Player Matchup

Arachne
Arachne
Gold V
ApolloGreed2
Arachne
Gold V
Level 60
God Stats
5W - 9L
1,539 SR
Queue Stats
155W - 169L
1,306 MMR
Party 1
Ah Puch
Ah Puch
Gold I
Chang1739
Ah Puch
Gold I
Level 129
God Stats
16W - 13L
1,606 SR
Queue Stats
140W - 122L
1,521 MMR
Party 1
Shiva
Shiva
Gold IV
RoseTheIX
Shiva
Gold IV
Level 116
God Stats
21W - 22L
1,534 SR
Queue Stats
119W - 118L
1,273 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 102
1,560 SR
1,367 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 155
1,548 SR
1,436 MMR
Neith
Neith
Platinum V
KingTrigga1234
Neith
Platinum V
Level 171
God Stats
744W - 796L
1,503 SR
Queue Stats
840W - 913L
1,470 MMR
Party 2
Fenrir
Fenrir
Silver IV
Ram_alahmad
Fenrir
Silver IV
Level 141
God Stats
2W - 1L
1,579 SR
Queue Stats
7W - 11L
1,471 MMR
Solo
Cerberus
Cerberus
Gold IV
Tomm Ganks
Cerberus
Gold IV
Level 154
God Stats
82W - 63L
1,562 SR
Queue Stats
1,009W - 1,079L
1,367 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ApolloGreed2
Arachne
13
1 / 4 / 2
8,118
812
6,980
9,131
4,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ah Puch
Chang1739
Ah Puch
14
2 / 4 / 2
8,617
862
8,640
10,130
2,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Shiva
RoseTheIX
Shiva
13
1 / 2 / 1
7,749
775
9,264
10,904
7,531
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
Xing TianMedusaDiscordiaJormungandrNu Wa

VS

Bans
CharybdisBaron SamediSurtrPoseidonYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 7
9,095
910
11,662
8,214
3,042
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Fenrir
16
6 / 1 / 4
9,323
932
6,320
9,463
8,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
Tomm Ganks
Cerberus
15
2 / 1 / 8
8,768
877
8,805
12,614
8,564
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
4
Kills
10
10
Deaths
4
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Arachne
ApolloGreed2
Arachne
1
4
2
0.5
L
Ah Puch
Chang1739
Ah Puch
2
4
2
0.75
W
2
2
7
2.75
W
Fenrir
6
1
4
8
L
Shiva
RoseTheIX
Shiva
1
2
1
0.75
W
Cerberus
Tomm Ganks
Cerberus
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,884
Damage
26,787
30,165
Taken
30,291
14,523
Mitigated
20,304
3,104
Healing
9,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
ApolloGreed2
Arachne
6,980
5,740
0
1,432
9,131
4,054
0
2,142
6,792
0
28,690
L
Ah Puch
Chang1739
Ah Puch
8,640
282
0
458
10,130
2,938
0
3,157
6,711
33,910
0
W
11,662
2,386
0
2,049
8,214
3,042
0
2,774
5,440
0
55,051
W
Fenrir
6,320
501
386
1,791
9,463
8,698
0
2,365
7,098
0
26,039
L
Shiva
RoseTheIX
Shiva
9,264
1,492
153
1,061
10,904
7,531
0
3,384
7,354
637
21,675
W
Cerberus
Tomm Ganks
Cerberus
8,805
303
0
5,611
12,614
8,564
29
4,194
8,420
21,334
1,626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,484
Gold Earned
27,186
134
Minions Killed
194
0
Camps Cleared
0
639,157
Distance Traveled
633,644
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,118
812
46
5
0
214,357
4
L
Ah Puch
8,617
862
60
6
0
193,217
4
W
Neith
9,095
910
115
12
0
197,522
4
W
Fenrir
9,323
932
42
4
0
225,327
4
L
Shiva
7,749
775
28
3
0
231,583
2
W
Cerberus
8,768
877
37
4
0
210,795
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role