Player Matchup

Janus
Janus
 
Janus
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Bodeneffekt
Kumbhakarna
Level 157
God Stats
2W - 0L
1,616 SR
Queue Stats
105W - 88L
1,526 Elo+
Solo
Hun Batz
Hun Batz
DrunkCookiee
Hun Batz
Level 156
God Stats
1W - 1L
1,290 SR
Queue Stats
46W - 53L
1,504 Elo+
Party 1
Izanami
Izanami
MOPTUC
Izanami
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 19L
1,606 Elo+
Party 1
Ares
Ares
Nico01
Ares
Level 115
God Stats
4W - 5L
1,507 SR
Queue Stats
208W - 158L
1,576 Elo+
Solo
Team Averages
Level 153
1,483 SR
1,543 Elo+

VS

Team Averages
Level 132
1,613 SR
1,542 Elo+
Geb
Geb
 
Geb
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
CaptainBets
Danzaburou
Level 55
God Stats
1W - 2L
1,669 SR
Queue Stats
5W - 6L
1,558 Elo+
Solo
Tyr
Tyr
RaveHero69
Tyr
Level 157
God Stats
1W - 2L
1,643 SR
Queue Stats
144W - 104L
1,558 Elo+
Solo
Ra
Ra
ace34
Ra
Level 149
God Stats
9W - 12L
1,521 SR
Queue Stats
124W - 109L
1,529 Elo+
Party 2
Poseidon
Poseidon
nagel121
Poseidon
Level 146
God Stats
21W - 11L
1,731 SR
Queue Stats
459W - 404L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
7 / 2 / 0
6,781
678
4,851
5,613
1,795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
Bodeneffekt
Kumbhakarna
10
1 / 0 / 4
5,235
524
4,474
4,812
2,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hun Batz
DrunkCookiee
Hun Batz
10
1 / 3 / 4
5,641
564
3,157
8,242
2,497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
MOPTUC
Izanami
11
2 / 0 / 2
5,943
594
4,252
3,432
1,189
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ares
Nico01
Ares
11
0 / 1 / 1
6,045
605
6,555
8,194
5,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
9
0 / 2 / 0
4,701
470
2,378
8,543
4,477
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
CaptainBets
Danzaburou
6
0 / 2 / 0
4,281
428
2,177
3,514
1,017
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
2 / 1 / 0
5,702
570
4,518
11,578
9,942
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ra
12
2 / 1 / 3
6,757
676
2,253
4,106
1,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Poseidon
nagel121
Poseidon
10
2 / 5 / 2
5,372
537
3,997
6,902
1,767
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
11
11
Kills
6
6
Deaths
11
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
7
2
0
3.5
L
Geb
 
Geb
0
2
0
0
W
Kumbhakarna
Bodeneffekt
Kumbhakarna
1
0
4
3
L
Danzaburou
CaptainBets
Danzaburou
0
2
0
0
W
Hun Batz
DrunkCookiee
Hun Batz
1
3
4
1
W
Izanami
MOPTUC
Izanami
2
0
2
3
W
Ares
Nico01
Ares
0
1
1
0.5
L
2
1
0
2
L
Ra
2
1
3
3.5
L
Poseidon
nagel121
Poseidon
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,289
Damage
15,323
30,293
Taken
34,643
13,869
Mitigated
18,500
9,729
Healing
13,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
4,851
300
0
1,054
5,613
1,795
0
2,921
2,692
40,557
0
L
Geb
 
Geb
2,378
245
574
1,632
8,543
4,477
0
1,992
6,155
16,438
0
W
Kumbhakarna
Bodeneffekt
Kumbhakarna
4,474
91
0
1,275
4,812
2,517
0
1,191
3,621
14,740
429
L
Danzaburou
CaptainBets
Danzaburou
2,177
1,029
0
616
3,514
1,017
0
1,331
2,003
0
20,288
W
Hun Batz
DrunkCookiee
Hun Batz
3,157
701
0
3,372
8,242
2,497
0
2,801
5,441
0
33,914
W
Izanami
MOPTUC
Izanami
4,252
2,830
0
1,378
3,432
1,189
574
982
2,450
0
47,508
W
Ares
Nico01
Ares
6,555
397
0
2,650
8,194
5,871
0
291
7,903
38,032
0
L
4,518
335
0
6,205
11,578
9,942
0
6,019
4,771
0
34,838
L
Ra
2,253
230
672
2,366
4,106
1,297
0
1,508
2,458
45,482
1,599
L
Poseidon
nagel121
Poseidon
3,997
924
0
1,713
6,902
1,767
0
3,176
3,398
30,873
3,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,645
Gold Earned
26,813
341
Minions Killed
277
0
Camps Cleared
0
1,096,782
Distance Traveled
991,494
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,781
678
80
8
0
242,554
2
L
Geb
4,701
470
10
1
0
192,576
0
W
Kumbhakarna
5,235
524
27
3
0
217,129
2
L
Danzaburou
4,281
428
44
4
0
128,224
0
W
Hun Batz
5,641
564
62
6
0
233,268
0
W
Izanami
5,943
594
97
10
0
201,088
2
W
Ares
6,045
605
75
8
0
202,743
0
L
Tyr
5,702
570
69
7
0
227,660
2
L
Ra
6,757
676
89
9
0
218,513
0
L
Poseidon
5,372
537
65
7
0
224,521
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role