Player Matchup

Maui
Maui
DARWIN_1213
Maui
Level 27
God Stats
3W - 3L
1,500 SR
Queue Stats
35W - 49L
1,368 Elo+
Party 1
Ao Kuang
Ao Kuang
Foxtrot701
Ao Kuang
Level 98
God Stats
5W - 6L
1,550 SR
Queue Stats
409W - 394L
1,515 Elo+
Solo
Zhong Kui
Zhong Kui
YoLilHerb
Zhong Kui
Level 211
God Stats
20W - 13L
1,625 SR
Queue Stats
167W - 168L
1,481 Elo+
Solo
Charybdis
Charybdis
knot1852
Charybdis
Level 41
God Stats
8W - 7L
1,579 SR
Queue Stats
73W - 81L
1,410 Elo+
Party 1
Agni
Agni
tdnmomo-ARIA
Agni
Level 48
God Stats
6W - 8L
1,127 SR
Queue Stats
87W - 96L
1,430 Elo+
Party 1
Team Averages
Level 85
1,476 SR
1,441 Elo+

VS

Team Averages
Level 135
1,491 SR
1,429 Elo+
Sol
Sol
 
Sol
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Kenzell3438
Bacchus
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 39L
1,387 Elo+
Solo
Ah Puch
Ah Puch
Maquiavélico
Ah Puch
Level 166
God Stats
317W - 308L
1,480 SR
Queue Stats
363W - 368L
1,444 Elo+
Solo
Nut
Nut
TOOBEAST_83
Nut
Level 179
God Stats
17W - 17L
1,460 SR
Queue Stats
335W - 339L
1,428 Elo+
Solo
Fenrir
Fenrir
distnededsnake3
Fenrir
Level 100
God Stats
103W - 82L
1,515 SR
Queue Stats
214W - 215L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 1
4,732
592
1,232
5,898
2,528
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ao Kuang
Foxtrot701
Ao Kuang
9
1 / 0 / 0
4,674
584
1,703
5,397
1,711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Zhong Kui
YoLilHerb
Zhong Kui
10
0 / 1 / 0
5,795
724
1,945
5,601
3,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Charybdis
knot1852
Charybdis
8
0 / 1 / 1
4,127
516
1,284
5,272
1,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

9
0 / 1 / 1
5,230
654
1,846
2,275
524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
1 / 0 / 0
5,305
663
2,902
4,686
1,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bacchus
Kenzell3438
Bacchus
7
0 / 1 / 2
4,271
534
3,558
4,188
2,996
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Puch
6
1 / 1 / 0
3,793
474
372
2,065
550
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

7
2 / 0 / 0
4,753
594
3,693
3,737
1,019
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

1
0 / 1 / 0
3,126
391
0
602
164
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
6
1
Kills
4
4
Deaths
3
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
0
0
1
W
0
1
1
0.5
W
Ao Kuang
Foxtrot701
Ao Kuang
1
0
0
1
L
Bacchus
Kenzell3438
Bacchus
0
1
2
1
L
Ah Puch
1
1
0
1
L
2
0
0
2
W
Zhong Kui
YoLilHerb
Zhong Kui
0
1
0
0
L
0
1
0
0
W
Charybdis
knot1852
Charybdis
0
1
1
0.5
W
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,010
Damage
10,525
24,443
Taken
15,278
9,260
Mitigated
5,948
9,258
Healing
6,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
2,902
912
0
3,208
4,686
1,219
0
1,770
2,916
32,995
3,815
W
1,232
317
0
1,623
5,898
2,528
0
791
4,990
13,320
0
W
Ao Kuang
Foxtrot701
Ao Kuang
1,703
437
0
1,001
5,397
1,711
0
644
4,719
28,152
906
L
Bacchus
Kenzell3438
Bacchus
3,558
420
0
992
4,188
2,996
0
918
3,221
7,276
2,240
L
Ah Puch
372
0
0
744
2,065
550
0
1,520
427
8,865
0
L
3,693
2,362
0
1,726
3,737
1,019
0
1,865
1,824
0
33,149
W
Zhong Kui
YoLilHerb
Zhong Kui
1,945
987
0
3,511
5,601
3,233
137
2,412
3,189
34,252
9,928
L
0
0
0
0
602
164
0
0
602
0
0
W
Charybdis
knot1852
Charybdis
1,284
440
0
2,319
5,272
1,264
0
1,683
3,399
0
24,181
W
1,846
337
0
804
2,275
524
0
285
1,990
27,994
1,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,558
Gold Earned
21,248
268
Minions Killed
155
0
Camps Cleared
0
808,985
Distance Traveled
539,022
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,305
663
79
10
0
147,104
3
W
Maui
4,732
592
22
3
0
180,745
4
W
Ao Kuang
4,674
584
47
6
0
199,185
0
L
Bacchus
4,271
534
14
2
0
176,089
0
L
Ah Puch
3,793
474
12
2
0
52,434
0
L
Nut
4,753
594
50
6
0
155,573
3
W
Zhong Kui
5,795
724
86
11
0
129,665
0
L
Fenrir
3,126
391
0
0
0
7,822
0
W
Charybdis
4,127
516
48
6
0
170,900
0
W
Agni
5,230
654
65
8
0
128,490
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role