Player Matchup

Skadi
Skadi
And-1-Oop
Skadi
Level 180
God Stats
13W - 8L
1,657 SR
Queue Stats
206W - 194L
1,436 Elo+
Party 3
Janus
Janus
Crazy-Biker8
Janus
Level 143
God Stats
23W - 26L
1,449 SR
Queue Stats
85W - 94L
1,465 Elo+
Party 1
Aphrodite
Aphrodite
Mama_Miss_Vanjie
Aphrodite
Level 189
God Stats
24W - 26L
1,516 SR
Queue Stats
114W - 120L
1,445 Elo+
Party 3
Amaterasu
Amaterasu
Milky_dreams1
Amaterasu
Level 127
God Stats
5W - 3L
1,548 SR
Queue Stats
431W - 405L
1,502 Elo+
Solo
Mercury
Mercury
X_TwinDream_X
Mercury
Level 156
God Stats
9W - 11L
1,467 SR
Queue Stats
272W - 258L
1,541 Elo+
Party 1
Team Averages
Level 159
1,527 SR
1,478 Elo+

VS

Team Averages
Level 106
1,483 SR
1,450 Elo+
Cthulhu
Cthulhu
AlfredoGmz09
Cthulhu
Level 62
God Stats
0W - 2L
1,605 SR
Queue Stats
133W - 119L
1,547 Elo+
Solo
The Morrigan
The Morrigan
Grabesmond
The Morrigan
Level 159
God Stats
1W - 5L
1,429 SR
Queue Stats
279W - 274L
1,496 Elo+
Solo
Apollo
Apollo
HarounTaziief
Apollo
Level 153
God Stats
7W - 15L
1,382 SR
Queue Stats
328W - 325L
1,436 Elo+
Party 2
He Bo
He Bo
NightMare_497
He Bo
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 23L
1,327 Elo+
Solo
Arachne
Arachne
Noegocentric
Arachne
Level 119
God Stats
27W - 25L
1,500 SR
Queue Stats
171W - 230L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
And-1-Oop
Skadi
13
1 / 0 / 2
7,485
535
8,004
6,641
2,480
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

15
4 / 1 / 0
8,877
634
4,653
6,859
1,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
13
1 / 0 / 1
7,843
560
3,774
7,253
4,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amaterasu
Milky_dreams1
Amaterasu
15
2 / 1 / 4
9,125
652
8,467
12,709
9,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mercury
13
2 / 0 / 7
7,594
542
4,771
6,456
2,316
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AlfredoGmz09
Cthulhu
11
0 / 3 / 0
6,589
471
7,596
13,097
10,467
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

The Morrigan
Grabesmond
The Morrigan
14
1 / 1 / 0
8,096
578
3,893
5,962
1,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 0 / 0
6,102
436
2,450
7,847
2,790
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
0 / 4 / 1
6,420
459
3,149
8,860
2,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Arachne
Noegocentric
Arachne
12
1 / 2 / 0
7,003
500
4,539
9,256
6,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
10
Kills
2
2
Deaths
10
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AlfredoGmz09
Cthulhu
0
3
0
0
W
Skadi
And-1-Oop
Skadi
1
0
2
2
W
4
1
0
4
L
The Morrigan
Grabesmond
The Morrigan
1
1
0
1
L
0
0
0
0
W
Aphrodite
1
0
1
1.5
W
Amaterasu
Milky_dreams1
Amaterasu
2
1
4
4
L
0
4
1
0.13
L
Arachne
Noegocentric
Arachne
1
2
0
0.5
W
Mercury
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,669
Damage
21,627
39,918
Taken
45,022
19,926
Mitigated
23,848
20,960
Healing
12,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AlfredoGmz09
Cthulhu
7,596
626
0
3,858
13,097
10,467
0
1,995
11,102
40,166
422
W
Skadi
And-1-Oop
Skadi
8,004
3,635
0
890
6,641
2,480
49
3,823
2,818
0
66,080
W
4,653
232
0
1,474
6,859
1,889
0
3,818
3,041
74,175
0
L
The Morrigan
Grabesmond
The Morrigan
3,893
431
0
451
5,962
1,918
0
2,682
2,974
60,731
2,905
L
2,450
1,446
0
1,244
7,847
2,790
0
1,718
6,081
0
37,130
W
Aphrodite
3,774
615
3,746
6,183
7,253
4,007
0
3,705
3,548
32,030
1,249
W
Amaterasu
Milky_dreams1
Amaterasu
8,467
3,060
0
8,217
12,709
9,234
0
1,836
10,873
0
78,485
L
3,149
304
0
3,358
8,860
2,285
0
871
7,786
47,592
655
L
Arachne
Noegocentric
Arachne
4,539
3,455
0
3,162
9,256
6,388
0
679
7,883
0
35,033
W
Mercury
4,771
2,262
0
450
6,456
2,316
0
1,638
4,818
0
52,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,924
Gold Earned
34,210
561
Minions Killed
431
0
Camps Cleared
0
1,491,926
Distance Traveled
1,428,460
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,589
471
70
5
0
295,337
4
W
Skadi
7,485
535
118
8
0
279,749
2
W
Janus
8,877
634
141
10
0
315,269
1
L
The Morrigan
8,096
578
116
8
0
288,593
4
L
Apollo
6,102
436
76
5
0
317,780
3
W
Aphrodite
7,843
560
51
4
0
284,077
0
W
Amaterasu
9,125
652
168
12
0
264,004
4
L
He Bo
6,420
459
93
7
0
269,867
0
L
Arachne
7,003
500
76
5
0
256,883
2
W
Mercury
7,594
542
83
6
0
348,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role