Player Matchup

Cthulhu
Cthulhu
Silver I
ELProfesorDodo
Cthulhu
Silver I
Level 159
God Stats
2W - 1L
1,646 SR
Queue Stats
55W - 76L
1,096 MMR
Solo
Shiva
Shiva
Silver IV
Majkell
Shiva
Silver IV
Level 127
God Stats
1W - 2L
1,808 SR
Queue Stats
13W - 31L
1,180 MMR
Solo
Rama
Rama
Silver I
NextCape6246946
Rama
Silver I
Level 155
God Stats
10W - 12L
1,410 SR
Queue Stats
118W - 129L
1,190 MMR
Solo
Scylla
Scylla
Silver III
akuma1835
Scylla
Silver III
Level 106
God Stats
5W - 9L
1,392 SR
Queue Stats
118W - 140L
922 MMR
Solo
King Arthur
King Arthur
Silver II
kibogdb123
King Arthur
Silver II
Level 109
God Stats
50W - 55L
1,525 SR
Queue Stats
401W - 398L
1,010 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 131
1,556 SR
1,080 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 114
1,403 SR
1,232 MMR
Hel
Hel
Silver IV
 
Hel
Silver IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Silver I
DGaeI
Serqet
Silver I
Level 153
God Stats
17W - 24L
1,429 SR
Queue Stats
110W - 118L
1,176 MMR
Solo
Ix Chel
Ix Chel
Silver I
KonGQuista
Ix Chel
Silver I
Level 52
God Stats
9W - 13L
1,515 SR
Queue Stats
48W - 58L
1,222 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver I
kkqe20
Ah Muzen Cab
Silver I
Level 167
God Stats
1W - 3L
1,148 SR
Queue Stats
233W - 252L
1,091 MMR
Solo
Nemesis
Nemesis
Silver I
nobbabobba
Nemesis
Silver I
Level 69
God Stats
2W - 0L
1,421 SR
Queue Stats
42W - 46L
1,172 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 3
8,914
524
9,280
16,535
11,112
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Shiva
Majkell
Shiva
14
3 / 4 / 0
8,123
478
10,339
18,373
6,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

14
0 / 2 / 2
7,916
466
4,320
10,850
3,171
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
akuma1835
Scylla
15
3 / 3 / 2
8,928
525
5,347
8,581
2,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
kibogdb123
King Arthur
13
1 / 7 / 0
8,070
475
12,003
18,901
12,858
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
JanusDiscordiaAtlasSurtr

VS

Bans
KumbhakarnaAnubisSusanoPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
1 / 2 / 7
8,187
482
6,597
14,865
10,123
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Serqet
DGaeI
Serqet
18
9 / 1 / 3
10,080
593
13,360
15,339
7,274
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Ix Chel
KonGQuista
Ix Chel
15
5 / 2 / 2
9,618
566
10,595
8,065
3,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
kkqe20
Ah Muzen Cab
14
1 / 2 / 1
7,886
464
9,967
12,337
4,649
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
nobbabobba
Nemesis
15
1 / 2 / 8
8,015
471
12,516
15,112
11,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
38
9
Kills
17
17
Deaths
9
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
1
2
7
2.25
W
Serqet
DGaeI
Serqet
9
1
3
10.5
L
2
1
3
3.5
W
Ix Chel
KonGQuista
Ix Chel
5
2
2
3
L
Shiva
Majkell
Shiva
3
4
0
0.75
L
0
2
2
0.5
L
Scylla
akuma1835
Scylla
3
3
2
1.33
L
King Arthur
kibogdb123
King Arthur
1
7
0
0.14
W
Ah Muzen Cab
kkqe20
Ah Muzen Cab
1
2
1
0.75
W
Nemesis
nobbabobba
Nemesis
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,289
Damage
53,035
73,240
Taken
65,718
35,788
Mitigated
37,213
21,305
Healing
21,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
6,597
490
4,048
7,456
14,865
10,123
0
2,095
12,733
27,619
1,299
W
Serqet
DGaeI
Serqet
13,360
4,027
0
692
15,339
7,274
0
2,792
12,517
57
94,368
L
9,280
676
2,372
4,418
16,535
11,112
158
2,505
13,602
48,931
1,205
W
Ix Chel
KonGQuista
Ix Chel
10,595
1,560
1,147
2,518
8,065
3,272
92
3,121
4,832
64,973
3,006
L
Shiva
Majkell
Shiva
10,339
973
0
6,793
18,373
6,553
0
3,796
14,230
0
64,069
L
4,320
3,379
0
3,117
10,850
3,171
576
1,264
9,358
0
57,030
L
Scylla
akuma1835
Scylla
5,347
202
0
1,410
8,581
2,094
526
4,063
4,062
57,595
546
L
King Arthur
kibogdb123
King Arthur
12,003
544
0
3,195
18,901
12,858
0
4,370
13,065
1,088
57,950
W
Ah Muzen Cab
kkqe20
Ah Muzen Cab
9,967
4,734
0
2,867
12,337
4,649
426
4,565
7,684
0
66,336
W
Nemesis
nobbabobba
Nemesis
12,516
3,383
0
3,115
15,112
11,895
0
1,823
13,201
0
46,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,951
Gold Earned
43,786
479
Minions Killed
464
0
Camps Cleared
0
1,567,068
Distance Traveled
1,763,019
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,187
482
42
2
0
359,818
10
W
Serqet
10,080
593
132
8
0
413,254
0
L
Cthulhu
8,914
524
78
5
0
296,565
0
W
Ix Chel
9,618
566
127
7
0
347,662
2
L
Shiva
8,123
478
85
5
0
360,764
0
L
Rama
7,916
466
112
7
0
323,092
0
L
Scylla
8,928
525
111
7
0
324,245
4
L
King Arthur
8,070
475
93
5
0
262,402
2
W
Ah Muzen Cab
7,886
464
96
6
0
278,058
0
W
Nemesis
8,015
471
67
4
0
364,227
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role