Player Matchup

Eset
Eset
Diamond III
 
Eset
Diamond III
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Diamond II
 
Da Ji
Diamond II
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Bronze I
 
Ganesha
Bronze I
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Platinum V
Makhulú
Sobek
Platinum V
Level 159
God Stats
9W - 11L
1,539 SR
Queue Stats
602W - 607L
1,762 MMR
Solo
Medusa
Medusa
Platinum III
WatersideOdin27
Medusa
Platinum III
Level 139
God Stats
24W - 16L
1,657 SR
Queue Stats
169W - 154L
1,838 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 110
1,539 SR
1,620 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 161
1,580 SR
1,536 MMR
Ymir
Ymir
Grandmaster
 
Ymir
Grandmaster
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Platinum II
 
Anhur
Platinum II
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Janus
Janus
Gold II
Octobersser
Janus
Gold II
Level 158
God Stats
6W - 3L
1,716 SR
Queue Stats
34W - 35L
1,472 MMR
Party 1
Cabrakan
Cabrakan
Diamond IV
Shıver
Cabrakan
Diamond IV
Level 262
God Stats
74W - 69L
1,597 SR
Queue Stats
611W - 632L
2,091 MMR
Solo
Serqet
Serqet
Gold V
tukee
Serqet
Gold V
Level 108
God Stats
11W - 7L
1,588 SR
Queue Stats
87W - 103L
1,116 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
11
2 / 6 / 0
5,996
600
4,723
6,873
1,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
 
Da Ji
10
1 / 7 / 2
5,442
544
5,462
9,714
3,197
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ganesha
 
Ganesha
8
0 / 4 / 1
5,186
519
2,386
8,304
3,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sobek
Makhulú
Sobek
9
1 / 5 / 0
5,339
534
2,681
8,682
4,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
1 / 6 / 1
5,384
538
4,829
8,672
2,303
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
Ne ZhaHerculesChronosCharon

VS

Bans
ThothUllrAo KuangAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
5 / 1 / 9
7,047
705
6,447
7,954
4,686
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Anhur
 
Anhur
11
3 / 2 / 6
6,281
628
7,564
8,469
2,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

12
8 / 1 / 6
7,024
702
6,399
5,185
1,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cabrakan
Shıver
Cabrakan
12
5 / 1 / 3
7,070
707
4,834
6,650
5,275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Serqet
tukee
Serqet
12
7 / 0 / 4
6,810
681
4,861
7,543
2,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
56
5
Kills
28
28
Deaths
5
4
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
2
6
0
0.33
L
Da Ji
 
Da Ji
1
7
2
0.29
L
Ganesha
 
Ganesha
0
4
1
0.13
W
Ymir
 
Ymir
5
1
9
9.5
W
Anhur
 
Anhur
3
2
6
3
L
Sobek
Makhulú
Sobek
1
5
0
0.2
W
8
1
6
11
W
Cabrakan
Shıver
Cabrakan
5
1
3
6.5
L
1
6
1
0.25
W
Serqet
tukee
Serqet
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,081
Damage
30,105
42,245
Taken
35,801
15,554
Mitigated
16,453
6,366
Healing
14,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
4,723
467
0
534
6,873
1,842
0
3,945
2,662
40,407
0
L
Da Ji
 
Da Ji
5,462
1,133
0
800
9,714
3,197
0
3,845
5,239
0
33,093
L
Ganesha
 
Ganesha
2,386
232
0
1,410
8,304
3,424
0
2,151
6,137
9,980
0
W
Ymir
 
Ymir
6,447
2,109
2,233
2,155
7,954
4,686
0
1,904
6,050
21,843
1,971
W
Anhur
 
Anhur
7,564
4,270
0
2,422
8,469
2,472
506
1,810
6,659
0
39,903
L
Sobek
Makhulú
Sobek
2,681
300
0
2,466
8,682
4,788
0
3,449
4,880
27,704
0
W
6,399
898
0
1,128
5,185
1,428
52
2,027
3,158
38,841
1,932
W
Cabrakan
Shıver
Cabrakan
4,834
616
0
2,551
6,650
5,275
0
2,610
3,982
39,723
1,319
L
4,829
1,632
0
1,156
8,672
2,303
0
2,739
5,845
0
31,663
W
Serqet
tukee
Serqet
4,861
594
0
4,002
7,543
2,592
0
1,381
6,162
0
43,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,347
Gold Earned
34,232
269
Minions Killed
347
0
Camps Cleared
0
1,025,434
Distance Traveled
1,117,293
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
5,996
600
87
9
0
193,570
0
L
Da Ji
5,442
544
63
6
0
220,666
2
L
Ganesha
5,186
519
1
0
0
217,297
4
W
Ymir
7,047
705
18
2
0
210,209
3
W
Anhur
6,281
628
87
9
0
178,177
0
L
Sobek
5,339
534
52
5
0
198,616
1
W
Janus
7,024
702
87
9
0
255,286
0
W
Cabrakan
7,070
707
88
9
0
202,533
0
L
Medusa
5,384
538
66
7
0
195,285
0
W
Serqet
6,810
681
67
7
0
271,088
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role