Player Matchup

Rama
Rama
Platinum IV
 
Rama
Platinum IV
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Diamond V
 
Ra
Diamond V
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Platinum II
 
Thor
Platinum II
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Aphrodite
Aphrodite
Diamond IV
ANDERSON1999
Aphrodite
Diamond IV
Level 158
God Stats
0W - 1L
1,562 SR
Queue Stats
272W - 271L
1,968 MMR
Party 1
Fafnir
Fafnir
Platinum I
gloopybee
Fafnir
Platinum I
Level 82
God Stats
9W - 19L
1,404 SR
Queue Stats
281W - 281L
2,056 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 151
1,493 SR
1,705 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 133
1,683 SR
1,969 MMR
Hou Yi
Hou Yi
Platinum II
Buzv
Hou Yi
Platinum II
Level 157
God Stats
4W - 2L
1,688 SR
Queue Stats
384W - 378L
1,880 MMR
Solo
Maui
Maui
Platinum III
DekuLuvsDaiquiri
Maui
Platinum III
Level 132
God Stats
25W - 28L
1,579 SR
Queue Stats
431W - 418L
1,834 MMR
Solo
Nox
Nox
Diamond I
GladHeMid
Nox
Diamond I
Level 163
God Stats
18W - 10L
1,774 SR
Queue Stats
309W - 269L
1,987 MMR
Solo
Sylvanus
Sylvanus
Masters
emmaisemo
Sylvanus
Masters
Level 67
God Stats
4W - 1L
1,731 SR
Queue Stats
135W - 86L
2,299 MMR
Solo
Nike
Nike
Platinum II
xBad_MemoriezXx
Nike
Platinum II
Level 147
God Stats
179W - 155L
1,640 SR
Queue Stats
891W - 914L
1,846 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
15
0 / 2 / 0
8,727
582
3,657
9,858
3,480
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ra
 
Ra
13
3 / 7 / 0
8,067
538
11,074
16,643
5,439
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thor
 
Thor
11
0 / 7 / 0
6,302
420
5,814
16,664
7,210
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Aphrodite
ANDERSON1999
Aphrodite
11
1 / 4 / 1
7,324
488
4,019
11,002
7,945
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fafnir
gloopybee
Fafnir
12
0 / 6 / 1
7,135
476
4,346
14,526
8,433
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
AthenaJanusKuzenboKing Arthur

VS

Bans
SurtrSun WukongSusanoCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Buzv
Hou Yi
16
4 / 0 / 2
9,707
647
8,902
6,811
2,743
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
3 / 1 / 13
8,386
559
5,808
9,661
8,471
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

15
6 / 2 / 7
8,596
573
11,195
6,721
2,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
emmaisemo
Sylvanus
16
9 / 1 / 10
9,013
601
14,180
12,777
6,833
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

15
4 / 1 / 6
8,992
599
10,272
10,793
6,706
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
64
4
Kills
26
26
Deaths
5
2
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
2
0
0
L
Ra
 
Ra
3
7
0
0.43
L
Thor
 
Thor
0
7
0
0
L
Aphrodite
ANDERSON1999
Aphrodite
1
4
1
0.38
W
Hou Yi
Buzv
Hou Yi
4
0
2
5
W
3
1
13
9.5
W
6
2
7
4.75
W
Sylvanus
emmaisemo
Sylvanus
9
1
10
14
L
Fafnir
gloopybee
Fafnir
0
6
1
0.08
W
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,910
Damage
50,357
68,693
Taken
46,763
32,507
Mitigated
27,451
20,664
Healing
14,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
3,657
2,840
0
3,577
9,858
3,480
764
1,933
7,925
0
76,222
L
Ra
 
Ra
11,074
507
1,215
5,940
16,643
5,439
0
9,779
6,785
66,204
1,384
L
Thor
 
Thor
5,814
1,021
0
2,554
16,664
7,210
0
7,252
9,412
0
33,275
L
Aphrodite
ANDERSON1999
Aphrodite
4,019
281
1,320
4,230
11,002
7,945
0
6,531
4,471
26,930
0
W
Hou Yi
Buzv
Hou Yi
8,902
5,045
0
3,895
6,811
2,743
1,646
2,377
4,434
0
89,195
W
5,808
1,461
0
1,813
9,661
8,471
0
5,253
4,268
17,096
424
W
11,195
2,888
0
619
6,721
2,698
0
3,667
2,987
63,503
190
W
Sylvanus
emmaisemo
Sylvanus
14,180
2,989
886
5,356
12,777
6,833
0
5,069
7,622
61,027
0
L
Fafnir
gloopybee
Fafnir
4,346
594
0
1,828
14,526
8,433
0
5,410
9,025
45,861
0
W
10,272
1,679
0
1,983
10,793
6,706
0
2,619
8,174
104
74,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,555
Gold Earned
44,694
419
Minions Killed
519
0
Camps Cleared
0
1,375,982
Distance Traveled
1,489,695
3
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,727
582
157
10
0
264,742
1
L
Ra
8,067
538
116
8
0
286,886
0
L
Thor
6,302
420
51
3
0
242,551
2
L
Aphrodite
7,324
488
32
2
0
301,790
0
W
Hou Yi
9,707
647
156
10
0
294,532
4
W
Maui
8,386
559
20
1
0
308,763
6
W
Nox
8,596
573
120
8
0
309,762
0
W
Sylvanus
9,013
601
100
7
0
266,889
0
L
Fafnir
7,135
476
63
4
0
280,013
0
W
Nike
8,992
599
123
8
0
309,749
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role