Player Matchup

Hercules
Hercules
 
Hercules
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Susano
Susano
 
Susano
Level 206
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
 
Yemoja
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
BarRoomHero27
Bakasura
Level 153
God Stats
1W - 2L
1,543 SR
Queue Stats
436W - 305L
1,553 Elo+
Solo
Rama
Rama
lusafer420
Rama
Level 269
God Stats
5W - 9L
1,504 SR
Queue Stats
612W - 609L
1,487 Elo+
Solo
Team Averages
Level 182
1,509 SR
1,508 Elo+

VS

Team Averages
Level 118
1,563 SR
1,500 Elo+
Da Ji
Da Ji
BoxyBowl76339
Da Ji
Level 105
God Stats
1W - 1L
1,250 SR
Queue Stats
99W - 80L
1,582 Elo+
Solo
Anubis
Anubis
BritoPMC
Anubis
Level 154
God Stats
4W - 0L
1,911 SR
Queue Stats
99W - 97L
1,458 Elo+
Solo
Hel
Hel
ColonelofSpades
Hel
Level 102
God Stats
5W - 6L
1,453 SR
Queue Stats
401W - 387L
1,467 Elo+
Solo
Ah Puch
Ah Puch
Jane_Arsen
Ah Puch
Level 104
God Stats
8W - 6L
1,443 SR
Queue Stats
512W - 501L
1,555 Elo+
Solo
Discordia
Discordia
ManuelCamposCR
Discordia
Level 126
God Stats
4W - 1L
1,760 SR
Queue Stats
312W - 314L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
2 / 3 / 2
7,236
724
7,774
12,965
16,536
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Susano
 
Susano
13
2 / 5 / 1
7,113
711
12,324
9,728
3,750
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Yemoja
 
Yemoja
15
1 / 1 / 3
7,051
705
2,248
10,082
10,088
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
BarRoomHero27
Bakasura
12
1 / 4 / 3
6,988
699
6,258
10,610
10,801
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
1 / 3 / 4
6,971
697
4,661
8,274
3,332
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 2 / 4
9,170
917
8,255
10,880
5,038
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Anubis
BritoPMC
Anubis
15
5 / 2 / 5
8,951
895
6,337
8,212
3,298
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

14
2 / 0 / 12
8,363
836
3,860
5,677
4,401
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ah Puch
Jane_Arsen
Ah Puch
15
0 / 2 / 15
8,626
863
15,221
8,399
3,288
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Discordia
ManuelCamposCR
Discordia
15
2 / 1 / 12
8,745
875
12,480
7,380
2,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
64
7
Kills
16
16
Deaths
7
13
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
3
2
1
L
Susano
 
Susano
2
5
1
0.5
L
Yemoja
 
Yemoja
1
1
3
2.5
L
Bakasura
BarRoomHero27
Bakasura
1
4
3
0.63
W
7
2
4
4.5
W
Anubis
BritoPMC
Anubis
5
2
5
3.75
W
2
0
12
8
W
Ah Puch
Jane_Arsen
Ah Puch
0
2
15
3.75
W
Discordia
ManuelCamposCR
Discordia
2
1
12
8
L
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,265
Damage
46,153
51,659
Taken
40,548
44,507
Mitigated
18,410
21,257
Healing
26,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
7,774
876
866
3,226
12,965
16,536
0
9,255
3,710
465
14,653
L
Susano
 
Susano
12,324
1,277
0
0
9,728
3,750
0
6,621
3,107
0
19,374
L
Yemoja
 
Yemoja
2,248
408
11,281
4,119
10,082
10,088
0
8,952
1,130
9,740
0
L
Bakasura
BarRoomHero27
Bakasura
6,258
3,137
12
1,165
10,610
10,801
0
6,695
3,915
0
8,968
W
8,255
1,309
327
298
10,880
5,038
913
315
10,091
0
10,664
W
Anubis
BritoPMC
Anubis
6,337
128
378
2,310
8,212
3,298
452
419
7,561
23,471
0
W
3,860
183
14,565
4,802
5,677
4,401
478
1,166
4,359
7,402
0
W
Ah Puch
Jane_Arsen
Ah Puch
15,221
239
395
2,467
8,399
3,288
196
131
8,108
34,058
0
W
Discordia
ManuelCamposCR
Discordia
12,480
883
530
714
7,380
2,385
813
682
6,402
24,780
274
L
4,661
2,346
170
418
8,274
3,332
0
6,306
1,968
0
15,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,359
Gold Earned
43,855
102
Minions Killed
125
0
Camps Cleared
0
845,256
Distance Traveled
1,020,521
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,236
724
13
1
0
195,103
0
L
Susano
7,113
711
14
1
0
162,568
0
L
Yemoja
7,051
705
18
2
0
175,650
0
L
Bakasura
6,988
699
22
2
0
166,052
0
W
Da Ji
9,170
917
7
1
0
209,402
0
W
Anubis
8,951
895
30
3
0
167,781
0
W
Hel
8,363
836
9
1
0
232,398
0
W
Ah Puch
8,626
863
49
5
0
190,966
0
W
Discordia
8,745
875
30
3
0
219,974
0
L
Rama
6,971
697
35
4
0
145,883
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role