Player Matchup

Xing Tian
Xing Tian
Endercryostasis
Xing Tian
Level 68
God Stats
2W - 3L
1,195 SR
Queue Stats
111W - 114L
1,473 Elo+
Party 1
Achilles
Achilles
b3tYouCant Win
Achilles
Level 127
God Stats
8W - 6L
1,465 SR
Queue Stats
203W - 219L
1,489 Elo+
Party 1
Ra
Ra
iVJR GRVi
Ra
Level 27
God Stats
3W - 2L
1,558 SR
Queue Stats
45W - 40L
1,499 Elo+
Party 1
Team Averages
Level 74
1,406 SR
1,487 Elo+

VS

Team Averages
Level 95
1,362 SR
1,466 Elo+
Medusa
Medusa
Errour
Medusa
Level 158
God Stats
1W - 2L
1,346 SR
Queue Stats
14W - 18L
1,508 Elo+
Solo
Janus
Janus
FungalSwallow
Janus
Level 66
God Stats
0W - 4L
1,110 SR
Queue Stats
173W - 214L
1,433 Elo+
Solo
Baron Samedi
Baron Samedi
alfredore
Baron Samedi
Level 60
God Stats
41W - 28L
1,630 SR
Queue Stats
151W - 140L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Endercryostasis
Xing Tian
14
1 / 0 / 5
8,625
784
6,450
8,744
8,565
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles
15
4 / 2 / 1
9,210
837
7,954
7,796
4,618
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
2 / 0 / 4
8,988
817
5,380
5,219
2,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Errour
Medusa
14
2 / 2 / 0
8,485
771
7,028
9,044
3,053
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 3 / 2
8,357
760
5,850
6,703
2,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
alfredore
Baron Samedi
13
0 / 2 / 1
7,537
685
2,886
7,984
5,981
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
5
7
Kills
2
2
Deaths
7
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
Endercryostasis
Xing Tian
1
0
5
3.5
L
Medusa
Errour
Medusa
2
2
0
1
L
0
3
2
0.33
L
Baron Samedi
alfredore
Baron Samedi
0
2
1
0.25
W
Achilles
4
2
1
2.25
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,784
Damage
15,764
21,759
Taken
23,731
15,990
Mitigated
11,245
4,110
Healing
3,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
Endercryostasis
Xing Tian
6,450
113
0
267
8,744
8,565
0
3,154
5,574
12,586
2,517
L
Medusa
Errour
Medusa
7,028
2,116
0
989
9,044
3,053
0
4,532
4,485
0
25,235
L
5,850
848
0
264
6,703
2,211
0
4,159
2,531
26,829
0
L
Baron Samedi
alfredore
Baron Samedi
2,886
124
448
2,107
7,984
5,981
0
2,495
5,442
15,710
0
W
Achilles
7,954
2,328
0
1,288
7,796
4,618
0
2,436
5,336
0
34,925
W
5,380
377
1,073
1,482
5,219
2,807
0
3,260
1,959
34,325
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,823
Gold Earned
24,379
140
Minions Killed
121
0
Camps Cleared
0
684,854
Distance Traveled
580,643
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
8,625
784
25
2
0
219,864
0
L
Medusa
8,485
771
39
4
0
188,811
0
L
Janus
8,357
760
57
5
0
199,247
4
L
Baron Samedi
7,537
685
25
2
0
192,585
2
W
Achilles
9,210
837
41
4
0
234,943
2
W
Ra
8,988
817
74
7
0
230,047
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role