Player Matchup

Kali
Kali
Masters
 
Kali
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Gold I
IrackRomero
Agni
Gold I
Level 140
God Stats
1W - 1L
1,675 SR
Queue Stats
46W - 44L
1,649 MMR
Solo
Kuzenbo
Kuzenbo
Platinum IV
Reformed Ron
Kuzenbo
Platinum IV
Level 58
God Stats
7W - 9L
1,469 SR
Queue Stats
50W - 42L
1,849 MMR
Solo
Bastet
Bastet
Platinum III
TheP0r3nstar
Bastet
Platinum III
Level 196
God Stats
15W - 13L
1,622 SR
Queue Stats
790W - 816L
1,889 MMR
Solo
Cupid
Cupid
Gold III
angelitus
Cupid
Gold III
Level 227
God Stats
14W - 8L
1,760 SR
Queue Stats
489W - 505L
1,664 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 156
1,605 SR
1,710 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 166
1,717 SR
1,861 MMR
Danzaburou
Danzaburou
Gold II
 
Danzaburou
Gold II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Platinum I
EnemiesV2
Nu Wa
Platinum I
Level 149
God Stats
4W - 0L
1,895 SR
Queue Stats
131W - 114L
1,950 MMR
Solo
Ravana
Ravana
Diamond I
Kímg
Ravana
Diamond I
Level 199
God Stats
14W - 6L
1,862 SR
Queue Stats
338W - 301L
2,481 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum III
Quan2theflang
Cu Chulainn
Platinum III
Level 147
God Stats
21W - 9L
1,728 SR
Queue Stats
446W - 444L
1,680 MMR
Solo
Ares
Ares
Gold IV
Semat
Ares
Gold IV
Level 175
God Stats
5W - 2L
1,599 SR
Queue Stats
20W - 10L
1,694 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
16
2 / 6 / 1
8,812
490
5,766
18,472
8,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

13
2 / 10 / 2
8,749
486
8,324
14,090
4,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
Reformed Ron
Kuzenbo
11
0 / 7 / 2
7,505
417
5,110
22,458
23,268
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bastet
13
3 / 9 / 3
8,374
465
10,132
18,770
5,706
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cupid
angelitus
Cupid
16
2 / 5 / 2
9,758
542
6,066
12,558
5,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bans
CharybdisNeithLancelotKumbhakarna

VS

Bans
Maman BrigitteKing ArthurSurtrJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
3 / 2 / 12
10,553
586
7,621
10,348
4,072
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Nu Wa
EnemiesV2
Nu Wa
17
5 / 1 / 17
11,560
642
14,875
8,811
2,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Ravana
Kímg
Ravana
18
16 / 0 / 10
12,172
676
14,330
10,074
5,996
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Cu Chulainn
Quan2theflang
Cu Chulainn
17
5 / 4 / 11
11,875
660
10,451
21,191
16,750
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ares
Semat
Ares
16
8 / 3 / 15
11,447
636
19,922
20,561
22,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
102
9
Kills
37
37
Deaths
10
10
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
2
6
1
0.42
W
Danzaburou
 
Danzaburou
3
2
12
4.5
W
Nu Wa
EnemiesV2
Nu Wa
5
1
17
13.5
L
2
10
2
0.3
W
Ravana
Kímg
Ravana
16
0
10
21
W
Cu Chulainn
Quan2theflang
Cu Chulainn
5
4
11
2.63
L
Kuzenbo
Reformed Ron
Kuzenbo
0
7
2
0.14
W
Ares
Semat
Ares
8
3
15
5.17
L
Bastet
3
9
3
0.5
L
Cupid
angelitus
Cupid
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,398
Damage
67,199
86,348
Taken
70,985
47,218
Mitigated
52,240
16,464
Healing
20,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
5,766
2,092
0
6,124
18,472
8,497
0
6,279
11,886
0
82,142
W
Danzaburou
 
Danzaburou
7,621
3,552
0
4,752
10,348
4,072
3,042
2,589
7,759
0
66,703
W
Nu Wa
EnemiesV2
Nu Wa
14,875
2,579
545
2,183
8,811
2,966
2,119
2,596
6,215
78,835
435
L
8,324
636
0
480
14,090
4,613
0
3,930
9,958
52,972
0
W
Ravana
Kímg
Ravana
14,330
3,626
0
4,634
10,074
5,996
2,871
1,038
9,036
0
103,335
W
Cu Chulainn
Quan2theflang
Cu Chulainn
10,451
706
0
4,043
21,191
16,750
962
5,834
15,357
0
76,738
L
Kuzenbo
Reformed Ron
Kuzenbo
5,110
1,651
0
2,205
22,458
23,268
0
9,808
12,206
23,873
272
W
Ares
Semat
Ares
19,922
3,136
0
4,793
20,561
22,456
0
3,182
17,379
47,948
0
L
Bastet
10,132
2,624
0
2,949
18,770
5,706
0
7,504
10,836
0
55,116
L
Cupid
angelitus
Cupid
6,066
3,155
25
4,681
12,558
5,134
1,692
5,608
6,754
0
74,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,198
Gold Earned
57,607
501
Minions Killed
481
0
Camps Cleared
0
1,729,288
Distance Traveled
1,841,645
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
8,812
490
125
7
0
382,259
0
W
Danzaburou
10,553
586
80
4
0
293,153
7
W
Nu Wa
11,560
642
105
6
0
386,458
2
L
Agni
8,749
486
113
6
0
312,351
1
W
Ravana
12,172
676
134
7
0
412,238
0
W
Cu Chulainn
11,875
660
128
7
0
347,592
4
L
Kuzenbo
7,505
417
38
2
0
334,384
4
W
Ares
11,447
636
34
2
0
402,204
6
L
Bastet
8,374
465
89
5
0
393,641
0
L
Cupid
9,758
542
136
8
0
306,653
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role