Player Matchup

Artemis
Artemis
 
Artemis
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
 
Chang'e
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
ChiChiis
Ishtar
Level 108
God Stats
2W - 2L
1,425 SR
Queue Stats
160W - 133L
1,545 Elo+
Solo
Arachne
Arachne
Kak0paixt1s23
Arachne
Level 102
God Stats
4W - 2L
1,511 SR
Queue Stats
317W - 330L
1,470 Elo+
Solo
Geb
Geb
parryred
Geb
Level 164
God Stats
3W - 3L
1,710 SR
Queue Stats
42W - 21L
1,652 Elo+
Solo
Team Averages
Level 124
1,529 SR
1,533 Elo+

VS

Team Averages
Level 111
1,553 SR
1,473 Elo+
Hercules
Hercules
HoopsKURWIX
Hercules
Level 95
God Stats
2W - 2L
1,715 SR
Queue Stats
21W - 19L
1,528 Elo+
Solo
Cthulhu
Cthulhu
Jmctiger393
Cthulhu
Level 33
God Stats
2W - 3L
1,396 SR
Queue Stats
9W - 23L
1,316 Elo+
Solo
Medusa
Medusa
LadyReappeR
Medusa
Level 129
God Stats
15W - 19L
1,488 SR
Queue Stats
317W - 296L
1,442 Elo+
Solo
Mulan
Mulan
bimse7120
Mulan
Level 142
God Stats
3W - 4L
1,548 SR
Queue Stats
110W - 95L
1,603 Elo+
Solo
Thoth
Thoth
etisatis
Thoth
Level 157
God Stats
17W - 12L
1,616 SR
Queue Stats
509W - 519L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
15
4 / 0 / 0
8,667
542
9,017
5,634
2,245
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
 
Chang'e
16
2 / 1 / 4
8,643
540
9,455
9,472
3,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ishtar
ChiChiis
Ishtar
15
4 / 3 / 2
9,018
564
16,705
13,898
4,418
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
15
4 / 2 / 1
8,817
551
3,890
12,871
4,700
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 0 / 8
8,299
519
6,992
10,836
8,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
HoopsKURWIX
Hercules
12
0 / 4 / 2
6,737
421
6,791
17,803
9,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cthulhu
Jmctiger393
Cthulhu
12
0 / 2 / 1
7,211
451
4,486
14,333
9,336
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
12
0 / 2 / 0
6,688
418
3,529
7,980
2,506
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mulan
bimse7120
Mulan
15
4 / 4 / 0
8,106
507
5,565
13,517
5,834
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Thoth
etisatis
Thoth
13
0 / 3 / 2
7,746
484
10,027
9,754
2,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
15
Kills
4
6
Deaths
15
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
4
0
0
4
W
Chang'e
 
Chang'e
2
1
4
4
W
Ishtar
ChiChiis
Ishtar
4
3
2
1.67
L
Hercules
HoopsKURWIX
Hercules
0
4
2
0.25
L
Cthulhu
Jmctiger393
Cthulhu
0
2
1
0.25
W
Arachne
4
2
1
2.25
L
Medusa
0
2
0
0
L
Mulan
bimse7120
Mulan
4
4
0
1
L
Thoth
etisatis
Thoth
0
3
2
0.33
W
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,059
Damage
30,398
52,711
Taken
63,387
22,432
Mitigated
29,592
18,411
Healing
19,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
9,017
4,769
0
2,430
5,634
2,245
369
1,406
4,228
0
55,961
W
Chang'e
 
Chang'e
9,455
1,065
1,800
5,857
9,472
3,066
284
4,072
5,400
61,919
0
W
Ishtar
ChiChiis
Ishtar
16,705
5,495
0
1,396
13,898
4,418
119
3,244
10,329
0
71,513
L
Hercules
HoopsKURWIX
Hercules
6,791
1,305
0
8,579
17,803
9,451
0
2,255
15,548
0
37,563
L
Cthulhu
Jmctiger393
Cthulhu
4,486
519
408
1,860
14,333
9,336
0
3,323
11,010
30,281
1,544
W
Arachne
3,890
2,964
0
4,344
12,871
4,700
0
1,215
11,582
0
67,502
L
Medusa
3,529
1,134
0
3,372
7,980
2,506
0
1,736
6,244
0
58,520
L
Mulan
bimse7120
Mulan
5,565
534
0
2,649
13,517
5,834
0
4,125
9,392
0
65,951
L
Thoth
etisatis
Thoth
10,027
161
0
2,663
9,754
2,465
0
4,686
5,068
56,036
0
W
6,992
987
0
2,584
10,836
8,003
0
4,348
6,402
27,687
1,196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,444
Gold Earned
36,488
437
Minions Killed
419
0
Camps Cleared
0
1,493,755
Distance Traveled
1,637,414
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,667
542
113
7
0
263,031
1
W
Chang'e
8,643
540
105
7
0
322,758
2
W
Ishtar
9,018
564
103
6
0
249,764
0
L
Hercules
6,737
421
64
4
0
317,267
8
L
Cthulhu
7,211
451
58
4
0
331,415
2
W
Arachne
8,817
551
91
6
0
303,370
0
L
Medusa
6,688
418
106
7
0
324,124
4
L
Mulan
8,106
507
97
6
0
338,884
0
L
Thoth
7,746
484
94
6
0
325,724
5
W
Geb
8,299
519
25
2
0
354,832
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role