Player Matchup

Cthulhu
Cthulhu
BlueFrm336
Cthulhu
Level 63
God Stats
8W - 1L
1,907 SR
Queue Stats
78W - 81L
1,319 Elo+
Solo
Ah Puch
Ah Puch
Suavecito_anibal
Ah Puch
Level 89
God Stats
1W - 1L
1,540 SR
Queue Stats
112W - 120L
1,415 Elo+
Solo
Pele
Pele
oldman365
Pele
Level 68
God Stats
6W - 1L
1,487 SR
Queue Stats
122W - 113L
1,428 Elo+
Solo
Team Averages
Level 73
1,645 SR
1,387 Elo+

VS

Team Averages
Level 51
1,506 SR
1,380 Elo+
Hera
Hera
 
Hera
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
BlackPoizon69
Surtr
Level 61
God Stats
4W - 6L
1,504 SR
Queue Stats
64W - 102L
1,320 Elo+
Solo
Olorun
Olorun
chopaman01
Olorun
Level 36
God Stats
9W - 7L
1,513 SR
Queue Stats
21W - 35L
1,319 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BlueFrm336
Cthulhu
15
1 / 0 / 8
8,336
834
6,188
7,685
7,706
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
3 / 1 / 7
8,690
869
10,142
6,495
2,605
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Pele
14
6 / 2 / 1
9,088
909
7,650
8,907
3,318
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
14
0 / 2 / 3
7,600
760
6,231
6,653
1,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
2 / 4 / 1
7,949
795
8,377
11,963
8,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Olorun
chopaman01
Olorun
13
1 / 4 / 1
7,519
752
4,696
9,846
2,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
10
Kills
3
3
Deaths
10
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
0
2
3
0.75
L
2
4
1
0.63
W
Cthulhu
BlueFrm336
Cthulhu
1
0
8
5
W
3
1
7
6.5
L
Olorun
chopaman01
Olorun
1
4
1
0.38
W
Pele
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,980
Damage
19,304
23,087
Taken
28,462
13,629
Mitigated
13,464
7,958
Healing
5,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
6,231
1,520
0
1,376
6,653
1,783
0
3,719
2,919
27,579
544
L
8,377
2,287
0
1,389
11,963
8,803
0
5,976
5,987
1,338
22,799
W
Cthulhu
BlueFrm336
Cthulhu
6,188
573
0
1,250
7,685
7,706
0
4,408
3,255
19,804
1,365
W
10,142
430
0
3,231
6,495
2,605
0
3,805
2,672
42,078
0
L
Olorun
chopaman01
Olorun
4,696
2,455
176
2,706
9,846
2,878
0
6,396
3,450
20,363
1,805
W
Pele
7,650
1,682
104
3,373
8,907
3,318
0
3,679
5,217
0
32,038

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,114
Gold Earned
23,068
156
Minions Killed
133
0
Camps Cleared
0
593,728
Distance Traveled
540,848
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
7,600
760
44
4
0
173,284
0
L
Surtr
7,949
795
33
3
0
195,337
1
W
Cthulhu
8,336
834
39
4
0
210,859
0
W
Ah Puch
8,690
869
73
7
0
195,696
2
L
Olorun
7,519
752
56
6
0
172,227
0
W
Pele
9,088
909
44
4
0
187,173
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role