Player Matchup

Merlin
Merlin
 
Merlin
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
King rpg7534
Cthulhu
Level 128
God Stats
0W - 4L
1,042 SR
Queue Stats
52W - 65L
1,413 Elo+
Solo
Medusa
Medusa
Kuroo05
Medusa
Level 3
God Stats
2W - 4L
1,425 SR
Queue Stats
2W - 5L
1,549 Elo+
Party 3
Ymir
Ymir
ParceritoAMF
Ymir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Anubis
Anubis
SunTzul
Anubis
Level 46
God Stats
15W - 10L
1,629 SR
Queue Stats
16W - 14L
1,573 Elo+
Party 2
Team Averages
Level 57
1,419 SR
1,507 Elo+

VS

Team Averages
Level 108
1,489 SR
1,488 Elo+
Lancelot
Lancelot
Isacq
Lancelot
Level 145
God Stats
2W - 2L
1,197 SR
Queue Stats
283W - 235L
1,526 Elo+
Party 1
Cthulhu
Cthulhu
Iwana
Cthulhu
Level 27
God Stats
7W - 7L
1,481 SR
Queue Stats
79W - 75L
1,506 Elo+
Party 1
Nox
Nox
Jonathan89354
Nox
Level 65
God Stats
7W - 8L
1,533 SR
Queue Stats
293W - 310L
1,479 Elo+
Solo
Cupid
Cupid
JuniorUsatiy
Cupid
Level 163
God Stats
5W - 2L
1,585 SR
Queue Stats
6W - 6L
1,507 Elo+
Solo
Kukulkan
Kukulkan
nuroplast
Kukulkan
Level 141
God Stats
8W - 5L
1,650 SR
Queue Stats
38W - 46L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
2 / 0 / 0
6,581
1,316
2,920
1,910
653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Cthulhu
King rpg7534
Cthulhu
10
0 / 2 / 0
5,624
1,125
1,539
4,349
2,358
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
Kuroo05
Medusa
10
0 / 3 / 1
5,753
1,151
2,713
4,342
1,435
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 4 / 2
6,292
1,258
526
7,501
4,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anubis
SunTzul
Anubis
11
1 / 3 / 1
6,469
1,294
2,997
3,874
1,443
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Team 1 Tickets

298

VS

Team 2 Tickets

388

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Isacq
Lancelot
12
6 / 1 / 6
7,457
1,491
6,241
3,678
1,316
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cthulhu
Iwana
Cthulhu
12
1 / 0 / 9
6,478
1,296
3,644
2,693
1,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
3 / 1 / 7
6,903
1,381
2,758
3,479
941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 1 / 8
6,352
1,270
2,234
1,916
411
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Bow

Short Bow

+15%
Attack Speed

Kukulkan
nuroplast
Kukulkan
12
1 / 0 / 8
6,521
1,304
5,110
1,481
562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
50
3
Kills
12
12
Deaths
3
4
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
0
0
2
W
Lancelot
Isacq
Lancelot
6
1
6
9
W
Cthulhu
Iwana
Cthulhu
1
0
9
5.5
W
3
1
7
6.5
W
1
1
8
5
L
Cthulhu
King rpg7534
Cthulhu
0
2
0
0
L
Medusa
Kuroo05
Medusa
0
3
1
0.17
L
0
4
2
0.25
L
Anubis
SunTzul
Anubis
1
3
1
0.5
W
Kukulkan
nuroplast
Kukulkan
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,695
Damage
19,987
21,976
Taken
13,247
10,585
Mitigated
4,879
969
Healing
1,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
2,920
140
0
0
1,910
653
0
1,333
537
19,074
0
W
Lancelot
Isacq
Lancelot
6,241
556
0
0
3,678
1,316
0
1,412
2,266
0
9,273
W
Cthulhu
Iwana
Cthulhu
3,644
0
0
394
2,693
1,649
0
1,905
788
10,063
30
W
2,758
229
0
785
3,479
941
0
2,732
747
6,404
0
W
2,234
1,006
359
158
1,916
411
0
1,348
568
0
7,253
L
Cthulhu
King rpg7534
Cthulhu
1,539
0
0
684
4,349
2,358
0
2,543
1,738
4,802
0
L
Medusa
Kuroo05
Medusa
2,713
1,000
0
0
4,342
1,435
0
2,287
2,013
0
9,728
L
526
34
0
285
7,501
4,696
0
3,420
3,972
4,917
0
L
Anubis
SunTzul
Anubis
2,997
101
0
0
3,874
1,443
0
1,572
2,234
13,079
0
W
Kukulkan
nuroplast
Kukulkan
5,110
308
0
102
1,481
562
0
585
896
30,598
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,719
Gold Earned
33,711
93
Minions Killed
120
2
Camps Cleared
4
379,160
Distance Traveled
525,972
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,581
1,316
28
6
0
83,427
0
W
Lancelot
7,457
1,491
7
1
2
117,647
0
W
Cthulhu
6,478
1,296
21
4
1
121,162
0
W
Nox
6,903
1,381
10
2
0
98,620
0
W
Cupid
6,352
1,270
11
2
1
95,141
0
L
Cthulhu
5,624
1,125
7
1
1
40,728
0
L
Medusa
5,753
1,151
18
4
0
80,879
0
L
Ymir
6,292
1,258
22
4
0
74,606
0
L
Anubis
6,469
1,294
18
4
1
99,520
0
W
Kukulkan
6,521
1,304
71
14
0
93,402
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role