Player Matchup

The Morrigan
The Morrigan
ChunkusDunkus
The Morrigan
Level 118
God Stats
2W - 15L
1,375 SR
Queue Stats
9W - 25L
1,356 Elo+
Party 1
Nike
Nike
Clumsy Corteza
Nike
Level 157
God Stats
25W - 28L
1,504 SR
Queue Stats
426W - 447L
1,496 Elo+
Solo
Neith
Neith
EmAnUeLv159
Neith
Level 116
God Stats
15W - 17L
1,529 SR
Queue Stats
282W - 277L
1,510 Elo+
Solo
Ymir
Ymir
Oatmar
Ymir
Level 129
God Stats
1W - 0L
1,573 SR
Queue Stats
17W - 27L
1,426 Elo+
Party 1
Discordia
Discordia
Staucey
Discordia
Level 123
God Stats
8W - 4L
1,605 SR
Queue Stats
15W - 22L
1,425 Elo+
Party 1
Team Averages
Level 129
1,517 SR
1,443 Elo+

VS

Team Averages
Level 111
1,511 SR
1,478 Elo+
Sol
Sol
 
Sol
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
 
Ne Zha
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
CapoJiji
Lancelot
Level 89
God Stats
30W - 32L
1,557 SR
Queue Stats
55W - 67L
1,514 Elo+
Solo
Yemoja
Yemoja
cru-_-sh998
Yemoja
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 19L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
ChunkusDunkus
The Morrigan
10
1 / 0 / 5
5,638
1,128
3,678
1,413
496
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 1 / 5
5,524
1,105
4,240
4,672
1,686
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
2 / 0 / 4
6,072
1,214
4,783
2,510
891
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
Oatmar
Ymir
10
1 / 0 / 4
6,128
1,226
1,789
4,360
2,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
Staucey
Discordia
11
2 / 0 / 2
6,156
1,231
2,170
1,755
536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

400

VS

Team 2 Tickets

357

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
1 / 1 / 0
5,618
1,124
5,592
3,973
1,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ne Zha
 
Ne Zha
10
0 / 1 / 0
5,318
1,064
1,944
4,744
1,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Danzaburou
 
Danzaburou
10
0 / 5 / 0
5,155
1,031
2,863
7,479
2,253
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Lancelot
CapoJiji
Lancelot
9
0 / 0 / 0
4,822
964
0
0
0
Yemoja
10
0 / 0 / 0
5,698
1,140
2,212
3,053
1,183
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
1
7
Kills
1
1
Deaths
7
20
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
1
0
1
L
Ne Zha
 
Ne Zha
0
1
0
0
L
Danzaburou
 
Danzaburou
0
5
0
0
L
Lancelot
CapoJiji
Lancelot
0
0
0
0
W
The Morrigan
ChunkusDunkus
The Morrigan
1
0
5
3.5
W
1
1
5
3.5
W
2
0
4
4
W
Ymir
Oatmar
Ymir
1
0
4
3
W
Discordia
Staucey
Discordia
2
0
2
3
L
Yemoja
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,660
Damage
12,611
14,710
Taken
19,249
6,466
Mitigated
5,988
1,629
Healing
5,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,592
1,865
0
445
3,973
1,004
0
1,753
2,220
17,795
0
L
Ne Zha
 
Ne Zha
1,944
157
0
585
4,744
1,548
0
1,613
3,131
0
10,544
L
Danzaburou
 
Danzaburou
2,863
532
0
345
7,479
2,253
0
2,938
4,541
0
11,746
L
Lancelot
CapoJiji
Lancelot
0
0
0
0
0
0
0
0
0
0
0
W
The Morrigan
ChunkusDunkus
The Morrigan
3,678
504
0
346
1,413
496
0
790
623
3,386
801
W
4,240
258
0
0
4,672
1,686
0
2,267
2,405
0
10,888
W
4,783
942
0
840
2,510
891
0
1,244
1,266
0
15,906
W
Ymir
Oatmar
Ymir
1,789
36
0
443
4,360
2,857
0
2,761
1,599
3,819
241
W
Discordia
Staucey
Discordia
2,170
39
0
0
1,755
536
0
742
1,013
20,733
249
L
Yemoja
2,212
180
2,591
1,180
3,053
1,183
0
897
2,156
11,477
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,518
Gold Earned
26,611
98
Minions Killed
97
4
Camps Cleared
3
448,748
Distance Traveled
350,304
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,618
1,124
37
7
2
90,981
0
L
Ne Zha
5,318
1,064
30
6
1
99,525
0
L
Danzaburou
5,155
1,031
15
3
0
73,461
0
L
Lancelot
4,822
964
0
0
0
513
0
W
The Morrigan
5,638
1,128
1
0
0
86,571
0
W
Nike
5,524
1,105
25
5
1
92,253
3
W
Neith
6,072
1,214
33
7
1
92,443
0
W
Ymir
6,128
1,226
7
1
1
80,367
0
W
Discordia
6,156
1,231
32
6
1
97,114
0
L
Yemoja
5,698
1,140
15
3
0
85,824
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role