Player Matchup

Martichoras
Martichoras
 
Martichoras
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Niiilyx
Zhong Kui
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 40L
1,510 Elo+
Solo
Bastet
Bastet
Screamshöt
Bastet
Level 154
God Stats
7W - 12L
1,384 SR
Queue Stats
324W - 339L
1,529 Elo+
Solo
Olorun
Olorun
Sharky-low-bass
Olorun
Level 122
God Stats
0W - 2L
1,284 SR
Queue Stats
148W - 141L
1,506 Elo+
Solo
Fenrir
Fenrir
Spikello
Fenrir
Level 127
God Stats
6W - 7L
1,715 SR
Queue Stats
420W - 381L
1,583 Elo+
Solo
Team Averages
Level 124
1,477 SR
1,526 Elo+

VS

Team Averages
Level 157
1,466 SR
1,512 Elo+
Sobek
Sobek
 
Sobek
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
 
Tyr
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
AKILLNATHOR
Danzaburou
Level 182
God Stats
6W - 4L
1,403 SR
Queue Stats
406W - 370L
1,571 Elo+
Solo
Artio
Artio
S1NNL05
Artio
Level 165
God Stats
2W - 1L
1,437 SR
Queue Stats
239W - 279L
1,479 Elo+
Solo
Kuzenbo
Kuzenbo
Yioupi
Kuzenbo
Level 105
God Stats
2W - 2L
1,492 SR
Queue Stats
78W - 64L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
 
Martichoras
12
2 / 2 / 4
6,308
1,262
6,100
3,896
1,714
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Zhong Kui
Niiilyx
Zhong Kui
9
0 / 3 / 5
4,976
995
3,299
4,769
2,552
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bastet
11
3 / 1 / 3
5,832
1,166
4,606
3,691
1,308
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

5
0 / 0 / 0
4,328
866
0
0
0
Fenrir
Spikello
Fenrir
9
2 / 2 / 2
5,304
1,061
2,057
4,230
2,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
1 / 1 / 5
6,606
1,321
2,654
6,086
4,805
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Tyr
 
Tyr
11
2 / 1 / 5
6,091
1,218
3,391
4,273
4,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
AKILLNATHOR
Danzaburou
11
4 / 1 / 4
6,619
1,324
4,531
3,136
1,126
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Artio
S1NNL05
Artio
10
1 / 2 / 4
5,424
1,085
2,356
6,241
4,797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Kuzenbo
Yioupi
Kuzenbo
10
0 / 2 / 4
5,319
1,064
2,187
6,061
7,625
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
30
7
Kills
8
8
Deaths
7
14
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Martichoras
 
Martichoras
2
2
4
2
W
Sobek
 
Sobek
1
1
5
3.5
W
Tyr
 
Tyr
2
1
5
4.5
W
Danzaburou
AKILLNATHOR
Danzaburou
4
1
4
6
L
Zhong Kui
Niiilyx
Zhong Kui
0
3
5
0.83
W
Artio
S1NNL05
Artio
1
2
4
1.5
L
Bastet
3
1
3
4.5
L
0
0
0
0
L
Fenrir
Spikello
Fenrir
2
2
2
1.5
W
Kuzenbo
Yioupi
Kuzenbo
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,062
Damage
15,119
16,586
Taken
25,797
8,541
Mitigated
22,443
2,321
Healing
9,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Martichoras
 
Martichoras
6,100
1,270
218
299
3,896
1,714
0
1,123
2,773
0
16,107
W
Sobek
 
Sobek
2,654
165
167
2,962
6,086
4,805
0
1,098
4,880
8,423
0
W
Tyr
 
Tyr
3,391
86
1,052
1,384
4,273
4,090
0
375
3,887
0
8,254
W
Danzaburou
AKILLNATHOR
Danzaburou
4,531
1,249
150
1,350
3,136
1,126
286
333
2,740
0
14,215
L
Zhong Kui
Niiilyx
Zhong Kui
3,299
704
111
588
4,769
2,552
0
2,167
2,363
6,464
0
W
Artio
S1NNL05
Artio
2,356
44
380
1,383
6,241
4,797
0
726
5,362
4,157
0
L
Bastet
4,606
629
207
398
3,691
1,308
0
1,519
1,966
0
12,101
L
0
0
0
0
0
0
0
0
0
0
0
L
Fenrir
Spikello
Fenrir
2,057
205
138
362
4,230
2,967
0
1,824
1,938
0
2,894
W
Kuzenbo
Yioupi
Kuzenbo
2,187
851
292
483
6,061
7,625
20
621
5,313
4,381
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,748
Gold Earned
30,059
58
Minions Killed
66
0
Camps Cleared
0
414,657
Distance Traveled
513,964
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Martichoras
6,308
1,262
30
6
0
94,894
0
W
Sobek
6,606
1,321
16
3
0
116,371
0
W
Tyr
6,091
1,218
16
3
0
110,195
0
W
Danzaburou
6,619
1,324
22
4
0
97,753
0
L
Zhong Kui
4,976
995
7
1
0
80,356
0
W
Artio
5,424
1,085
8
2
0
95,034
0
L
Bastet
5,832
1,166
14
3
0
115,978
0
L
Olorun
4,328
866
0
0
0
0
0
L
Fenrir
5,304
1,061
7
1
0
123,429
0
W
Kuzenbo
5,319
1,064
4
1
0
94,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role