Player Matchup

Ra
Ra
 
Ra
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
Bozo13Gdogg
Scylla
Level 109
God Stats
1W - 1L
1,791 SR
Queue Stats
25W - 36L
1,434 Elo+
Party 2
Thanatos
Thanatos
MisterMonday93
Thanatos
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 139L
1,399 Elo+
Party 3
Odin
Odin
MonsterManX29001
Odin
Level 101
God Stats
1W - 4L
1,374 SR
Queue Stats
250W - 278L
1,430 Elo+
Party 3
Xbalanque
Xbalanque
whiteryce
Xbalanque
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 41L
1,433 Elo+
Solo
Team Averages
Level 82
1,533 SR
1,439 Elo+

VS

Team Averages
Level 79
1,429 SR
1,371 Elo+
Bacchus
Bacchus
BlurrThunderr
Bacchus
Level 29
God Stats
1W - 0L
1,516 SR
Queue Stats
5W - 8L
1,119 Elo+
Party 1
Nut
Nut
DownwardThrone
Nut
Level 144
God Stats
19W - 9L
1,691 SR
Queue Stats
532W - 571L
1,433 Elo+
Solo
Sylvanus
Sylvanus
FITZPATRICK1997
Sylvanus
Level 111
God Stats
1W - 2L
1,185 SR
Queue Stats
9W - 11L
1,417 Elo+
Party 1
Sun Wukong
Sun Wukong
Laxzi_
Sun Wukong
Level 86
God Stats
2W - 3L
1,250 SR
Queue Stats
87W - 96L
1,476 Elo+
Party 1
Nox
Nox
ahlek
Nox
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 13L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
18
3 / 3 / 2
9,692
808
11,767
9,867
4,186
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Scylla
17
0 / 7 / 3
9,202
767
5,997
10,774
3,934
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
8
0 / 3 / 2
6,695
558
2,529
3,861
1,308
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

9
0 / 4 / 3
7,266
606
1,265
6,254
4,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Xbalanque
whiteryce
Xbalanque
12
3 / 7 / 2
7,855
655
8,176
11,863
4,702
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
16
5 / 2 / 13
10,608
884
8,160
14,217
17,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
3 / 3 / 15
9,170
764
11,944
8,628
4,168
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Sylvanus
16
6 / 2 / 15
10,369
864
7,220
16,337
12,422
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sun Wukong
Laxzi_
Sun Wukong
16
6 / 2 / 15
10,401
867
8,426
13,869
12,920
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nox
ahlek
Nox
17
4 / 0 / 14
10,680
890
4,096
8,138
4,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
96
6
Kills
24
24
Deaths
9
12
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
3
3
2
1.33
W
Bacchus
5
2
13
5.75
L
Scylla
0
7
3
0.21
W
3
3
15
3.5
W
Sylvanus
6
2
15
6.75
W
Sun Wukong
Laxzi_
Sun Wukong
6
2
15
6.75
L
Thanatos
0
3
2
0.33
L
0
4
3
0.38
W
Nox
ahlek
Nox
4
0
14
11
L
Xbalanque
whiteryce
Xbalanque
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,734
Damage
39,846
42,619
Taken
61,189
18,512
Mitigated
51,624
8,704
Healing
25,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
11,767
747
1,633
4,341
9,867
4,186
0
3,999
5,868
33,227
0
W
Bacchus
8,160
296
445
1,977
14,217
17,363
1,059
4,086
8,641
17,599
2,005
L
Scylla
5,997
313
28
862
10,774
3,934
0
5,825
4,949
22,657
0
W
11,944
5,710
1,046
672
8,628
4,168
2,963
1,405
7,223
0
24,269
W
Sylvanus
7,220
1,432
10,256
5,622
16,337
12,422
672
4,690
11,444
14,656
1,231
W
Sun Wukong
Laxzi_
Sun Wukong
8,426
1,856
1,506
2,090
13,869
12,920
774
3,716
8,959
0
23,353
L
Thanatos
2,529
195
294
743
3,861
1,308
0
1,114
2,747
0
3,157
L
1,265
50
0
58
6,254
4,382
0
2,681
3,573
0
2,292
W
Nox
ahlek
Nox
4,096
1,521
156
1,634
8,138
4,751
1,773
3,217
4,834
23,492
0
L
Xbalanque
whiteryce
Xbalanque
8,176
1,291
93
652
11,863
4,702
0
5,489
6,374
0
13,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,710
Gold Earned
51,228
108
Minions Killed
124
0
Camps Cleared
0
753,396
Distance Traveled
1,119,660
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,692
808
42
4
0
226,327
0
W
Bacchus
10,608
884
23
2
0
243,229
0
L
Scylla
9,202
767
49
4
0
191,011
0
W
Nut
9,170
764
20
2
0
218,847
0
W
Sylvanus
10,369
864
20
2
0
199,923
0
W
Sun Wukong
10,401
867
21
2
0
238,605
0
L
Thanatos
6,695
558
0
0
0
88,407
0
L
Odin
7,266
606
6
1
0
81,898
0
W
Nox
10,680
890
40
3
0
219,056
0
L
Xbalanque
7,855
655
11
1
0
165,753
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role