Player Matchup

Bellona
Bellona
 
Bellona
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
Forsaker
Ah Puch
Level 64
God Stats
4W - 5L
1,368 SR
Queue Stats
177W - 186L
1,325 Elo+
Solo
Nu Wa
Nu Wa
Hypnosis5683
Nu Wa
Level 86
God Stats
2W - 3L
1,489 SR
Queue Stats
180W - 192L
1,458 Elo+
Party 1
Hera
Hera
JustJesterrr
Hera
Level 120
God Stats
1W - 1L
1,242 SR
Queue Stats
37W - 47L
1,406 Elo+
Party 1
Cthulhu
Cthulhu
UrbanFer
Cthulhu
Level 57
God Stats
2W - 0L
1,698 SR
Queue Stats
131W - 160L
1,494 Elo+
Solo
Team Averages
Level 90
1,459 SR
1,437 Elo+

VS

Team Averages
Level 98
1,513 SR
1,453 Elo+
Hera
Hera
 
Hera
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Hitt-That
Tyr
Level 103
God Stats
2W - 2L
1,564 SR
Queue Stats
217W - 221L
1,408 Elo+
Solo
Chronos
Chronos
SurrealChronos
Chronos
Level 29
God Stats
0W - 1L
1,301 SR
Queue Stats
16W - 15L
1,475 Elo+
Party 2
Pele
Pele
T128916
Pele
Level 83
God Stats
5W - 2L
1,484 SR
Queue Stats
207W - 180L
1,422 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
tabatab
Ah Muzen Cab
Level 123
God Stats
1W - 1L
1,716 SR
Queue Stats
16W - 20L
1,460 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
10
0 / 3 / 6
6,399
914
2,242
9,003
6,601
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Ah Puch
Forsaker
Ah Puch
15
8 / 2 / 4
8,839
1,263
8,126
5,064
1,783
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 2 / 8
7,266
1,038
7,534
5,263
1,686
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 2 / 6
7,587
1,084
6,470
5,234
1,878
Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cthulhu
UrbanFer
Cthulhu
14
2 / 2 / 12
7,804
1,115
7,105
8,152
6,036
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
13
2 / 2 / 3
6,925
989
5,060
5,361
1,741
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
1 / 4 / 2
5,490
784
2,361
6,214
6,121
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 4 / 6
6,771
967
7,923
7,675
2,501
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Pele
T128916
Pele
14
5 / 4 / 5
7,531
1,076
8,968
9,918
2,971
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Ah Muzen Cab
tabatab
Ah Muzen Cab
13
2 / 1 / 5
6,745
964
3,729
5,828
1,843
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
32
15
Kills
11
11
Deaths
15
36
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
0
3
6
1
L
Hera
 
Hera
2
2
3
1.75
W
Ah Puch
Forsaker
Ah Puch
8
2
4
5
L
1
4
2
0.5
W
1
2
8
2.5
W
4
2
6
3.5
L
1
4
6
1
L
Pele
T128916
Pele
5
4
5
1.88
W
Cthulhu
UrbanFer
Cthulhu
2
2
12
4
L
Ah Muzen Cab
tabatab
Ah Muzen Cab
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,477
Damage
28,041
32,716
Taken
34,996
17,984
Mitigated
15,177
8,635
Healing
8,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
2,242
386
276
393
9,003
6,601
177
4,134
4,869
0
4,394
L
Hera
 
Hera
5,060
504
452
351
5,361
1,741
0
4,483
878
18,856
0
W
Ah Puch
Forsaker
Ah Puch
8,126
258
474
1,233
5,064
1,783
133
1,708
3,356
13,019
632
L
2,361
241
387
1,161
6,214
6,121
0
4,038
2,176
0
3,823
W
7,534
1,843
1,202
362
5,263
1,686
473
1,412
3,851
16,472
791
W
6,470
1,546
877
1,078
5,234
1,878
195
2,620
2,614
16,045
0
L
7,923
1,657
479
733
7,675
2,501
0
6,435
1,240
14,500
0
L
Pele
T128916
Pele
8,968
1,330
186
2,749
9,918
2,971
0
8,431
1,487
0
18,557
W
Cthulhu
UrbanFer
Cthulhu
7,105
0
1,350
1,390
8,152
6,036
56
3,109
5,043
16,508
814
L
Ah Muzen Cab
tabatab
Ah Muzen Cab
3,729
802
544
1,067
5,828
1,843
0
5,011
817
0
13,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,895
Gold Earned
33,462
106
Minions Killed
91
0
Camps Cleared
0
817,231
Distance Traveled
768,813
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,399
914
8
1
0
156,555
0
L
Hera
6,925
989
34
5
0
150,332
0
W
Ah Puch
8,839
1,263
18
3
0
160,769
0
L
Tyr
5,490
784
1
0
0
105,063
0
W
Nu Wa
7,266
1,038
25
4
0
157,093
0
W
Hera
7,587
1,084
24
3
0
159,011
0
L
Chronos
6,771
967
6
1
0
164,754
0
L
Pele
7,531
1,076
26
4
0
174,372
0
W
Cthulhu
7,804
1,115
31
4
0
183,803
0
L
Ah Muzen Cab
6,745
964
24
3
0
174,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role