Player Matchup

Chiron
Chiron
ChokesOnJello
Chiron
Level 125
God Stats
11W - 5L
1,688 SR
Queue Stats
151W - 128L
1,547 Elo+
Party 2
Artio
Artio
LadiesluvmeIswer
Artio
Level 124
God Stats
1W - 2L
1,293 SR
Queue Stats
214W - 195L
1,544 Elo+
Solo
Apollo
Apollo
ThweetBBJeethuth
Apollo
Level 125
God Stats
7W - 2L
1,763 SR
Queue Stats
23W - 18L
1,570 Elo+
Party 2
Zhong Kui
Zhong Kui
fr0ggybrain_
Zhong Kui
Level 122
God Stats
7W - 6L
1,564 SR
Queue Stats
23W - 26L
1,460 Elo+
Solo
Sun Wukong
Sun Wukong
hotninetailfox
Sun Wukong
Level 148
God Stats
9W - 2L
1,763 SR
Queue Stats
148W - 119L
1,538 Elo+
Party 2
Team Averages
Level 129
1,614 SR
1,532 Elo+

VS

Team Averages
Level 169
1,503 SR
1,525 Elo+
Tyr
Tyr
Drimell
Tyr
Level 152
God Stats
8W - 7L
1,500 SR
Queue Stats
397W - 367L
1,448 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
FuSionArcher
Ah Muzen Cab
Level 231
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 88L
1,551 Elo+
Party 1
Bakasura
Bakasura
SoloJuicebox
Bakasura
Level 158
God Stats
0W - 3L
1,500 SR
Queue Stats
15W - 18L
1,556 Elo+
Party 1
Artio
Artio
XxTheFearLordxX
Artio
Level 139
God Stats
52W - 50L
1,540 SR
Queue Stats
287W - 280L
1,524 Elo+
Solo
Agni
Agni
infernoleo03
Agni
Level 167
God Stats
7W - 10L
1,474 SR
Queue Stats
920W - 891L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 5
8,209
631
5,949
5,938
1,596
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 2 / 5
5,811
447
1,790
7,015
3,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
4 / 4 / 5
7,109
547
7,029
9,011
2,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Zhong Kui
fr0ggybrain_
Zhong Kui
13
1 / 2 / 0
7,472
575
8,028
9,198
5,569
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
hotninetailfox
Sun Wukong
14
8 / 2 / 5
7,922
609
9,193
10,325
3,988
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
13
2 / 1 / 0
7,593
584
4,764
11,719
10,034
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ah Muzen Cab
FuSionArcher
Ah Muzen Cab
11
2 / 4 / 3
6,531
502
7,274
10,865
3,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bakasura
SoloJuicebox
Bakasura
14
4 / 3 / 2
7,273
559
5,197
13,750
7,355
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

6
0 / 3 / 2
5,359
412
1,375
7,457
4,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
1 / 5 / 2
6,777
521
5,232
8,248
2,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
18
16
Kills
9
11
Deaths
16
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
3
1
5
5.5
L
Tyr
2
1
0
2
L
Ah Muzen Cab
FuSionArcher
Ah Muzen Cab
2
4
3
0.88
W
0
2
5
1.25
L
Bakasura
SoloJuicebox
Bakasura
4
3
2
1.67
W
4
4
5
1.63
L
0
3
2
0.33
W
Zhong Kui
fr0ggybrain_
Zhong Kui
1
2
0
0.5
W
Sun Wukong
hotninetailfox
Sun Wukong
8
2
5
5.25
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,989
Damage
23,842
41,487
Taken
52,039
17,634
Mitigated
27,722
21,148
Healing
17,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,949
2,423
220
1,966
5,938
1,596
0
3,828
2,110
0
55,090
L
Tyr
4,764
588
0
6,417
11,719
10,034
0
7,720
3,999
0
55,633
L
Ah Muzen Cab
FuSionArcher
Ah Muzen Cab
7,274
2,786
0
1,451
10,865
3,513
56
1,105
9,760
0
48,886
W
1,790
235
340
3,615
7,015
3,881
0
1,455
5,397
12,091
0
L
Bakasura
SoloJuicebox
Bakasura
5,197
3,606
0
4,861
13,750
7,355
0
328
13,422
0
48,460
W
7,029
4,512
0
3,977
9,011
2,600
1,124
817
8,014
0
43,765
L
1,375
147
120
2,911
7,457
4,485
0
397
7,060
6,528
0
W
Zhong Kui
fr0ggybrain_
Zhong Kui
8,028
1,782
0
6,377
9,198
5,569
0
0
9,187
51,983
1,280
W
Sun Wukong
hotninetailfox
Sun Wukong
9,193
2,726
0
4,653
10,325
3,988
0
507
8,955
0
61,212
L
5,232
231
0
1,298
8,248
2,335
0
177
8,071
44,518
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,523
Gold Earned
33,533
407
Minions Killed
378
0
Camps Cleared
0
1,300,293
Distance Traveled
1,140,828
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
8,209
631
99
8
0
263,733
0
L
Tyr
7,593
584
105
8
0
253,673
0
L
Ah Muzen Cab
6,531
502
79
6
0
216,951
2
W
Artio
5,811
447
22
2
0
273,859
6
L
Bakasura
7,273
559
95
7
0
266,886
0
W
Apollo
7,109
547
77
6
0
236,586
0
L
Artio
5,359
412
7
1
0
162,202
0
W
Zhong Kui
7,472
575
109
8
0
215,550
0
W
Sun Wukong
7,922
609
100
8
0
310,565
4
L
Agni
6,777
521
92
7
0
241,116
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role