Player Matchup

Hel
Hel
Ardenalis
Hel
Level 126
God Stats
0W - 2L
1,240 SR
Queue Stats
54W - 43L
1,617 Elo+
Solo
Charon
Charon
EnriT
Charon
Level 159
God Stats
6W - 2L
1,993 SR
Queue Stats
99W - 76L
1,635 Elo+
Party 1
Artemis
Artemis
MaenderAlkoor
Artemis
Level 158
God Stats
2W - 4L
1,389 SR
Queue Stats
221W - 188L
1,616 Elo+
Solo
Geb
Geb
iTunes11
Geb
Level 157
God Stats
1W - 1L
1,700 SR
Queue Stats
48W - 27L
1,675 Elo+
Party 1
Chiron
Chiron
lineks
Chiron
Level 206
God Stats
4W - 3L
1,678 SR
Queue Stats
252W - 259L
1,533 Elo+
Solo
Team Averages
Level 161
1,600 SR
1,615 Elo+

VS

Team Averages
Level 155
1,528 SR
1,544 Elo+
Hun Batz
Hun Batz
BrotUndSaft
Hun Batz
Level 172
God Stats
4W - 6L
1,454 SR
Queue Stats
239W - 242L
1,590 Elo+
Solo
Cernunnos
Cernunnos
MrFridayyy
Cernunnos
Level 179
God Stats
6W - 4L
1,596 SR
Queue Stats
609W - 632L
1,494 Elo+
Solo
Nu Wa
Nu Wa
Tompiika
Nu Wa
Level 155
God Stats
5W - 1L
1,607 SR
Queue Stats
300W - 303L
1,567 Elo+
Solo
Hel
Hel
Voldrax1825
Hel
Level 109
God Stats
6W - 1L
1,733 SR
Queue Stats
260W - 254L
1,488 Elo+
Solo
Arachne
Arachne
koooosha
Arachne
Level 159
God Stats
3W - 8L
1,251 SR
Queue Stats
670W - 687L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 5
7,576
631
2,295
8,601
3,612
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon
EnriT
Charon
16
1 / 2 / 6
9,188
766
8,275
13,226
10,967
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
14
1 / 3 / 6
8,117
676
17,061
13,147
7,945
Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 2 / 3
9,181
765
6,618
13,709
13,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chiron
lineks
Chiron
16
4 / 2 / 5
9,020
752
12,203
10,658
6,168
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BrotUndSaft
Hun Batz
16
3 / 1 / 6
9,654
805
16,659
10,778
6,754
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cernunnos
MrFridayyy
Cernunnos
17
1 / 2 / 7
10,018
835
13,895
13,717
6,206
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
Tompiika
Nu Wa
16
3 / 2 / 5
9,724
810
8,679
6,325
2,225
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

15
3 / 3 / 5
9,236
770
5,817
10,911
7,342
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
koooosha
Arachne
16
2 / 3 / 5
10,078
840
11,376
16,903
17,019
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
40
8
Kills
12
12
Deaths
11
25
Assists
28
Player
Kills
Deaths
Assists
KDA
L
0
3
5
0.83
W
Hun Batz
BrotUndSaft
Hun Batz
3
1
6
6
L
Charon
EnriT
Charon
1
2
6
2
L
Artemis
1
3
6
1.33
W
Cernunnos
MrFridayyy
Cernunnos
1
2
7
2.25
W
Nu Wa
Tompiika
Nu Wa
3
2
5
2.75
W
3
3
5
1.83
L
2
2
3
1.75
W
Arachne
koooosha
Arachne
2
3
5
1.5
L
Chiron
lineks
Chiron
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,452
Damage
56,426
59,341
Taken
58,634
42,461
Mitigated
39,546
29,080
Healing
31,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,295
184
11,887
3,810
8,601
3,612
0
3,098
5,338
15,575
468
W
Hun Batz
BrotUndSaft
Hun Batz
16,659
1,892
1,328
2,187
10,778
6,754
0
4,198
6,580
0
33,778
L
Charon
EnriT
Charon
8,275
726
1,321
2,884
13,226
10,967
0
2,508
10,632
19,462
4,235
L
Artemis
17,061
3,819
461
1,375
13,147
7,945
0
2,813
10,131
0
33,947
W
Cernunnos
MrFridayyy
Cernunnos
13,895
4,739
556
1,455
13,717
6,206
924
3,529
10,188
0
37,110
W
Nu Wa
Tompiika
Nu Wa
8,679
1,560
518
523
6,325
2,225
1,497
571
5,754
24,637
0
W
5,817
0
13,027
4,540
10,911
7,342
288
2,521
8,390
12,262
0
L
6,618
316
1,150
2,075
13,709
13,769
0
3,197
10,245
21,168
3,005
W
Arachne
koooosha
Arachne
11,376
9,045
3,247
4,577
16,903
17,019
787
5,007
11,896
0
14,766
L
Chiron
lineks
Chiron
12,203
2,108
2,290
1,827
10,658
6,168
0
2,880
7,572
0
45,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,082
Gold Earned
48,710
229
Minions Killed
150
0
Camps Cleared
0
1,078,082
Distance Traveled
1,176,282
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,576
631
33
3
0
181,231
0
W
Hun Batz
9,654
805
36
3
0
235,382
0
L
Charon
9,188
766
38
3
0
240,973
0
L
Artemis
8,117
676
53
4
0
205,113
0
W
Cernunnos
10,018
835
62
5
0
233,757
0
W
Nu Wa
9,724
810
28
2
0
217,406
0
W
Hel
9,236
770
18
2
0
237,016
0
L
Geb
9,181
765
25
2
0
230,933
0
W
Arachne
10,078
840
6
1
0
252,721
0
L
Chiron
9,020
752
80
7
0
219,832
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role