Player Matchup

Gilgamesh
Gilgamesh
JegrimG
Gilgamesh
Level 121
God Stats
3W - 0L
1,793 SR
Queue Stats
138W - 146L
1,474 Elo+
Party 1
Bacchus
Bacchus
Luzillness
Bacchus
Level 27
God Stats
19W - 16L
1,544 SR
Queue Stats
45W - 47L
1,470 Elo+
Party 1
Sol
Sol
PipeSabe
Sol
Level 156
God Stats
12W - 4L
1,738 SR
Queue Stats
426W - 391L
1,463 Elo+
Solo
Thor
Thor
Versield
Thor
Level 181
God Stats
1W - 3L
1,160 SR
Queue Stats
71W - 79L
1,448 Elo+
Party 1
The Morrigan
The Morrigan
sheddn
The Morrigan
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 44L
1,470 Elo+
Party 1
Team Averages
Level 102
1,547 SR
1,465 Elo+

VS

Team Averages
Level 94
1,599 SR
1,473 Elo+
Charon
Charon
 
Charon
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Ale_Capibara01
Medusa
Level 49
God Stats
3W - 2L
1,560 SR
Queue Stats
13W - 14L
1,469 Elo+
Solo
Ymir
Ymir
Haze_jona23op
Ymir
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 76L
1,424 Elo+
Solo
Scylla
Scylla
Pand41789
Scylla
Level 138
God Stats
7W - 2L
1,802 SR
Queue Stats
560W - 546L
1,479 Elo+
Party 2
Nemesis
Nemesis
UZ34
Nemesis
Level 69
God Stats
10W - 7L
1,633 SR
Queue Stats
200W - 228L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
JegrimG
Gilgamesh
12
4 / 0 / 1
7,479
680
5,695
7,638
4,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bacchus
Luzillness
Bacchus
9
0 / 0 / 3
6,176
561
2,097
3,364
2,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

11
2 / 0 / 1
5,911
537
5,781
5,118
1,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Thor
11
3 / 1 / 2
6,317
574
4,911
7,166
2,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Morrigan
sheddn
The Morrigan
10
1 / 3 / 1
5,918
538
779
7,489
2,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
9
0 / 2 / 1
5,225
475
2,252
7,683
5,130
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
1 / 1 / 0
4,934
449
3,366
4,384
1,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

8
0 / 4 / 1
5,109
464
2,876
9,504
5,133
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Scylla
Pand41789
Scylla
12
2 / 2 / 1
6,512
592
3,964
2,418
612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
UZ34
Nemesis
10
1 / 1 / 2
5,427
493
4,478
6,198
1,834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
9
10
Kills
4
4
Deaths
10
8
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
0
2
1
0.25
L
1
1
0
1
L
0
4
1
0.13
W
Gilgamesh
JegrimG
Gilgamesh
4
0
1
4.5
W
Bacchus
Luzillness
Bacchus
0
0
3
1.5
L
Scylla
Pand41789
Scylla
2
2
1
1.25
W
2
0
1
2.5
L
Nemesis
UZ34
Nemesis
1
1
2
2
W
Thor
3
1
2
4
W
The Morrigan
sheddn
The Morrigan
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,263
Damage
16,936
30,775
Taken
30,187
13,461
Mitigated
14,016
9,815
Healing
11,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
2,252
234
74
2,750
7,683
5,130
7
4,158
3,525
19,931
860
L
3,366
797
0
2,005
4,384
1,307
0
2,877
1,507
0
17,865
L
2,876
530
160
2,591
9,504
5,133
0
141
9,363
24,855
0
W
Gilgamesh
JegrimG
Gilgamesh
5,695
1,969
0
1,468
7,638
4,232
0
2,480
5,158
0
41,441
W
Bacchus
Luzillness
Bacchus
2,097
152
0
1,579
3,364
2,562
0
529
2,835
15,592
1,093
L
Scylla
Pand41789
Scylla
3,964
299
0
167
2,418
612
360
583
1,835
44,293
353
W
5,781
1,641
0
3,208
5,118
1,480
626
983
4,135
42,719
4,825
L
Nemesis
UZ34
Nemesis
4,478
1,761
0
3,657
6,198
1,834
0
574
5,624
0
32,719
W
Thor
4,911
846
0
1,584
7,166
2,845
0
1,153
6,013
0
48,739
W
The Morrigan
sheddn
The Morrigan
779
94
0
1,976
7,489
2,342
0
3,818
3,671
30,488
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,801
Gold Earned
27,207
310
Minions Killed
254
0
Camps Cleared
0
1,061,693
Distance Traveled
971,255
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
5,225
475
31
3
0
196,385
0
L
Medusa
4,934
449
25
2
0
173,341
2
L
Ymir
5,109
464
44
4
0
185,142
0
W
Gilgamesh
7,479
680
77
7
0
211,298
0
W
Bacchus
6,176
561
17
2
0
205,149
0
L
Scylla
6,512
592
87
8
0
180,198
0
W
Sol
5,911
537
87
8
0
203,651
0
L
Nemesis
5,427
493
67
6
0
236,189
0
W
Thor
6,317
574
76
7
0
236,982
0
W
The Morrigan
5,918
538
53
5
0
204,613
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role