Player Matchup

Chaac
Chaac
Deathshooter199
Chaac
Level 62
God Stats
6W - 4L
1,417 SR
Queue Stats
95W - 83L
1,442 Elo+
Solo
Horus
Horus
Frank_Jagerr
Horus
Level 155
God Stats
4W - 5L
1,432 SR
Queue Stats
189W - 183L
1,492 Elo+
Party 1
Maman Brigitte
Maman Brigitte
HARBI1_Q8
Maman Brigitte
Level 102
God Stats
2W - 0L
1,414 SR
Queue Stats
201W - 181L
1,503 Elo+
Party 1
Sol
Sol
XxLesleyxX7453
Sol
Level 62
God Stats
4W - 7L
1,350 SR
Queue Stats
193W - 214L
1,412 Elo+
Solo
Ra
Ra
dyvol777
Ra
Level 145
God Stats
4W - 0L
1,500 SR
Queue Stats
173W - 161L
1,458 Elo+
Solo
Team Averages
Level 105
1,422 SR
1,461 Elo+

VS

Team Averages
Level 97
1,460 SR
1,450 Elo+
Nut
Nut
Elfatpanope
Nut
Level 39
God Stats
0W - 2L
1,187 SR
Queue Stats
10W - 8L
1,517 Elo+
Solo
King Arthur
King Arthur
FATE-SOMNIAK_
King Arthur
Level 97
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 16L
1,349 Elo+
Solo
Thanatos
Thanatos
Krang_X_
Thanatos
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,476 Elo+
Party 2
Aphrodite
Aphrodite
Oliv Sin
Aphrodite
Level 128
God Stats
79W - 56L
1,611 SR
Queue Stats
96W - 86L
1,540 Elo+
Solo
Hera
Hera
Shredder_X_
Hera
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,369 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 1
7,859
714
6,351
6,385
4,619
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
3 / 0 / 7
6,797
618
4,833
9,686
7,181
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Maman Brigitte
HARBI1_Q8
Maman Brigitte
11
3 / 2 / 4
6,235
567
3,255
7,199
2,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 1 / 4
6,386
581
6,042
4,934
1,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
4 / 0 / 1
7,336
667
5,322
5,068
1,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 2
4,991
454
5,279
9,070
2,564
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
FATE-SOMNIAK_
King Arthur
9
0 / 4 / 0
5,087
462
1,105
7,259
2,804
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Thanatos
Krang_X_
Thanatos
10
2 / 4 / 0
5,477
498
3,535
11,308
4,408
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Aphrodite
Oliv Sin
Aphrodite
8
0 / 1 / 2
5,015
456
1,619
7,251
4,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 3 / 1
4,926
448
3,118
5,307
1,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
16
Kills
3
3
Deaths
16
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
4
0
1
4.5
L
1
4
2
0.5
L
King Arthur
FATE-SOMNIAK_
King Arthur
0
4
0
0
W
3
0
7
6.5
W
Maman Brigitte
HARBI1_Q8
Maman Brigitte
3
2
4
2.5
L
Thanatos
Krang_X_
Thanatos
2
4
0
0.5
L
Aphrodite
Oliv Sin
Aphrodite
0
1
2
1
L
0
3
1
0.17
W
2
1
4
4
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,803
Damage
14,656
33,272
Taken
40,195
17,318
Mitigated
15,531
17,459
Healing
14,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,351
711
0
2,192
6,385
4,619
291
48
6,337
0
58,191
L
5,279
3,469
0
2,303
9,070
2,564
0
4,132
4,938
0
26,947
L
King Arthur
FATE-SOMNIAK_
King Arthur
1,105
42
0
279
7,259
2,804
0
245
7,014
0
24,344
W
4,833
2,008
1,344
5,236
9,686
7,181
226
1,856
7,830
0
17,575
W
Maman Brigitte
HARBI1_Q8
Maman Brigitte
3,255
20
0
2,664
7,199
2,204
53
953
6,246
28,091
0
L
Thanatos
Krang_X_
Thanatos
3,535
1,285
0
6,290
11,308
4,408
0
3,554
7,754
0
42,677
L
Aphrodite
Oliv Sin
Aphrodite
1,619
377
1,760
3,652
7,251
4,372
0
2,962
4,224
18,056
0
L
3,118
450
0
250
5,307
1,383
0
2,960
2,308
24,679
0
W
6,042
2,718
0
2,196
4,934
1,367
756
424
4,510
37,364
7,680
W
5,322
838
802
3,025
5,068
1,947
226
1,456
3,612
54,011
2,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,613
Gold Earned
25,496
366
Minions Killed
240
0
Camps Cleared
0
1,120,932
Distance Traveled
1,078,546
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,859
714
112
10
0
204,074
0
L
Nut
4,991
454
43
4
0
204,606
0
L
King Arthur
5,087
462
51
5
0
202,362
2
W
Horus
6,797
618
23
2
0
219,627
0
W
Maman Brigitte
6,235
567
51
5
0
262,222
0
L
Thanatos
5,477
498
76
7
0
243,242
0
L
Aphrodite
5,015
456
29
3
0
219,664
0
L
Hera
4,926
448
41
4
0
208,672
0
W
Sol
6,386
581
70
6
0
199,377
0
W
Ra
7,336
667
110
10
0
235,632
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role