Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
JhonaA96
Bacchus
Level 157
God Stats
7W - 4L
1,770 SR
Queue Stats
369W - 356L
1,560 Elo+
Party 1
Anhur
Anhur
bryanXDHyG
Anhur
Level 192
God Stats
7W - 6L
1,575 SR
Queue Stats
87W - 86L
1,633 Elo+
Party 1
Set
Set
madmanMugen
Set
Level 85
God Stats
51W - 30L
1,619 SR
Queue Stats
272W - 203L
1,555 Elo+
Solo
Team Averages
Level 134
1,593 SR
1,550 Elo+

VS

Team Averages
Level 132
1,527 SR
1,550 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Darkgod973
Ne Zha
Level 129
God Stats
2W - 5L
1,515 SR
Queue Stats
158W - 123L
1,600 Elo+
Solo
Serqet
Serqet
ProcessingInfo
Serqet
Level 107
God Stats
17W - 9L
1,734 SR
Queue Stats
572W - 504L
1,623 Elo+
Solo
Apollo
Apollo
ShadowFishx
Apollo
Level 143
God Stats
5W - 8L
1,460 SR
Queue Stats
81W - 58L
1,506 Elo+
Solo
Discordia
Discordia
Springtrap5195
Discordia
Level 89
God Stats
3W - 1L
1,425 SR
Queue Stats
146W - 128L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
6
0 / 3 / 0
3,301
660
1,581
5,728
3,672
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Sol
 
Sol
2
0 / 2 / 1
2,791
558
741
1,562
249
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bacchus
JhonaA96
Bacchus
6
1 / 2 / 2
3,533
707
1,231
4,414
2,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anhur
7
2 / 4 / 0
3,813
763
1,332
5,922
1,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

7
2 / 1 / 1
3,796
759
3,583
4,242
1,535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
6
1 / 1 / 3
4,046
809
1,686
5,429
2,399
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ne Zha
Darkgod973
Ne Zha
8
3 / 0 / 0
4,673
935
3,398
4,061
1,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

8
3 / 1 / 3
4,236
847
3,681
4,206
927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Apollo
7
4 / 2 / 0
4,523
905
3,031
3,845
1,171
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Discordia
Springtrap5195
Discordia
8
1 / 1 / 4
4,085
817
2,866
1,545
322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
22
5
Kills
12
12
Deaths
5
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
0
3
0
0
L
Sol
 
Sol
0
2
1
0.25
W
Sylvanus
 
Sylvanus
1
1
3
2.5
W
Ne Zha
Darkgod973
Ne Zha
3
0
0
3
L
Bacchus
JhonaA96
Bacchus
1
2
2
1
W
3
1
3
4.5
W
Apollo
4
2
0
2
W
Discordia
Springtrap5195
Discordia
1
1
4
3
L
Anhur
2
4
0
0.5
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,468
Damage
14,662
21,868
Taken
19,086
9,773
Mitigated
6,426
7,230
Healing
8,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
1,581
395
0
1,446
5,728
3,672
0
0
5,408
0
13,955
L
Sol
 
Sol
741
535
0
319
1,562
249
0
464
1,098
3,721
0
W
Sylvanus
 
Sylvanus
1,686
651
318
1,898
5,429
2,399
54
953
4,476
7,652
793
W
Ne Zha
Darkgod973
Ne Zha
3,398
1,407
0
2,454
4,061
1,607
0
0
4,061
0
24,573
L
Bacchus
JhonaA96
Bacchus
1,231
383
0
1,823
4,414
2,810
0
782
3,632
6,822
0
W
3,681
694
0
2,227
4,206
927
0
0
4,206
0
16,013
W
Apollo
3,031
2,339
0
1,713
3,845
1,171
64
1,019
2,826
0
25,015
W
Discordia
Springtrap5195
Discordia
2,866
132
0
340
1,545
322
0
0
1,545
14,588
493
L
Anhur
1,332
679
0
1,624
5,922
1,507
0
2,055
3,399
0
14,654
L
3,583
1,711
0
2,018
4,242
1,535
0
563
3,472
0
19,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,234
Gold Earned
21,563
104
Minions Killed
165
0
Camps Cleared
0
498,409
Distance Traveled
615,668
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
3,301
660
21
4
0
103,797
0
L
Sol
2,791
558
7
1
0
40,485
0
W
Sylvanus
4,046
809
12
2
0
112,197
0
W
Ne Zha
4,673
935
42
8
0
113,970
0
L
Bacchus
3,533
707
11
2
0
117,942
0
W
Serqet
4,236
847
32
6
0
158,619
2
W
Apollo
4,523
905
50
10
0
109,370
0
W
Discordia
4,085
817
29
6
0
121,512
1
L
Anhur
3,813
763
28
6
0
100,519
0
L
Set
3,796
759
37
7
0
135,666
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role