Player Matchup

Fenrir
Fenrir
AwilixBeast
Fenrir
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,490 Elo+
Party 1
Danzaburou
Danzaburou
Charliechunk32
Danzaburou
Level 46
God Stats
42W - 43L
1,498 SR
Queue Stats
135W - 152L
1,444 Elo+
Party 2
Nike
Nike
GOATxxxSOL
Nike
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,286 Elo+
Party 1
Ra
Ra
JBDkuscio
Ra
Level 143
God Stats
22W - 14L
1,638 SR
Queue Stats
158W - 153L
1,480 Elo+
Solo
Hera
Hera
Rustage12
Hera
Level 63
God Stats
7W - 6L
1,571 SR
Queue Stats
170W - 180L
1,445 Elo+
Party 2
Team Averages
Level 60
1,541 SR
1,429 Elo+

VS

Team Averages
Level 85
1,502 SR
1,378 Elo+
Neith
Neith
AbaddoN012
Neith
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,264 Elo+
Party 3
Cthulhu
Cthulhu
Jmctiger393
Cthulhu
Level 33
God Stats
2W - 3L
1,322 SR
Queue Stats
9W - 23L
1,299 Elo+
Solo
Poseidon
Poseidon
bimse7120
Poseidon
Level 142
God Stats
4W - 1L
1,851 SR
Queue Stats
110W - 95L
1,593 Elo+
Solo
Hercules
Hercules
elchapoguzman95
Hercules
Level 86
God Stats
1W - 0L
1,289 SR
Queue Stats
1W - 2L
1,264 Elo+
Party 3
He Bo
He Bo
etisatis
He Bo
Level 157
God Stats
25W - 22L
1,551 SR
Queue Stats
509W - 519L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
2 / 1 / 0
7,653
510
2,877
7,748
3,301
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
Charliechunk32
Danzaburou
12
1 / 1 / 2
7,168
478
5,133
7,557
2,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 3 / 2
6,944
463
5,663
13,635
8,360
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
0 / 0 / 0
8,880
592
3,226
7,000
2,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hera
11
2 / 3 / 0
6,947
463
6,325
6,291
1,976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
13
2 / 1 / 1
7,030
469
3,316
3,225
964
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
Jmctiger393
Cthulhu
12
1 / 3 / 2
7,399
493
5,551
11,769
10,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Poseidon
bimse7120
Poseidon
15
3 / 0 / 3
8,338
556
8,751
6,486
2,329
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
12
2 / 1 / 3
7,200
480
2,941
14,108
10,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

He Bo
etisatis
He Bo
14
0 / 1 / 3
7,706
514
5,543
6,948
1,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
20
6
Kills
8
8
Deaths
6
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Neith
2
1
1
2.5
L
Fenrir
2
1
0
2
L
Danzaburou
Charliechunk32
Danzaburou
1
1
2
2
L
1
3
2
0.67
L
0
0
0
0
W
Cthulhu
Jmctiger393
Cthulhu
1
3
2
0.67
L
Hera
2
3
0
0.67
W
Poseidon
bimse7120
Poseidon
3
0
3
4.5
W
Hercules
2
1
3
3.5
W
He Bo
etisatis
He Bo
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,224
Damage
26,102
42,231
Taken
42,536
18,656
Mitigated
26,031
13,537
Healing
11,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
3,316
926
0
1,020
3,225
964
0
1,120
1,995
0
49,519
L
Fenrir
2,877
544
0
1,977
7,748
3,301
0
2,906
4,710
0
67,789
L
Danzaburou
Charliechunk32
Danzaburou
5,133
2,031
0
3,402
7,557
2,797
697
1,478
6,003
0
44,510
L
5,663
352
0
3,237
13,635
8,360
0
6,229
6,679
0
32,006
L
3,226
155
492
3,489
7,000
2,222
0
4,235
2,421
84,426
0
W
Cthulhu
Jmctiger393
Cthulhu
5,551
520
34
1,324
11,769
10,349
261
158
11,571
40,404
2,176
L
Hera
6,325
1,327
0
940
6,291
1,976
415
2,377
3,874
30,889
702
W
Poseidon
bimse7120
Poseidon
8,751
537
0
1,260
6,486
2,329
0
1,203
5,211
83,444
651
W
Hercules
2,941
803
0
5,322
14,108
10,424
0
5,370
8,238
0
19,308
W
He Bo
etisatis
He Bo
5,543
123
0
2,099
6,948
1,965
0
952
5,996
56,807
1,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,592
Gold Earned
37,673
441
Minions Killed
437
0
Camps Cleared
0
1,557,517
Distance Traveled
1,572,631
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,030
469
91
6
0
274,212
1
L
Fenrir
7,653
510
102
7
0
371,135
3
L
Danzaburou
7,168
478
56
4
0
319,078
0
L
Nike
6,944
463
44
3
0
240,557
0
L
Ra
8,880
592
166
11
0
355,562
3
W
Cthulhu
7,399
493
66
4
0
267,273
0
L
Hera
6,947
463
73
5
0
271,185
0
W
Poseidon
8,338
556
129
9
0
375,399
2
W
Hercules
7,200
480
38
3
0
320,654
8
W
He Bo
7,706
514
113
8
0
335,093
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role