Player Matchup

Ne Zha
Ne Zha
BIGDADDYAHERE
Ne Zha
Level 25
God Stats
1W - 1L
1,689 SR
Queue Stats
11W - 7L
1,561 Elo+
Party 1
Charon
Charon
BriSpon
Charon
Level 45
God Stats
1W - 2L
1,500 SR
Queue Stats
59W - 69L
1,450 Elo+
Solo
Janus
Janus
DavurAHogaboli
Janus
Level 41
God Stats
3W - 4L
1,905 SR
Queue Stats
29W - 32L
1,519 Elo+
Party 1
Horus
Horus
MaKe_Me_LeGaL666
Horus
Level 124
God Stats
3W - 4L
1,478 SR
Queue Stats
234W - 227L
1,465 Elo+
Solo
Cernunnos
Cernunnos
kenneth1502
Cernunnos
Level 139
God Stats
5W - 5L
1,656 SR
Queue Stats
85W - 82L
1,567 Elo+
Solo
Team Averages
Level 75
1,646 SR
1,513 Elo+

VS

Team Averages
Level 107
1,633 SR
1,502 Elo+
Rama
Rama
BimPPa
Rama
Level 140
God Stats
1W - 0L
1,754 SR
Queue Stats
55W - 52L
1,488 Elo+
Solo
Neith
Neith
Leffrey69
Neith
Level 94
God Stats
15W - 8L
1,587 SR
Queue Stats
24W - 23L
1,495 Elo+
Solo
Nu Wa
Nu Wa
aczino_tu_rosca
Nu Wa
Level 89
God Stats
28W - 11L
1,708 SR
Queue Stats
337W - 302L
1,583 Elo+
Solo
Thanatos
Thanatos
qAxen
Thanatos
Level 126
God Stats
3W - 4L
1,608 SR
Queue Stats
298W - 251L
1,487 Elo+
Solo
Khepri
Khepri
solemn-_-toad
Khepri
Level 84
God Stats
5W - 4L
1,510 SR
Queue Stats
205W - 218L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 5
6,479
432
3,552
12,398
4,095
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charon
BriSpon
Charon
12
1 / 1 / 4
7,567
504
4,018
9,987
6,578
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 2 / 1
8,192
546
6,284
5,825
1,766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 2 / 2
5,949
397
3,615
10,989
6,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cernunnos
kenneth1502
Cernunnos
13
2 / 1 / 4
7,137
476
9,969
11,718
3,899
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
BimPPa
Rama
15
4 / 1 / 0
9,248
617
7,463
8,614
3,373
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Neith
Leffrey69
Neith
14
4 / 1 / 0
8,350
557
7,847
7,024
2,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

16
1 / 0 / 5
9,610
641
7,734
4,878
1,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Thanatos
qAxen
Thanatos
13
4 / 3 / 5
7,639
509
7,410
11,657
4,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

12
0 / 2 / 3
6,661
444
4,409
8,813
5,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
26
7
Kills
13
13
Deaths
7
16
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
7
5
0.36
W
Rama
BimPPa
Rama
4
1
0
4
L
Charon
BriSpon
Charon
1
1
4
3
L
4
2
1
2.25
W
Neith
Leffrey69
Neith
4
1
0
4
L
0
2
2
0.5
W
1
0
5
3.5
L
Cernunnos
kenneth1502
Cernunnos
2
1
4
4
W
Thanatos
qAxen
Thanatos
4
3
5
2.17
W
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,438
Damage
34,863
50,917
Taken
40,986
22,370
Mitigated
17,205
14,577
Healing
16,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,552
778
0
1,878
12,398
4,095
0
1,324
11,066
0
45,445
W
Rama
BimPPa
Rama
7,463
5,696
0
3,337
8,614
3,373
0
1,510
7,104
0
67,700
L
Charon
BriSpon
Charon
4,018
1,221
0
2,442
9,987
6,578
0
3,231
6,330
32,730
1,788
L
6,284
497
0
500
5,825
1,766
0
609
5,216
54,273
815
W
Neith
Leffrey69
Neith
7,847
2,338
0
2,982
7,024
2,608
1,104
3,462
3,251
0
53,497
L
3,615
1,696
40
2,978
10,989
6,032
0
3,968
6,971
0
29,268
W
7,734
2,669
0
2,372
4,878
1,581
2,188
162
4,486
74,772
2,612
L
Cernunnos
kenneth1502
Cernunnos
9,969
5,016
0
6,739
11,718
3,899
896
2,025
9,413
0
52,564
W
Thanatos
qAxen
Thanatos
7,410
1,548
0
6,747
11,657
4,216
0
2,054
9,377
0
47,682
W
4,409
406
0
1,256
8,813
5,427
0
2,560
6,133
22,956
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,324
Gold Earned
41,508
355
Minions Killed
439
0
Camps Cleared
0
1,448,856
Distance Traveled
1,459,786
5
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,479
432
78
5
0
264,262
0
W
Rama
9,248
617
115
8
0
275,172
0
L
Charon
7,567
504
44
3
0
281,110
4
L
Janus
8,192
546
127
8
0
333,425
1
W
Neith
8,350
557
89
6
0
284,802
3
L
Horus
5,949
397
32
2
0
265,197
0
W
Nu Wa
9,610
641
117
8
0
271,889
6
L
Cernunnos
7,137
476
74
5
0
304,862
0
W
Thanatos
7,639
509
72
5
0
325,604
7
W
Khepri
6,661
444
46
3
0
302,319
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role