Player Matchup

Arachne
Arachne
 
Arachne
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
BigNickEnergy614
Bacchus
Level 159
God Stats
3W - 11L
1,520 SR
Queue Stats
133W - 146L
1,535 Elo+
Party 1
Anubis
Anubis
Gucci_potato123
Anubis
Level 44
God Stats
0W - 7L
1,285 SR
Queue Stats
34W - 42L
1,459 Elo+
Solo
Sun Wukong
Sun Wukong
StunnedAndDead
Sun Wukong
Level 36
God Stats
10W - 19L
1,483 SR
Queue Stats
12W - 21L
1,458 Elo+
Solo
Heimdallr
Heimdallr
Zack1427
Heimdallr
Level 128
God Stats
39W - 41L
1,573 SR
Queue Stats
353W - 326L
1,571 Elo+
Solo
Team Averages
Level 93
1,472 SR
1,505 Elo+

VS

Team Averages
Level 69
1,559 SR
1,507 Elo+
Cupid
Cupid
Dreamcast4K
Cupid
Level 65
God Stats
7W - 7L
1,470 SR
Queue Stats
215W - 216L
1,424 Elo+
Solo
Ares
Ares
Shad0wS10rm
Ares
Level 25
God Stats
2W - 2L
1,503 SR
Queue Stats
29W - 40L
1,469 Elo+
Party 2
Hercules
Hercules
SilvuhChariot
Hercules
Level 27
God Stats
7W - 2L
1,810 SR
Queue Stats
37W - 35L
1,582 Elo+
Party 2
Achilles
Achilles
ZiperMan
Achilles
Level 66
God Stats
7W - 6L
1,513 SR
Queue Stats
222W - 203L
1,567 Elo+
Party 2
Bastet
Bastet
xavyiglesias
Bastet
Level 163
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 71L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
2 / 3 / 0
5,171
517
1,840
6,811
1,875
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

9
1 / 1 / 5
6,057
606
6,118
6,559
5,340
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
1 / 5 / 0
4,656
466
1,267
5,842
1,872
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sun Wukong
StunnedAndDead
Sun Wukong
5
0 / 2 / 0
4,059
406
1,199
3,347
1,163
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Heimdallr
Zack1427
Heimdallr
10
3 / 0 / 3
6,154
615
6,818
6,293
2,185
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,209
521
4,305
8,125
2,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 4 / 1
4,917
492
2,304
8,637
4,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hercules
SilvuhChariot
Hercules
11
7 / 1 / 2
6,550
655
5,337
4,858
1,538
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
ZiperMan
Achilles
11
1 / 0 / 4
6,642
664
2,743
3,977
1,790
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Bastet
10
3 / 0 / 3
5,680
568
3,470
6,196
1,791
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
21
7
Kills
11
11
Deaths
8
8
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
2
3
0
0.67
L
1
1
5
3.5
W
0
3
0
0
L
1
5
0
0.2
W
0
4
1
0.13
W
Hercules
SilvuhChariot
Hercules
7
1
2
8
L
Sun Wukong
StunnedAndDead
Sun Wukong
0
2
0
0
L
Heimdallr
Zack1427
Heimdallr
3
0
3
4.5
W
Achilles
ZiperMan
Achilles
1
0
4
3
W
Bastet
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,242
Damage
18,159
28,852
Taken
31,793
12,435
Mitigated
11,901
9,168
Healing
12,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
1,840
1,604
0
2,253
6,811
1,875
0
0
6,811
0
31,829
L
6,118
936
0
1,866
6,559
5,340
0
1,026
5,533
17,338
1,728
W
4,305
1,355
170
3,831
8,125
2,246
0
1,593
6,532
0
43,362
L
1,267
121
0
1,632
5,842
1,872
0
174
5,668
24,030
0
W
2,304
202
0
1,219
8,637
4,536
0
2,741
5,896
7,927
0
W
Hercules
SilvuhChariot
Hercules
5,337
988
0
1,675
4,858
1,538
0
1,831
3,027
0
38,241
L
Sun Wukong
StunnedAndDead
Sun Wukong
1,199
355
0
880
3,347
1,163
0
0
3,347
0
10,851
L
Heimdallr
Zack1427
Heimdallr
6,818
3,410
0
2,537
6,293
2,185
0
1,104
5,189
0
44,383
W
Achilles
ZiperMan
Achilles
2,743
910
0
1,756
3,977
1,790
0
219
3,758
0
40,995
W
Bastet
3,470
630
0
3,882
6,196
1,791
0
718
5,478
0
40,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,097
Gold Earned
28,998
229
Minions Killed
324
0
Camps Cleared
0
866,926
Distance Traveled
1,009,379
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,171
517
60
6
0
227,825
0
L
Bacchus
6,057
606
30
3
0
225,448
1
W
Cupid
5,209
521
84
8
0
161,771
0
L
Anubis
4,656
466
37
4
0
165,940
0
W
Ares
4,917
492
7
1
0
216,031
0
W
Hercules
6,550
655
78
8
0
218,703
0
L
Sun Wukong
4,059
406
23
2
0
63,999
0
L
Heimdallr
6,154
615
79
8
0
183,714
0
W
Achilles
6,642
664
86
9
0
183,796
0
W
Bastet
5,680
568
69
7
0
229,078
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role