2
0
128,034
2
W
Hercules
4,309
718
40
7
0
126,696
0
W
Vulcan
3,787
631
31
5
0
133,161
0
L
Arachne
3,435
573
37
6
0
124,410
0
L
Nike
3,474
579
27
5
0
61,871
0
W
Artemis
3,664
611
20
3
0
106,063
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role