Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Basebooch9891
Geb
Level 85
God Stats
4W - 6L
1,343 SR
Queue Stats
569W - 558L
1,473 Elo+
Solo
Chaac
Chaac
FeeneyMonster
Chaac
Level 159
God Stats
15W - 9L
1,639 SR
Queue Stats
366W - 416L
1,546 Elo+
Party 1
Skadi
Skadi
KillswitchChip
Skadi
Level 195
God Stats
18W - 20L
1,460 SR
Queue Stats
488W - 533L
1,494 Elo+
Party 1
Da Ji
Da Ji
SumunsCrazy
Da Ji
Level 149
God Stats
1W - 2L
1,743 SR
Queue Stats
127W - 129L
1,500 Elo+
Solo
Team Averages
Level 146
1,537 SR
1,503 Elo+

VS

Team Averages
Level 124
1,470 SR
1,524 Elo+
Apollo
Apollo
 
Apollo
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
DsM Potato
Geb
Level 122
God Stats
1W - 2L
1,302 SR
Queue Stats
36W - 32L
1,605 Elo+
Solo
Nu Wa
Nu Wa
Shadowknight456
Nu Wa
Level 156
God Stats
0W - 1L
1,604 SR
Queue Stats
28W - 42L
1,392 Elo+
Solo
Jing Wei
Jing Wei
YoBans
Jing Wei
Level 25
God Stats
2W - 1L
1,656 SR
Queue Stats
15W - 18L
1,470 Elo+
Solo
Ganesha
Ganesha
ywla
Ganesha
Level 145
God Stats
0W - 1L
1,290 SR
Queue Stats
14W - 7L
1,656 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
0 / 2 / 7
7,023
1,003
6,703
5,072
1,665
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
4 / 2 / 4
7,497
1,071
6,288
6,070
4,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

14
3 / 1 / 6
7,905
1,129
9,600
14,245
9,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 4 / 8
7,311
1,044
6,791
6,798
2,173
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

12
4 / 2 / 4
7,527
1,075
4,782
6,992
2,943
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
11
4 / 4 / 3
6,663
952
9,051
7,237
3,176
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

13
5 / 2 / 3
7,685
1,098
9,461
10,360
11,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

8
0 / 2 / 4
5,416
774
3,027
2,456
894
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Jing Wei
YoBans
Jing Wei
12
2 / 1 / 5
6,657
951
4,063
5,570
2,466
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ganesha
ywla
Ganesha
13
0 / 3 / 10
7,009
1,001
7,896
12,224
11,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
36
11
Kills
11
11
Deaths
12
29
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
0
2
7
1.75
L
Apollo
 
Apollo
4
4
3
1.38
W
4
2
4
3
L
5
2
3
3.25
W
3
1
6
6
W
0
4
8
1
L
0
2
4
1
W
4
2
4
3
L
Jing Wei
YoBans
Jing Wei
2
1
5
4.5
L
Ganesha
ywla
Ganesha
0
3
10
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,164
Damage
33,498
39,177
Taken
37,847
20,884
Mitigated
30,276
15,617
Healing
10,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
6,703
2,448
696
389
5,072
1,665
1,230
4,069
1,003
0
16,207
L
Apollo
 
Apollo
9,051
4,713
0
529
7,237
3,176
0
722
6,345
0
17,748
W
6,288
118
1,289
1,157
6,070
4,692
385
3,479
2,591
11,569
161
L
9,461
344
762
1,986
10,360
11,756
0
2,778
7,344
18,056
1,311
W
9,600
702
320
7,804
14,245
9,411
455
4,418
9,827
0
21,170
W
6,791
1,621
877
873
6,798
2,173
891
4,190
2,608
0
19,880
L
3,027
486
0
0
2,456
894
0
592
1,795
5,377
0
W
4,782
1,148
836
1,376
6,992
2,943
706
3,608
3,384
0
6,927
L
Jing Wei
YoBans
Jing Wei
4,063
2,832
1,284
584
5,570
2,466
0
861
4,537
0
13,012
L
Ganesha
ywla
Ganesha
7,896
243
1,112
4,132
12,224
11,984
0
1,249
10,857
9,997
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,263
Gold Earned
33,430
98
Minions Killed
77
0
Camps Cleared
0
698,388
Distance Traveled
575,489
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
7,023
1,003
36
5
0
138,480
0
L
Apollo
6,663
952
18
3
0
123,953
0
W
Geb
7,497
1,071
4
1
0
140,220
0
L
Geb
7,685
1,098
16
2
0
125,370
0
W
Chaac
7,905
1,129
20
3
0
141,709
0
W
Skadi
7,311
1,044
32
5
0
143,987
0
L
Nu Wa
5,416
774
8
1
0
62,738
0
W
Da Ji
7,527
1,075
6
1
0
133,992
0
L
Jing Wei
6,657
951
35
5
0
138,314
0
L
Ganesha
7,009
1,001
0
0
0
125,114
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role