Player Matchup

Raijin
Raijin
 
Raijin
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
ReaIKingPin
Ishtar
Level 28
God Stats
32W - 42L
1,482 SR
Queue Stats
65W - 88L
1,430 Elo+
Party 1
Ymir
Ymir
WanQuitDntU
Ymir
Level 146
God Stats
5W - 3L
1,648 SR
Queue Stats
136W - 120L
1,599 Elo+
Solo
Ra
Ra
iUnkn0wnnn
Ra
Level 85
God Stats
19W - 26L
1,439 SR
Queue Stats
403W - 415L
1,549 Elo+
Solo
Bastet
Bastet
youngking5wins
Bastet
Level 75
God Stats
20W - 21L
1,517 SR
Queue Stats
280W - 289L
1,445 Elo+
Party 1
Team Averages
Level 98
1,517 SR
1,505 Elo+

VS

Team Averages
Level 85
1,521 SR
1,473 Elo+
Sol
Sol
Aruca_H
Sol
Level 127
God Stats
5W - 4L
1,545 SR
Queue Stats
214W - 209L
1,369 Elo+
Solo
Ah Puch
Ah Puch
BriSpon
Ah Puch
Level 45
God Stats
2W - 6L
1,500 SR
Queue Stats
59W - 69L
1,470 Elo+
Solo
Chaac
Chaac
CocBlocula
Chaac
Level 145
God Stats
0W - 2L
1,564 SR
Queue Stats
3W - 3L
1,573 Elo+
Party 2
Chernobog
Chernobog
DriftyBeatle81
Chernobog
Level 48
God Stats
1W - 1L
1,661 SR
Queue Stats
2W - 4L
1,493 Elo+
Party 2
Thor
Thor
TheNighter
Thor
Level 58
God Stats
0W - 2L
1,335 SR
Queue Stats
28W - 28L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
6
0 / 0 / 1
3,728
746
2,376
3,772
793
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Ishtar
6
1 / 0 / 0
3,719
744
2,006
2,535
696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 1 / 0
3,997
799
711
2,895
1,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

8
2 / 0 / 1
4,217
843
2,343
2,130
525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

6
1 / 0 / 1
3,481
696
1,520
3,291
764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
5
0 / 1 / 0
2,907
581
2,244
4,195
857
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ah Puch
BriSpon
Ah Puch
6
0 / 2 / 0
3,249
650
1,133
3,157
744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chaac
1
0 / 0 / 0
969
194
0
0
0
Chernobog
DriftyBeatle81
Chernobog
6
0 / 0 / 0
3,002
600
1,105
2,539
579
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

6
1 / 1 / 0
3,446
689
1,548
3,756
1,052
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
1
4
Kills
1
1
Deaths
4
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
0
0
1
0.5
L
Sol
0
1
0
0
L
Ah Puch
BriSpon
Ah Puch
0
2
0
0
L
Chaac
0
0
0
0
L
Chernobog
DriftyBeatle81
Chernobog
0
0
0
0
W
Ishtar
1
0
0
1
L
1
1
0
1
W
0
1
0
0
W
2
0
1
2.5
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,956
Damage
6,030
14,623
Taken
13,647
3,866
Mitigated
3,232
7,789
Healing
5,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
2,376
106
681
2,136
3,772
793
0
783
2,989
13,430
0
L
Sol
2,244
963
96
2,399
4,195
857
0
1,361
2,834
11,567
0
L
Ah Puch
BriSpon
Ah Puch
1,133
250
0
610
3,157
744
0
1,367
1,745
13,986
373
L
Chaac
0
0
0
0
0
0
0
0
0
0
0
L
Chernobog
DriftyBeatle81
Chernobog
1,105
378
0
1,263
2,539
579
0
1,015
1,524
0
12,454
W
Ishtar
2,006
1,058
0
1,356
2,535
696
0
1,461
1,074
0
15,753
L
1,548
427
0
659
3,756
1,052
0
1,495
2,243
0
12,621
W
711
109
0
500
2,895
1,088
0
0
2,895
22,035
810
W
2,343
471
73
819
2,130
525
0
544
1,586
21,032
1,034
W
1,520
247
0
2,224
3,291
764
0
582
2,709
0
12,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,142
Gold Earned
13,573
169
Minions Killed
90
0
Camps Cleared
0
504,563
Distance Traveled
403,768
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
3,728
746
17
3
0
90,051
0
L
Sol
2,907
581
15
3
0
95,933
1
L
Ah Puch
3,249
650
27
5
0
96,654
1
L
Chaac
969
194
0
0
0
0
0
L
Chernobog
3,002
600
20
4
0
109,729
1
W
Ishtar
3,719
744
28
6
0
92,809
0
L
Thor
3,446
689
28
6
0
101,452
0
W
Ymir
3,997
799
44
9
0
85,767
0
W
Ra
4,217
843
49
10
0
91,159
0
W
Bastet
3,481
696
31
6
0
144,777
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role