Player Matchup

Arachne
Arachne
ChonkingStonks
Arachne
Level 151
God Stats
4W - 2L
1,498 SR
Queue Stats
143W - 136L
1,537 Elo+
Party 1
Achilles
Achilles
GG P4nda
Achilles
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 30L
1,235 Elo+
Solo
Baron Samedi
Baron Samedi
iandarling
Baron Samedi
Level 141
God Stats
2W - 0L
1,500 SR
Queue Stats
45W - 53L
1,511 Elo+
Party 1
Team Averages
Level 112
1,499 SR
1,428 Elo+

VS

Team Averages
Level 127
1,574 SR
1,484 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Zach C 2016
Danzaburou
Level 103
God Stats
2W - 1L
1,737 SR
Queue Stats
98W - 90L
1,473 Elo+
Solo
Tyr
Tyr
konger548
Tyr
Level 122
God Stats
2W - 4L
1,486 SR
Queue Stats
86W - 97L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 3
7,737
967
5,524
7,380
3,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Achilles
GG P4nda
Achilles
11
0 / 3 / 5
6,235
779
925
5,544
4,815
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
iandarling
Baron Samedi
14
3 / 1 / 5
7,854
982
9,311
3,968
1,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
13
3 / 4 / 1
7,542
943
5,177
5,423
2,062
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
Zach C 2016
Danzaburou
10
1 / 2 / 3
6,481
810
2,143
5,090
1,669
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 3 / 1
6,712
839
3,973
7,709
6,341
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
10
9
Kills
5
5
Deaths
9
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
3
4
1
0.88
W
6
1
3
7.5
W
Achilles
GG P4nda
Achilles
0
3
5
0.83
L
Danzaburou
Zach C 2016
Danzaburou
1
2
3
1.25
W
Baron Samedi
iandarling
Baron Samedi
3
1
5
5.5
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,760
Damage
11,293
16,892
Taken
18,222
9,580
Mitigated
10,072
6,193
Healing
2,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
5,177
483
117
462
5,423
2,062
0
2,716
2,656
29,039
291
W
5,524
4,172
0
3,323
7,380
3,097
0
1,847
5,431
0
18,820
W
Achilles
GG P4nda
Achilles
925
279
0
0
5,544
4,815
0
2,671
2,838
0
4,341
L
Danzaburou
Zach C 2016
Danzaburou
2,143
560
0
1,368
5,090
1,669
215
2,582
2,495
0
12,542
W
Baron Samedi
iandarling
Baron Samedi
9,311
684
872
1,998
3,968
1,668
0
686
3,145
29,250
0
L
3,973
481
0
567
7,709
6,341
0
3,882
3,712
0
12,722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,826
Gold Earned
20,735
87
Minions Killed
104
0
Camps Cleared
0
455,016
Distance Traveled
420,591
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,542
943
64
8
0
144,804
0
W
Arachne
7,737
967
27
3
0
159,650
0
W
Achilles
6,235
779
8
1
0
156,394
0
L
Danzaburou
6,481
810
22
3
0
110,426
0
W
Baron Samedi
7,854
982
52
7
0
138,972
0
L
Tyr
6,712
839
18
2
0
165,361
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role