Player Matchup

Fenrir
Fenrir
Detective
Fenrir
Level 157
God Stats
2W - 0L
1,361 SR
Queue Stats
17W - 6L
1,646 Elo+
Party 1
Sol
Sol
HUHForWhy
Sol
Level 147
God Stats
3W - 1L
1,723 SR
Queue Stats
62W - 12L
1,881 Elo+
Party 1
Raijin
Raijin
KnightBAYBAY
Raijin
Level 236
God Stats
1W - 1L
1,325 SR
Queue Stats
116W - 106L
1,555 Elo+
Solo
Amaterasu
Amaterasu
dafdafdaffy
Amaterasu
Level 158
God Stats
4W - 0L
1,877 SR
Queue Stats
173W - 161L
1,550 Elo+
Solo
Hades
Hades
xSuiTon___HH
Hades
Level 127
God Stats
5W - 5L
1,510 SR
Queue Stats
65W - 71L
1,503 Elo+
Solo
Team Averages
Level 165
1,559 SR
1,627 Elo+

VS

Team Averages
Level 129
1,641 SR
1,536 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
JointedHook3375
Terra
Level 124
God Stats
1W - 1L
1,690 SR
Queue Stats
91W - 94L
1,519 Elo+
Solo
Cernunnos
Cernunnos
SenorClownlos
Cernunnos
Level 119
God Stats
11W - 19L
1,435 SR
Queue Stats
255W - 248L
1,507 Elo+
Solo
Achilles
Achilles
grandfatherfoot
Achilles
Level 127
God Stats
1W - 1L
1,734 SR
Queue Stats
21W - 12L
1,648 Elo+
Solo
Mulan
Mulan
iLoveKymbri
Mulan
Level 149
God Stats
10W - 3L
1,846 SR
Queue Stats
511W - 505L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Detective
Fenrir
10
7 / 1 / 3
6,112
679
6,136
7,615
2,554
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
2 / 1 / 6
5,711
635
5,497
4,306
988
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Raijin
11
1 / 0 / 0
5,715
635
1,817
4,393
1,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Amaterasu
dafdafdaffy
Amaterasu
9
1 / 0 / 8
5,679
631
2,633
7,963
4,249
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 2 / 0
5,884
654
2,721
6,858
2,993
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
12
0 / 1 / 0
5,921
658
1,799
2,255
731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 3 / 1
4,498
500
2,905
9,463
4,792
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
SenorClownlos
Cernunnos
8
1 / 5 / 0
4,422
491
3,904
6,911
1,878
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
10
2 / 2 / 0
5,932
659
4,566
6,836
2,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

5
0 / 2 / 0
3,746
416
1,182
3,309
787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
4
13
Kills
3
4
Deaths
13
17
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
0
1
0
0
W
Fenrir
Detective
Fenrir
7
1
3
8.5
W
2
1
6
5
L
0
3
1
0.17
W
Raijin
1
0
0
1
L
Cernunnos
SenorClownlos
Cernunnos
1
5
0
0.2
W
Amaterasu
dafdafdaffy
Amaterasu
1
0
8
5
L
Achilles
2
2
0
1
L
0
2
0
0
W
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,804
Damage
14,356
31,135
Taken
28,774
12,020
Mitigated
11,144
12,525
Healing
9,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
1,799
281
0
250
2,255
731
0
801
1,274
43,573
1,495
W
Fenrir
Detective
Fenrir
6,136
1,997
0
3,541
7,615
2,554
12
83
7,532
0
35,293
W
5,497
2,857
0
1,881
4,306
988
596
1,196
3,110
36,992
3,141
L
2,905
160
1,213
2,868
9,463
4,792
0
3,484
5,923
13,871
0
W
Raijin
1,817
224
0
730
4,393
1,236
0
1,600
2,793
36,389
0
L
Cernunnos
SenorClownlos
Cernunnos
3,904
1,686
0
966
6,911
1,878
0
2,495
4,416
0
24,148
W
Amaterasu
dafdafdaffy
Amaterasu
2,633
959
0
2,532
7,963
4,249
110
1,603
6,360
0
18,451
L
Achilles
4,566
1,508
0
2,505
6,836
2,956
0
2,721
4,115
0
37,361
L
1,182
230
0
1,309
3,309
787
0
145
3,164
0
10,180
W
2,721
74
0
3,841
6,858
2,993
0
222
6,303
36,389
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,101
Gold Earned
24,519
344
Minions Killed
262
0
Camps Cleared
0
972,676
Distance Traveled
777,507
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
5,921
658
92
10
0
176,605
0
W
Fenrir
6,112
679
57
6
0
230,200
0
W
Sol
5,711
635
73
8
0
192,806
0
L
Terra
4,498
500
19
2
0
178,417
0
W
Raijin
5,715
635
93
10
0
177,543
0
L
Cernunnos
4,422
491
45
5
0
177,138
0
W
Amaterasu
5,679
631
38
4
0
194,745
0
L
Achilles
5,932
659
76
8
0
152,409
0
L
Mulan
3,746
416
30
3
0
92,938
0
W
Hades
5,884
654
83
9
0
177,382
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role