Player Matchup

Poseidon
Poseidon
Gold III
 
Poseidon
Gold III
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Terra
Terra
Platinum IV
Lasqqlol
Terra
Platinum IV
Level 162
God Stats
12W - 12L
1,588 SR
Queue Stats
394W - 410L
1,642 MMR
Solo
He Bo
He Bo
Platinum I
Maverick
He Bo
Platinum I
Level 206
God Stats
22W - 23L
1,546 SR
Queue Stats
661W - 652L
1,670 MMR
Solo
Olorun
Olorun
Platinum V
RobuRo
Olorun
Platinum V
Level 145
God Stats
2W - 4L
1,171 SR
Queue Stats
165W - 158L
1,612 MMR
Solo
Nike
Nike
Gold I
ji哥哥
Nike
Gold I
Level 156
God Stats
21W - 13L
1,569 SR
Queue Stats
323W - 302L
1,588 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 168
1,475 SR
1,602 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 151
1,548 SR
1,551 MMR
Fenrir
Fenrir
Gold I
 
Fenrir
Gold I
Level 202
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold I
AoD13
Scylla
Gold I
Level 122
God Stats
25W - 21L
1,579 SR
Queue Stats
290W - 283L
1,772 MMR
Solo
Kuzenbo
Kuzenbo
Silver III
seblass7913
Kuzenbo
Silver III
Level 109
God Stats
6W - 8L
1,570 SR
Queue Stats
9W - 20L
1,460 MMR
Solo
Anhur
Anhur
Gold V
tornking
Anhur
Gold V
Level 159
God Stats
1W - 2L
1,610 SR
Queue Stats
20W - 21L
1,448 MMR
Solo
Mulan
Mulan
Gold II
xXOrginalnyXx
Mulan
Gold II
Level 163
God Stats
11W - 15L
1,483 SR
Queue Stats
218W - 216L
1,576 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
16
5 / 2 / 5
9,428
589
6,463
8,836
2,974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Terra
Lasqqlol
Terra
15
3 / 1 / 16
10,232
640
7,084
16,699
14,780
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

He Bo
Maverick
He Bo
17
10 / 4 / 8
10,341
646
15,832
9,380
3,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
RobuRo
Olorun
17
12 / 1 / 3
11,364
710
13,401
10,770
4,784
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Nike
16
3 / 0 / 12
10,458
654
11,163
13,170
10,101
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Bans
ThanatosDiscordiaMaman BrigitteGebLoki

VS

Bans
TyrJanusThorAo KuangRa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
4 / 8 / 1
8,741
546
9,563
17,433
5,334
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Scylla
AoD13
Scylla
13
1 / 7 / 2
8,144
509
6,343
10,325
1,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Kuzenbo
seblass7913
Kuzenbo
11
1 / 7 / 2
7,097
444
4,225
14,340
10,238
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anhur
tornking
Anhur
14
0 / 4 / 0
7,756
485
1,627
6,304
1,466
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
2 / 7 / 0
8,211
513
7,709
18,856
13,828
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
13
33
Kills
8
8
Deaths
33
44
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
5
2
5
3.75
L
Fenrir
 
Fenrir
4
8
1
0.56
L
Scylla
AoD13
Scylla
1
7
2
0.29
W
Terra
Lasqqlol
Terra
3
1
16
11
W
He Bo
Maverick
He Bo
10
4
8
3.5
W
Olorun
RobuRo
Olorun
12
1
3
13.5
W
Nike
3
0
12
9
L
Kuzenbo
seblass7913
Kuzenbo
1
7
2
0.29
L
Anhur
tornking
Anhur
0
4
0
0
L
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,943
Damage
29,467
58,855
Taken
67,258
35,880
Mitigated
32,840
22,086
Healing
8,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
6,463
1,004
0
2,359
8,836
2,974
0
2,121
6,715
78,758
0
L
Fenrir
 
Fenrir
9,563
1,735
0
2,409
17,433
5,334
0
11,813
5,445
0
57,380
L
Scylla
AoD13
Scylla
6,343
471
0
1,768
10,325
1,974
0
7,767
2,314
52,943
0
W
Terra
Lasqqlol
Terra
7,084
557
5,477
6,714
16,699
14,780
310
3,314
13,193
27,179
1,061
W
He Bo
Maverick
He Bo
15,832
566
0
972
9,380
3,241
0
2,378
6,927
69,124
892
W
Olorun
RobuRo
Olorun
13,401
6,590
457
3,734
10,770
4,784
4,429
1,913
8,701
92,712
4,457
W
Nike
11,163
556
0
2,373
13,170
10,101
0
1,524
11,640
2,711
62,340
L
Kuzenbo
seblass7913
Kuzenbo
4,225
891
0
465
14,340
10,238
49
8,771
5,363
23,149
0
L
Anhur
tornking
Anhur
1,627
1,110
0
1,963
6,304
1,466
0
5,423
853
0
44,999
L
7,709
1,251
0
1,849
18,856
13,828
0
8,803
9,772
0
42,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,823
Gold Earned
39,949
536
Minions Killed
404
0
Camps Cleared
0
1,769,294
Distance Traveled
1,544,172
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
9,428
589
102
6
0
394,246
5
L
Fenrir
8,741
546
83
5
0
335,176
4
L
Scylla
8,144
509
122
8
0
305,635
2
W
Terra
10,232
640
38
2
0
364,885
4
W
He Bo
10,341
646
126
8
0
342,242
0
W
Olorun
11,364
710
157
10
0
309,204
2
W
Nike
10,458
654
113
7
0
358,717
5
L
Kuzenbo
7,097
444
28
2
0
302,046
5
L
Anhur
7,756
485
90
6
0
310,186
0
L
Mulan
8,211
513
81
5
0
291,129
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role