Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
C4limer0
Sylvanus
Level 146
God Stats
1W - 0L
1,596 SR
Queue Stats
44W - 27L
1,635 Elo+
Party 1
Nemesis
Nemesis
Skual25
Nemesis
Level 212
God Stats
30W - 26L
1,619 SR
Queue Stats
544W - 529L
1,500 Elo+
Solo
Hera
Hera
nyctalgia
Hera
Level 159
God Stats
5W - 3L
1,658 SR
Queue Stats
431W - 401L
1,546 Elo+
Solo
Team Averages
Level 153
1,575 SR
1,536 Elo+

VS

Team Averages
Level 123
1,521 SR
1,526 Elo+
Chronos
Chronos
 
Chronos
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
G4ROU
Chaac
Level 118
God Stats
240W - 160L
1,615 SR
Queue Stats
272W - 191L
1,579 Elo+
Solo
Terra
Terra
Hisashine
Terra
Level 110
God Stats
2W - 1L
1,500 SR
Queue Stats
272W - 231L
1,520 Elo+
Solo
Hades
Hades
JaggedVulture
Hades
Level 61
God Stats
3W - 6L
1,440 SR
Queue Stats
29W - 29L
1,506 Elo+
Solo
Lancelot
Lancelot
XJmBontX
Lancelot
Level 148
God Stats
5W - 5L
1,551 SR
Queue Stats
504W - 481L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
2 / 1 / 3
6,561
656
8,808
3,834
1,146
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Zhong Kui
 
Zhong Kui
12
3 / 1 / 1
6,268
627
4,939
7,231
4,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Sylvanus
C4limer0
Sylvanus
10
1 / 1 / 3
5,814
581
3,228
7,426
3,970
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
Skual25
Nemesis
11
3 / 2 / 0
6,244
624
6,776
9,762
8,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hera
11
1 / 2 / 1
5,644
564
3,969
6,919
1,903
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
9
1 / 3 / 1
5,399
540
2,739
8,111
2,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Chaac
G4ROU
Chaac
12
2 / 2 / 1
6,098
610
5,166
9,395
5,044
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Terra
Hisashine
Terra
10
2 / 1 / 3
6,159
616
3,230
6,330
3,716
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
1 / 1 / 1
6,032
603
4,759
8,112
2,685
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lancelot
XJmBontX
Lancelot
11
1 / 3 / 1
6,288
629
6,025
11,032
4,173
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
14
10
Kills
7
7
Deaths
10
8
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
2
1
3
3.5
W
Zhong Kui
 
Zhong Kui
3
1
1
3.5
L
Chronos
 
Chronos
1
3
1
0.5
W
Sylvanus
C4limer0
Sylvanus
1
1
3
2.5
L
Chaac
G4ROU
Chaac
2
2
1
1.25
L
Terra
Hisashine
Terra
2
1
3
3.5
L
1
1
1
1.5
W
Nemesis
Skual25
Nemesis
3
2
0
1.5
L
Lancelot
XJmBontX
Lancelot
1
3
1
0.5
W
Hera
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,720
Damage
21,919
35,172
Taken
42,980
19,747
Mitigated
18,094
16,023
Healing
16,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
8,808
6,256
0
1,918
3,834
1,146
0
1,522
2,312
0
55,162
W
Zhong Kui
 
Zhong Kui
4,939
1,723
0
3,118
7,231
4,580
0
1,135
6,096
37,994
15,133
L
Chronos
 
Chronos
2,739
1,005
0
1,826
8,111
2,476
0
782
7,329
33,618
0
W
Sylvanus
C4limer0
Sylvanus
3,228
627
1,439
3,324
7,426
3,970
0
3,785
3,641
14,874
604
L
Chaac
G4ROU
Chaac
5,166
2,022
0
2,368
9,395
5,044
0
2,141
7,176
0
53,337
L
Terra
Hisashine
Terra
3,230
1,301
464
2,248
6,330
3,716
0
1,988
4,342
10,163
0
L
4,759
369
305
5,784
8,112
2,685
0
5,476
2,636
43,731
1,849
W
Nemesis
Skual25
Nemesis
6,776
1,596
0
3,530
9,762
8,148
0
113
9,649
0
40,919
L
Lancelot
XJmBontX
Lancelot
6,025
453
0
3,929
11,032
4,173
0
856
9,443
0
36,536
W
Hera
3,969
946
720
1,974
6,919
1,903
0
4,241
2,678
36,321
770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,531
Gold Earned
29,976
337
Minions Killed
346
0
Camps Cleared
0
1,057,963
Distance Traveled
1,040,045
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
6,561
656
93
9
0
210,264
0
W
Zhong Kui
6,268
627
91
9
0
222,686
0
L
Chronos
5,399
540
68
7
0
175,207
0
W
Sylvanus
5,814
581
23
2
0
209,162
2
L
Chaac
6,098
610
94
9
0
233,917
0
L
Terra
6,159
616
21
2
0
215,990
2
L
Hades
6,032
603
88
9
0
198,568
0
W
Nemesis
6,244
624
77
8
0
231,263
0
L
Lancelot
6,288
629
75
8
0
216,363
0
W
Hera
5,644
564
53
5
0
184,588
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role