Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
 
Charybdis
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
R0ckH0ward
Kuzenbo
Level 184
God Stats
3W - 6L
1,539 SR
Queue Stats
222W - 231L
1,527 Elo+
Solo
King Arthur
King Arthur
dumbossauro
King Arthur
Level 81
God Stats
21W - 29L
1,464 SR
Queue Stats
303W - 298L
1,475 Elo+
Solo
Team Averages
Level 147
1,501 SR
1,500 Elo+

VS

Team Averages
Level 137
1,521 SR
1,504 Elo+
Medusa
Medusa
 
Medusa
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
 
Lancelot
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
CrispyD0FImo
Mulan
Level 135
God Stats
2W - 1L
1,557 SR
Queue Stats
80W - 93L
1,485 Elo+
Solo
Gilgamesh
Gilgamesh
Dangerus2002
Gilgamesh
Level 125
God Stats
7W - 8L
1,477 SR
Queue Stats
78W - 57L
1,546 Elo+
Party 2
Fafnir
Fafnir
Zendavastus
Fafnir
Level 127
God Stats
13W - 6L
1,571 SR
Queue Stats
279W - 262L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
7
1 / 1 / 1
3,738
748
2,601
3,354
707
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charybdis
 
Charybdis
7
0 / 2 / 0
3,603
721
2,924
3,863
984
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mercury
 
Mercury
5
1 / 1 / 0
3,213
643
1,251
4,942
1,403
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
R0ckH0ward
Kuzenbo
6
0 / 3 / 1
3,332
666
1,509
4,770
3,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
dumbossauro
King Arthur
1
0 / 0 / 0
1,055
211
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
7
1 / 0 / 1
4,125
825
2,108
2,932
809
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Lancelot
 
Lancelot
6
1 / 1 / 1
3,620
724
3,156
3,871
1,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 1 / 1
3,455
691
2,042
3,408
1,121
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Gilgamesh
Dangerus2002
Gilgamesh
8
3 / 0 / 0
4,728
946
3,488
3,965
1,274
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fafnir
6
2 / 0 / 0
4,241
848
911
4,962
3,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
10
2
Kills
7
7
Deaths
2
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
1
1
1
1.5
L
Charybdis
 
Charybdis
0
2
0
0
L
Mercury
 
Mercury
1
1
0
1
W
Medusa
 
Medusa
1
0
1
1.5
W
Lancelot
 
Lancelot
1
1
1
1.5
W
0
1
1
0.5
W
Gilgamesh
Dangerus2002
Gilgamesh
3
0
0
3
L
Kuzenbo
R0ckH0ward
Kuzenbo
0
3
1
0.17
W
Fafnir
2
0
0
2
L
King Arthur
dumbossauro
King Arthur
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,285
Damage
11,705
16,929
Taken
19,138
6,623
Mitigated
8,101
4,145
Healing
7,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
2,601
2,016
0
500
3,354
707
0
317
3,037
0
15,572
L
Charybdis
 
Charybdis
2,924
1,783
0
1,357
3,863
984
0
472
3,391
0
21,278
L
Mercury
 
Mercury
1,251
745
0
1,045
4,942
1,403
0
63
4,879
0
12,955
W
Medusa
 
Medusa
2,108
1,182
0
1,834
2,932
809
0
0
2,932
0
24,230
W
Lancelot
 
Lancelot
3,156
963
0
1,944
3,871
1,157
0
44
3,827
0
16,756
W
2,042
75
0
917
3,408
1,121
0
139
3,229
0
16,769
W
Gilgamesh
Dangerus2002
Gilgamesh
3,488
1,181
0
1,179
3,965
1,274
0
936
2,847
0
23,989
L
Kuzenbo
R0ckH0ward
Kuzenbo
1,509
271
0
1,243
4,770
3,529
0
52
4,718
11,814
293
W
Fafnir
911
132
0
2,082
4,962
3,740
0
89
4,833
9,818
1,258
L
King Arthur
dumbossauro
King Arthur
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,941
Gold Earned
20,169
129
Minions Killed
197
0
Camps Cleared
0
448,550
Distance Traveled
608,826
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
3,738
748
27
5
0
110,206
1
L
Charybdis
3,603
721
42
8
0
95,040
0
L
Mercury
3,213
643
36
7
0
134,782
0
W
Medusa
4,125
825
40
8
0
100,553
0
W
Lancelot
3,620
724
34
7
0
128,232
0
W
Mulan
3,455
691
32
6
0
125,417
0
W
Gilgamesh
4,728
946
60
12
0
134,377
2
L
Kuzenbo
3,332
666
24
5
0
108,522
1
W
Fafnir
4,241
848
31
6
0
120,247
0
L
King Arthur
1,055
211
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role