Player Matchup

Merlin
Merlin
DuxSimp
Merlin
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 4L
1,484 Elo+
Party 2
Janus
Janus
NegrasDumina
Janus
Level 64
God Stats
2W - 0L
1,800 SR
Queue Stats
67W - 69L
1,455 Elo+
Party 2
Arachne
Arachne
pavelas
Arachne
Level 81
God Stats
16W - 11L
1,614 SR
Queue Stats
67W - 69L
1,455 Elo+
Party 2
Team Averages
Level 52
1,638 SR
1,464 Elo+

VS

Team Averages
Level 72
1,441 SR
1,478 Elo+
Heimdallr
Heimdallr
Miralis20
Heimdallr
Level 88
God Stats
0W - 2L
1,252 SR
Queue Stats
156W - 146L
1,523 Elo+
Party 1
Baron Samedi
Baron Samedi
NzyX_HiruZen
Baron Samedi
Level 40
God Stats
11W - 16L
1,394 SR
Queue Stats
54W - 63L
1,365 Elo+
Solo
Arachne
Arachne
Sasuu66
Arachne
Level 87
God Stats
12W - 5L
1,677 SR
Queue Stats
136W - 132L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DuxSimp
Merlin
13
0 / 3 / 6
7,746
775
3,478
4,674
1,649
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 2 / 6
7,955
796
3,892
5,311
1,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
pavelas
Arachne
14
7 / 1 / 1
8,733
873
8,035
5,763
2,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Miralis20
Heimdallr
13
3 / 3 / 2
8,652
865
6,555
7,376
2,528
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
NzyX_HiruZen
Baron Samedi
11
2 / 2 / 2
7,479
748
1,553
3,513
1,910
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
Sasuu66
Arachne
14
1 / 3 / 4
8,262
826
4,413
8,239
4,081
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
14
8
Kills
6
6
Deaths
8
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Merlin
DuxSimp
Merlin
0
3
6
1
L
Heimdallr
Miralis20
Heimdallr
3
3
2
1.33
W
1
2
6
2
L
Baron Samedi
NzyX_HiruZen
Baron Samedi
2
2
2
1.5
L
Arachne
Sasuu66
Arachne
1
3
4
1
W
Arachne
pavelas
Arachne
7
1
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,405
Damage
12,521
15,748
Taken
19,128
6,223
Mitigated
8,519
2,863
Healing
2,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
DuxSimp
Merlin
3,478
157
0
530
4,674
1,649
365
864
3,810
24,477
0
L
Heimdallr
Miralis20
Heimdallr
6,555
750
105
471
7,376
2,528
0
3,245
3,953
0
29,766
W
3,892
213
0
750
5,311
1,824
0
547
4,758
21,321
0
L
Baron Samedi
NzyX_HiruZen
Baron Samedi
1,553
8
0
110
3,513
1,910
0
1,625
1,783
9,146
0
L
Arachne
Sasuu66
Arachne
4,413
3,456
176
1,325
8,239
4,081
0
2,115
5,963
0
23,193
W
Arachne
pavelas
Arachne
8,035
6,318
0
1,583
5,763
2,750
1,400
198
5,565
0
23,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,434
Gold Earned
24,393
136
Minions Killed
110
0
Camps Cleared
0
562,073
Distance Traveled
421,697
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,746
775
60
6
0
165,678
0
L
Heimdallr
8,652
865
47
5
0
144,388
0
W
Janus
7,955
796
42
4
0
217,936
0
L
Baron Samedi
7,479
748
21
2
0
85,970
0
L
Arachne
8,262
826
42
4
0
191,339
0
W
Arachne
8,733
873
34
3
0
178,459
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role