Player Matchup

Hachiman
Hachiman
Drimell
Hachiman
Level 152
God Stats
0W - 2L
1,364 SR
Queue Stats
335W - 307L
1,460 Elo+
Solo
Kuzenbo
Kuzenbo
Gvbee
Kuzenbo
Level 108
God Stats
6W - 5L
1,553 SR
Queue Stats
34W - 44L
1,434 Elo+
Solo
Baron Samedi
Baron Samedi
IDANNNY
Baron Samedi
Level 169
God Stats
3W - 6L
1,500 SR
Queue Stats
270W - 260L
1,532 Elo+
Party 1
Bellona
Bellona
ResilientBear
Bellona
Level 120
God Stats
2W - 3L
1,518 SR
Queue Stats
27W - 22L
1,568 Elo+
Solo
Fenrir
Fenrir
ligthyerzero
Fenrir
Level 156
God Stats
11W - 7L
1,758 SR
Queue Stats
333W - 331L
1,463 Elo+
Party 1
Team Averages
Level 141
1,539 SR
1,491 Elo+

VS

Team Averages
Level 168
1,602 SR
1,523 Elo+
Jormungandr
Jormungandr
Bickuriboox
Jormungandr
Level 234
God Stats
9W - 6L
1,623 SR
Queue Stats
225W - 219L
1,499 Elo+
Solo
Artemis
Artemis
Copicuo
Artemis
Level 160
God Stats
14W - 12L
1,572 SR
Queue Stats
508W - 500L
1,508 Elo+
Solo
Raijin
Raijin
Fluffyshake
Raijin
Level 158
God Stats
14W - 14L
1,509 SR
Queue Stats
90W - 81L
1,586 Elo+
Solo
Vamana
Vamana
HeraMIDD
Vamana
Level 158
God Stats
177W - 134L
1,595 SR
Queue Stats
1,067W - 1,022L
1,521 Elo+
Solo
Tsukuyomi
Tsukuyomi
Knightman213
Tsukuyomi
Level 129
God Stats
3W - 1L
1,710 SR
Queue Stats
219W - 207L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Drimell
Hachiman
8
2 / 5 / 0
4,897
490
4,271
7,666
2,038
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
Gvbee
Kuzenbo
8
1 / 2 / 0
5,365
537
3,248
7,745
7,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baron Samedi
IDANNNY
Baron Samedi
10
2 / 3 / 1
6,053
605
4,606
5,066
2,055
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
9
0 / 4 / 1
5,301
530
4,979
10,583
9,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
9
1 / 3 / 0
5,063
506
1,649
7,515
3,084
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Bickuriboox
Jormungandr
11
3 / 0 / 2
6,383
638
5,622
7,075
4,113
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
Copicuo
Artemis
10
2 / 2 / 3
5,229
523
3,222
5,154
1,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Raijin
12
3 / 2 / 2
6,282
628
2,539
4,720
1,199
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
HeraMIDD
Vamana
13
4 / 0 / 2
7,231
723
8,898
7,832
4,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
Knightman213
Tsukuyomi
10
4 / 2 / 1
5,913
591
5,595
7,673
2,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
6
Kills
16
17
Deaths
6
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Bickuriboox
Jormungandr
3
0
2
4
W
Artemis
Copicuo
Artemis
2
2
3
1.75
L
Hachiman
Drimell
Hachiman
2
5
0
0.4
W
Raijin
3
2
2
2
L
Kuzenbo
Gvbee
Kuzenbo
1
2
0
0.5
W
Vamana
HeraMIDD
Vamana
4
0
2
5
L
Baron Samedi
IDANNNY
Baron Samedi
2
3
1
0.83
W
Tsukuyomi
Knightman213
Tsukuyomi
4
2
1
2.25
L
Bellona
0
4
1
0.13
L
Fenrir
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,753
Damage
25,876
38,575
Taken
32,454
24,239
Mitigated
13,917
9,110
Healing
9,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Bickuriboox
Jormungandr
5,622
1,930
0
1,004
7,075
4,113
145
2,570
4,411
40,423
1,267
W
Artemis
Copicuo
Artemis
3,222
835
0
1,940
5,154
1,463
466
493
4,661
0
19,608
L
Hachiman
Drimell
Hachiman
4,271
2,551
0
1,647
7,666
2,038
0
1,631
6,035
0
27,981
W
Raijin
2,539
165
0
1,306
4,720
1,199
0
1,146
3,398
39,357
2,933
L
Kuzenbo
Gvbee
Kuzenbo
3,248
865
0
1,844
7,745
7,185
0
3,293
4,452
18,293
0
W
Vamana
HeraMIDD
Vamana
8,898
4,245
0
2,581
7,832
4,956
0
269
7,543
0
48,245
L
Baron Samedi
IDANNNY
Baron Samedi
4,606
219
68
1,352
5,066
2,055
0
2,130
2,897
37,132
712
W
Tsukuyomi
Knightman213
Tsukuyomi
5,595
988
0
2,180
7,673
2,186
246
3,197
4,259
0
28,987
L
Bellona
4,979
1,169
0
3,159
10,583
9,877
0
0
9,931
814
28,974
L
Fenrir
1,649
278
0
1,040
7,515
3,084
9
739
6,697
0
29,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,679
Gold Earned
31,038
256
Minions Killed
294
0
Camps Cleared
0
991,145
Distance Traveled
1,061,272
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
6,383
638
59
6
0
210,179
1
W
Artemis
5,229
523
27
3
0
174,044
0
L
Hachiman
4,897
490
40
4
0
190,677
0
W
Raijin
6,282
628
78
8
0
218,382
2
L
Kuzenbo
5,365
537
24
2
0
207,686
4
W
Vamana
7,231
723
87
9
0
209,732
3
L
Baron Samedi
6,053
605
80
8
0
220,493
2
W
Tsukuyomi
5,913
591
43
4
0
248,935
0
L
Bellona
5,301
530
57
6
0
157,798
2
L
Fenrir
5,063
506
55
6
0
214,491
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role