Player Matchup

Ao Kuang
Ao Kuang
Gold II
 
Ao Kuang
Gold II
Level 236
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold III
 
Scylla
Gold III
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold III
SadBoyGann
Geb
Gold III
Level 149
God Stats
15W - 8L
1,743 SR
Queue Stats
122W - 119L
1,514 MMR
Solo
Skadi
Skadi
Gold IV
Taste_KO
Skadi
Gold IV
Level 164
God Stats
18W - 24L
1,503 SR
Queue Stats
602W - 625L
1,492 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
spc4267
Sun Wukong
Bronze III
Level 101
God Stats
0W - 1L
1,782 SR
Queue Stats
19W - 19L
1,446 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 166
1,606 SR
1,490 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 121
1,576 SR
1,508 MMR
Charybdis
Charybdis
Platinum IV
 
Charybdis
Platinum IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Yu Huang
Yu Huang
Platinum II
DABLUBBAMAN
Yu Huang
Platinum II
Level 159
God Stats
43W - 39L
1,609 SR
Queue Stats
219W - 200L
1,828 MMR
Party 1
Awilix
Awilix
Gold IV
MYWAMSEDAN
Awilix
Gold IV
Level 79
God Stats
3W - 6L
1,500 SR
Queue Stats
90W - 89L
1,478 MMR
Solo
Sylvanus
Sylvanus
Gold V
altomagno
Sylvanus
Gold V
Level 95
God Stats
18W - 12L
1,654 SR
Queue Stats
196W - 212L
1,337 MMR
Solo
Jormungandr
Jormungandr
Gold V
smurfingsince95
Jormungandr
Gold V
Level 143
God Stats
5W - 3L
1,618 SR
Queue Stats
149W - 165L
1,397 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
15
5 / 4 / 2
8,781
488
8,605
16,255
6,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Scylla
 
Scylla
13
2 / 4 / 1
7,761
431
5,904
12,349
3,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
0 / 7 / 4
7,642
425
9,047
20,129
16,017
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Skadi
Taste_KO
Skadi
15
0 / 2 / 0
8,238
458
6,315
7,748
2,467
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sun Wukong
spc4267
Sun Wukong
13
0 / 4 / 5
8,305
461
12,858
18,749
13,104
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
Maman BrigitteArachneCabrakanThanatosKali

VS

Bans
JanusAnhurCthulhuSurtrAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
18
6 / 0 / 5
11,312
628
13,667
13,683
5,402
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Yu Huang
DABLUBBAMAN
Yu Huang
16
3 / 1 / 8
10,481
582
13,691
8,272
2,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Awilix
MYWAMSEDAN
Awilix
18
9 / 2 / 4
10,728
596
9,327
14,445
5,740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
altomagno
Sylvanus
15
2 / 2 / 5
9,620
534
9,115
16,408
14,265
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jormungandr
smurfingsince95
Jormungandr
15
1 / 2 / 9
9,528
529
11,238
20,973
15,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
52
7
Kills
21
21
Deaths
7
12
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
5
4
2
1.5
L
Scylla
 
Scylla
2
4
1
0.63
W
Charybdis
 
Charybdis
6
0
5
8.5
W
Yu Huang
DABLUBBAMAN
Yu Huang
3
1
8
7
W
Awilix
MYWAMSEDAN
Awilix
9
2
4
5.5
L
0
7
4
0.29
L
Skadi
Taste_KO
Skadi
0
2
0
0
W
Sylvanus
altomagno
Sylvanus
2
2
5
2.25
W
Jormungandr
smurfingsince95
Jormungandr
1
2
9
2.75
L
Sun Wukong
spc4267
Sun Wukong
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,729
Damage
57,038
75,230
Taken
73,781
41,439
Mitigated
43,668
14,029
Healing
28,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
8,605
1,892
0
4,480
16,255
6,160
40
4,524
11,529
69,215
6,908
L
Scylla
 
Scylla
5,904
1,052
0
555
12,349
3,691
0
7,833
3,954
45,085
0
W
Charybdis
 
Charybdis
13,667
8,801
0
7,104
13,683
5,402
3,103
3,279
10,404
0
101,676
W
Yu Huang
DABLUBBAMAN
Yu Huang
13,691
1,283
0
2,214
8,272
2,907
1,399
4,750
3,452
65,734
1,999
W
Awilix
MYWAMSEDAN
Awilix
9,327
3,641
0
5,222
14,445
5,740
106
3,457
10,948
0
75,470
L
9,047
1,400
0
3,114
20,129
16,017
0
8,243
11,602
37,739
0
L
Skadi
Taste_KO
Skadi
6,315
1,104
0
746
7,748
2,467
0
2,166
5,542
0
71,852
W
Sylvanus
altomagno
Sylvanus
9,115
1,816
1,576
7,450
16,408
14,265
55
2,852
13,476
48,541
3,081
W
Jormungandr
smurfingsince95
Jormungandr
11,238
2,319
0
5,292
20,973
15,354
182
8,889
11,812
59,287
2,313
L
Sun Wukong
spc4267
Sun Wukong
12,858
3,358
0
5,134
18,749
13,104
0
9,169
9,539
0
62,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,727
Gold Earned
51,669
481
Minions Killed
554
0
Camps Cleared
0
1,738,933
Distance Traveled
1,785,579
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
8,781
488
111
6
0
386,896
0
L
Scylla
7,761
431
89
5
0
353,047
3
W
Charybdis
11,312
628
148
8
0
337,612
3
W
Yu Huang
10,481
582
119
7
0
356,809
5
W
Awilix
10,728
596
97
5
0
454,324
1
L
Geb
7,642
425
33
2
0
349,751
4
L
Skadi
8,238
458
137
8
0
315,881
5
W
Sylvanus
9,620
534
84
5
0
297,536
7
W
Jormungandr
9,528
529
106
6
0
339,298
2
L
Sun Wukong
8,305
461
111
6
0
333,358
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role