Player Matchup

Merlin
Merlin
 
Merlin
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
BROSEXY
Cupid
Level 128
God Stats
123W - 108L
1,525 SR
Queue Stats
224W - 221L
1,466 Elo+
Solo
Chang'e
Chang'e
C_Jericho1993
Chang'e
Level 110
God Stats
5W - 8L
1,475 SR
Queue Stats
494W - 466L
1,483 Elo+
Party 1
Sun Wukong
Sun Wukong
OneGuy682
Sun Wukong
Level 128
God Stats
0W - 1L
1,294 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Nemesis
Nemesis
SertBerk
Nemesis
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 46L
1,499 Elo+
Solo
Team Averages
Level 121
1,459 SR
1,490 Elo+

VS

Team Averages
Level 63
1,512 SR
1,461 Elo+
Ao Kuang
Ao Kuang
FurkanZZ
Ao Kuang
Level 58
God Stats
11W - 12L
1,587 SR
Queue Stats
79W - 93L
1,450 Elo+
Solo
Pele
Pele
KIMLEANA
Pele
Level 59
God Stats
134W - 158L
1,570 SR
Queue Stats
134W - 159L
1,517 Elo+
Solo
Heimdallr
Heimdallr
LargePeaness
Heimdallr
Level 61
God Stats
31W - 38L
1,446 SR
Queue Stats
186W - 208L
1,473 Elo+
Solo
Gilgamesh
Gilgamesh
PurpleBarf
Gilgamesh
Level 83
God Stats
13W - 17L
1,489 SR
Queue Stats
288W - 296L
1,461 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Taslacenje
Morgan Le Fay
Level 56
God Stats
19W - 20L
1,468 SR
Queue Stats
99W - 124L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
8
0 / 2 / 0
5,028
457
1,773
4,281
1,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Cupid
BROSEXY
Cupid
10
0 / 2 / 0
5,357
487
2,778
5,461
1,317
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
11
0 / 2 / 0
5,905
537
1,775
6,963
1,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sun Wukong
OneGuy682
Sun Wukong
8
0 / 3 / 1
5,081
462
3,119
7,364
3,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nemesis
SertBerk
Nemesis
10
2 / 2 / 0
5,418
493
2,949
9,308
3,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
FurkanZZ
Ao Kuang
10
1 / 0 / 1
5,599
509
602
8,024
2,832
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Pele
11
3 / 1 / 0
6,230
566
3,187
6,226
2,214
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heimdallr
LargePeaness
Heimdallr
11
2 / 0 / 1
6,103
555
4,618
3,543
1,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
PurpleBarf
Gilgamesh
10
3 / 1 / 0
6,726
611
6,124
8,198
3,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morgan Le Fay
Taslacenje
Morgan Le Fay
11
2 / 0 / 1
6,358
578
5,167
3,972
1,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
14
2
Kills
11
11
Deaths
2
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
2
0
0
L
Cupid
BROSEXY
Cupid
0
2
0
0
L
Chang'e
0
2
0
0
W
Ao Kuang
FurkanZZ
Ao Kuang
1
0
1
1.5
W
Pele
3
1
0
3
W
Heimdallr
LargePeaness
Heimdallr
2
0
1
2.5
L
Sun Wukong
OneGuy682
Sun Wukong
0
3
1
0.17
W
Gilgamesh
PurpleBarf
Gilgamesh
3
1
0
3
L
Nemesis
SertBerk
Nemesis
2
2
0
1
W
Morgan Le Fay
Taslacenje
Morgan Le Fay
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,394
Damage
19,698
33,377
Taken
29,963
11,349
Mitigated
10,774
10,580
Healing
11,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
1,773
0
0
925
4,281
1,677
0
0
4,281
20,863
1,519
L
Cupid
BROSEXY
Cupid
2,778
1,354
0
2,064
5,461
1,317
0
0
5,461
0
34,289
L
Chang'e
1,775
27
274
3,857
6,963
1,894
0
3,651
3,312
34,178
896
W
Ao Kuang
FurkanZZ
Ao Kuang
602
68
0
3,117
8,024
2,832
0
726
7,222
40,835
0
W
Pele
3,187
659
0
2,044
6,226
2,214
451
818
5,408
0
38,333
W
Heimdallr
LargePeaness
Heimdallr
4,618
1,828
0
2,356
3,543
1,302
655
893
2,650
0
38,804
L
Sun Wukong
OneGuy682
Sun Wukong
3,119
503
0
1,386
7,364
3,388
0
0
6,912
0
22,489
W
Gilgamesh
PurpleBarf
Gilgamesh
6,124
1,867
0
1,973
8,198
3,237
432
0
7,846
0
34,533
L
Nemesis
SertBerk
Nemesis
2,949
819
0
2,074
9,308
3,073
0
2,009
7,227
0
30,092
W
Morgan Le Fay
Taslacenje
Morgan Le Fay
5,167
354
0
1,525
3,972
1,189
0
798
3,026
36,060
2,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,789
Gold Earned
31,016
270
Minions Killed
319
0
Camps Cleared
0
1,067,483
Distance Traveled
1,061,950
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,028
457
28
3
0
233,140
0
L
Cupid
5,357
487
72
7
0
176,485
0
L
Chang'e
5,905
537
85
8
0
224,148
0
W
Ao Kuang
5,599
509
64
6
0
220,176
0
W
Pele
6,230
566
58
5
0
237,062
0
W
Heimdallr
6,103
555
68
6
0
204,041
0
L
Sun Wukong
5,081
462
35
3
0
209,442
1
W
Gilgamesh
6,726
611
63
6
0
197,044
0
L
Nemesis
5,418
493
50
5
0
224,268
2
W
Morgan Le Fay
6,358
578
66
6
0
203,627
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role