Player Matchup

Loki
Loki
 
Loki
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Boerewors7266
Sol
Level 123
God Stats
3W - 2L
1,363 SR
Queue Stats
37W - 39L
1,419 Elo+
Solo
Izanami
Izanami
Mr HSH Bola
Izanami
Level 142
God Stats
306W - 306L
1,476 SR
Queue Stats
547W - 560L
1,429 Elo+
Solo
Zhong Kui
Zhong Kui
Rhytmx
Zhong Kui
Level 148
God Stats
23W - 15L
1,556 SR
Queue Stats
201W - 198L
1,457 Elo+
Solo
Team Averages
Level 131
1,479 SR
1,461 Elo+

VS

Team Averages
Level 88
1,528 SR
1,462 Elo+
Martichoras
Martichoras
 
Martichoras
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Corneliusz
Janus
Level 80
God Stats
77W - 69L
1,545 SR
Queue Stats
345W - 348L
1,418 Elo+
Party 1
Bacchus
Bacchus
Dollaz-Devils
Bacchus
Level 97
God Stats
1W - 1L
1,771 SR
Queue Stats
34W - 31L
1,487 Elo+
Solo
King Arthur
King Arthur
Joanfdelaf
King Arthur
Level 48
God Stats
0W - 2L
1,303 SR
Queue Stats
34W - 44L
1,464 Elo+
Solo
Mercury
Mercury
Wezz3r
Mercury
Level 86
God Stats
3W - 3L
1,519 SR
Queue Stats
310W - 321L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
8 / 0 / 1
7,973
664
6,509
7,773
2,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Geb
 
Geb
9
0 / 1 / 2
5,781
482
3,309
5,326
2,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
0 / 3 / 0
5,809
484
3,966
7,631
2,029
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Izanami
Mr HSH Bola
Izanami
13
5 / 0 / 4
8,436
703
5,062
5,846
1,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Zhong Kui
Rhytmx
Zhong Kui
11
2 / 4 / 1
7,246
604
5,957
8,697
5,435
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
 
Martichoras
10
1 / 3 / 0
5,603
467
4,643
7,091
2,504
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Janus
13
3 / 2 / 1
6,827
569
5,150
5,184
1,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bacchus
9
1 / 3 / 2
6,065
505
3,744
9,519
7,508
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
Joanfdelaf
King Arthur
6
0 / 6 / 0
4,801
400
2,576
8,122
4,374
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
Wezz3r
Mercury
13
3 / 1 / 2
6,386
532
4,781
9,133
3,214
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
13
15
Kills
8
8
Deaths
15
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
8
0
1
8.5
W
Geb
 
Geb
0
1
2
1
L
Martichoras
 
Martichoras
1
3
0
0.33
W
0
3
0
0
L
Janus
3
2
1
1.75
L
Bacchus
1
3
2
0.67
L
King Arthur
Joanfdelaf
King Arthur
0
6
0
0
W
Izanami
Mr HSH Bola
Izanami
5
0
4
7
W
Zhong Kui
Rhytmx
Zhong Kui
2
4
1
0.63
L
Mercury
Wezz3r
Mercury
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,803
Damage
20,894
35,273
Taken
39,049
14,668
Mitigated
19,056
13,385
Healing
5,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
6,509
2,119
0
4,689
7,773
2,427
0
839
6,884
0
53,925
W
Geb
 
Geb
3,309
372
0
1,170
5,326
2,891
272
1,023
4,303
16,734
1,621
L
Martichoras
 
Martichoras
4,643
719
0
903
7,091
2,504
0
3,302
3,789
0
46,217
W
3,966
690
0
2,595
7,631
2,029
690
1,567
6,064
35,090
0
L
Janus
5,150
237
0
1,476
5,184
1,456
0
2,455
2,729
42,896
0
L
Bacchus
3,744
417
0
2,460
9,519
7,508
0
3,719
5,800
14,325
1,231
L
King Arthur
Joanfdelaf
King Arthur
2,576
569
0
190
8,122
4,374
0
0
8,122
0
18,353
W
Izanami
Mr HSH Bola
Izanami
5,062
3,539
0
3,270
5,846
1,886
741
771
5,075
0
59,367
W
Zhong Kui
Rhytmx
Zhong Kui
5,957
1,348
0
1,661
8,697
5,435
940
3,939
4,251
39,223
8,395
L
Mercury
Wezz3r
Mercury
4,781
2,285
0
696
9,133
3,214
0
3,288
5,845
0
46,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,245
Gold Earned
29,682
372
Minions Killed
296
0
Camps Cleared
0
1,109,651
Distance Traveled
1,154,091
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,973
664
90
8
0
276,633
5
W
Geb
5,781
482
24
2
0
209,478
0
L
Martichoras
5,603
467
64
5
0
203,169
6
W
Sol
5,809
484
56
5
0
221,808
0
L
Janus
6,827
569
103
9
0
243,543
0
L
Bacchus
6,065
505
23
2
0
236,585
0
L
King Arthur
4,801
400
34
3
0
172,943
0
W
Izanami
8,436
703
117
10
0
199,907
0
W
Zhong Kui
7,246
604
85
7
0
201,825
4
L
Mercury
6,386
532
72
6
0
297,851
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role