Player Matchup

Cerberus
Cerberus
Masters
Dirtyy Radagast
Cerberus
Masters
Level 193
God Stats
14W - 6L
1,826 SR
Queue Stats
147W - 33L
2,753 MMR
Party 1
Ullr
Ullr
Masters
Dirtyy Rogue
Ullr
Masters
Level 198
God Stats
1W - 0L
1,956 SR
Queue Stats
159W - 44L
2,686 MMR
Party 1
Fenrir
Fenrir
Masters
Rustyyyyyy
Fenrir
Masters
Level 181
God Stats
13W - 2L
1,744 SR
Queue Stats
155W - 45L
2,802 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 191
1,842 SR
2,747 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 160
1,600 SR
1,951 MMR
Cabrakan
Cabrakan
Diamond V
Gonzalσ
Cabrakan
Diamond V
Level 145
God Stats
6W - 6L
1,746 SR
Queue Stats
65W - 59L
2,010 MMR
Party 2
Hou Yi
Hou Yi
Platinum III
Neoszeiantra
Hou Yi
Platinum III
Level 157
God Stats
0W - 1L
1,451 SR
Queue Stats
79W - 79L
1,873 MMR
Solo
Ra
Ra
Platinum I
k1n9Mars
Ra
Platinum I
Level 178
God Stats
84W - 90L
1,603 SR
Queue Stats
373W - 462L
1,970 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
16
2 / 0 / 13
9,486
949
5,992
11,602
10,577
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
10 / 1 / 5
10,687
1,069
10,888
5,408
2,195
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
Rustyyyyyy
Fenrir
15
3 / 1 / 12
9,318
932
6,230
10,371
7,557
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
FafnirKuzenboCthulhuKumbhakarnaAchilles

VS

Bans
SerqetAnhurDiscordiaXbalanqueOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Gonzalσ
Cabrakan
13
0 / 6 / 0
7,472
747
2,711
11,629
12,764
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Hou Yi
13
0 / 5 / 1
7,668
767
5,663
8,684
3,089
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

14
2 / 4 / 0
9,141
914
6,768
7,575
2,397
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
3
15
Kills
2
2
Deaths
15
30
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cerberus
2
0
13
8.5
W
10
1
5
12.5
L
Cabrakan
Gonzalσ
Cabrakan
0
6
0
0
L
Hou Yi
0
5
1
0.1
W
Fenrir
Rustyyyyyy
Fenrir
3
1
12
9
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,110
Damage
15,142
27,381
Taken
27,888
20,329
Mitigated
18,250
9,468
Healing
3,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
5,992
124
0
5,181
11,602
10,577
659
3,793
7,153
20,005
1,339
W
10,888
4,548
0
1,666
5,408
2,195
1,727
2,020
3,205
0
51,339
L
Cabrakan
Gonzalσ
Cabrakan
2,711
440
0
1,694
11,629
12,764
0
2,131
9,464
14,093
1,363
L
Hou Yi
5,663
1,616
0
226
8,684
3,089
0
1,801
6,869
0
27,108
W
Fenrir
Rustyyyyyy
Fenrir
6,230
2,342
0
2,621
10,371
7,557
1,431
2,286
7,648
250
18,981
L
6,768
176
449
1,271
7,575
2,397
0
2,175
5,381
30,030
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,491
Gold Earned
24,281
146
Minions Killed
120
0
Camps Cleared
0
571,843
Distance Traveled
521,128
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,486
949
34
3
0
188,604
0
W
Ullr
10,687
1,069
80
8
0
183,335
0
L
Cabrakan
7,472
747
15
2
0
163,103
0
L
Hou Yi
7,668
767
56
6
0
153,900
0
W
Fenrir
9,318
932
32
3
0
199,904
0
L
Ra
9,141
914
49
5
0
204,125
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role