Player Matchup

Thanatos
Thanatos
CrucifiedFratBoy
Thanatos
Level 40
God Stats
2W - 2L
1,219 SR
Queue Stats
42W - 44L
1,413 Elo+
Party 1
Agni
Agni
CycoSauce
Agni
Level 106
God Stats
10W - 3L
1,648 SR
Queue Stats
43W - 42L
1,488 Elo+
Party 1
Ymir
Ymir
Darkrary
Ymir
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 81L
1,526 Elo+
Party 2
Achilles
Achilles
Limberly 11777
Achilles
Level 149
God Stats
1W - 1L
1,285 SR
Queue Stats
36W - 49L
1,404 Elo+
Solo
Heimdallr
Heimdallr
cristophoro
Heimdallr
Level 120
God Stats
26W - 15L
1,722 SR
Queue Stats
410W - 378L
1,556 Elo+
Party 2
Team Averages
Level 99
1,475 SR
1,477 Elo+

VS

Team Averages
Level 139
1,455 SR
1,522 Elo+
Mercury
Mercury
 
Mercury
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Arte_Twitch
Ah Puch
Level 158
God Stats
9W - 8L
1,556 SR
Queue Stats
447W - 446L
1,494 Elo+
Solo
Jormungandr
Jormungandr
Bwlofalmonds
Jormungandr
Level 85
God Stats
6W - 16L
1,361 SR
Queue Stats
132W - 133L
1,529 Elo+
Solo
Skadi
Skadi
DerivedCraft
Skadi
Level 158
God Stats
0W - 2L
1,292 SR
Queue Stats
401W - 381L
1,498 Elo+
Solo
Bacchus
Bacchus
NecRokiss
Bacchus
Level 157
God Stats
11W - 13L
1,564 SR
Queue Stats
202W - 190L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
10 / 4 / 2
8,385
559
7,742
12,353
4,437
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Agni
14
2 / 2 / 4
7,525
502
11,134
8,925
2,870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ymir
12
1 / 1 / 8
7,697
513
4,348
11,440
10,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Achilles
14
1 / 3 / 0
7,940
529
5,770
16,021
11,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Heimdallr
cristophoro
Heimdallr
14
4 / 1 / 4
8,436
562
11,025
6,763
2,978
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
3 / 6 / 1
7,255
484
6,064
10,879
3,962
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Puch
Arte_Twitch
Ah Puch
14
1 / 6 / 4
7,858
524
10,154
13,160
4,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jormungandr
Bwlofalmonds
Jormungandr
10
0 / 4 / 5
6,655
444
3,423
14,966
11,557
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
3 / 2 / 1
7,861
524
5,650
5,308
1,714
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bacchus
NecRokiss
Bacchus
14
4 / 0 / 3
8,147
543
10,685
11,168
11,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
25
18
Kills
11
11
Deaths
18
18
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
3
6
1
0.58
L
Ah Puch
Arte_Twitch
Ah Puch
1
6
4
0.5
L
Jormungandr
Bwlofalmonds
Jormungandr
0
4
5
0.63
W
10
4
2
2.75
W
Agni
2
2
4
2
W
Ymir
1
1
8
5
L
3
2
1
1.75
W
Achilles
1
3
0
0.33
L
Bacchus
NecRokiss
Bacchus
4
0
3
5.5
W
Heimdallr
cristophoro
Heimdallr
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,019
Damage
35,976
55,502
Taken
55,481
32,146
Mitigated
33,478
21,960
Healing
11,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
6,064
2,465
0
491
10,879
3,962
0
2,930
7,681
0
53,760
L
Ah Puch
Arte_Twitch
Ah Puch
10,154
217
0
3,299
13,160
4,268
0
6,351
6,070
54,543
2,828
L
Jormungandr
Bwlofalmonds
Jormungandr
3,423
1,369
662
2,970
14,966
11,557
16
3,945
10,837
17,321
286
W
7,742
1,999
0
7,067
12,353
4,437
0
1,979
10,331
0
39,041
W
Agni
11,134
381
0
2,901
8,925
2,870
0
4,598
4,282
58,143
0
W
Ymir
4,348
1,411
0
2,534
11,440
10,546
0
5,792
5,606
16,469
1,412
L
5,650
2,041
0
1,035
5,308
1,714
0
434
4,866
0
56,142
W
Achilles
5,770
1,550
0
5,837
16,021
11,315
250
6,919
8,239
0
54,179
L
Bacchus
NecRokiss
Bacchus
10,685
1,212
0
3,352
11,168
11,977
0
648
9,814
42,951
5,397
W
Heimdallr
cristophoro
Heimdallr
11,025
6,115
0
3,621
6,763
2,978
683
2,693
3,980
0
70,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,983
Gold Earned
37,776
402
Minions Killed
366
0
Camps Cleared
0
1,405,061
Distance Traveled
1,516,546
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,255
484
76
5
0
342,123
0
L
Ah Puch
7,858
524
84
6
0
284,293
0
L
Jormungandr
6,655
444
20
1
0
286,900
8
W
Thanatos
8,385
559
56
4
0
293,210
3
W
Agni
7,525
502
94
6
0
272,373
0
W
Ymir
7,697
513
23
2
0
286,088
0
L
Skadi
7,861
524
112
7
0
306,353
4
W
Achilles
7,940
529
100
7
0
275,925
0
L
Bacchus
8,147
543
74
5
0
296,877
2
W
Heimdallr
8,436
562
129
9
0
277,465
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role