Player Matchup

Scylla
Scylla
Platinum III
Catkrew420
Scylla
Platinum III
Level 119
God Stats
6W - 2L
1,651 SR
Queue Stats
60W - 41L
1,820 MMR
Party 2
Danzaburou
Danzaburou
Platinum III
Cookiesfunny
Danzaburou
Platinum III
Level 108
God Stats
3W - 1L
1,675 SR
Queue Stats
59W - 40L
1,823 MMR
Party 2
Chaac
Chaac
Platinum III
andrade0328
Chaac
Platinum III
Level 148
God Stats
1W - 0L
1,256 SR
Queue Stats
60W - 41L
1,830 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 125
1,527 SR
1,824 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 146
1,488 SR
1,784 MMR
Izanami
Izanami
Gold II
LilPickleLabor
Izanami
Gold II
Level 149
God Stats
33W - 39L
1,561 SR
Queue Stats
134W - 168L
1,680 MMR
Solo
Vulcan
Vulcan
Platinum II
ih8pngtuberz
Vulcan
Platinum II
Level 141
God Stats
0W - 4L
1,389 SR
Queue Stats
85W - 90L
1,843 MMR
Party 1
Kumbhakarna
Kumbhakarna
Platinum II
shadowdog582
Kumbhakarna
Platinum II
Level 147
God Stats
3W - 5L
1,515 SR
Queue Stats
85W - 94L
1,830 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Catkrew420
Scylla
17
3 / 0 / 10
10,967
844
12,138
5,091
1,622
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
Cookiesfunny
Danzaburou
18
7 / 1 / 6
12,187
937
13,806
11,333
4,158
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
5 / 0 / 7
10,875
837
9,352
16,752
16,726
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bans
KuzenboXing TianCthulhuSerqetAchilles

VS

Bans
FafnirHou YiCabrakanMedusaAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 0
9,455
727
4,821
11,367
3,476
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

Vulcan
15
0 / 4 / 0
8,551
658
9,677
10,290
4,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kumbhakarna
shadowdog582
Kumbhakarna
14
0 / 7 / 0
8,471
652
6,264
16,914
18,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
1
15
Kills
1
1
Deaths
15
23
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Scylla
Catkrew420
Scylla
3
0
10
8
W
Danzaburou
Cookiesfunny
Danzaburou
7
1
6
10
L
1
4
0
0.25
W
5
0
7
8.5
L
Vulcan
0
4
0
0
L
Kumbhakarna
shadowdog582
Kumbhakarna
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,296
Damage
20,762
33,176
Taken
38,571
22,506
Mitigated
26,150
6,484
Healing
3,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Catkrew420
Scylla
12,138
778
0
487
5,091
1,622
994
1,828
3,226
41,218
0
W
Danzaburou
Cookiesfunny
Danzaburou
13,806
6,556
0
3,617
11,333
4,158
2,671
5,979
5,036
0
51,881
L
4,821
2,039
0
666
11,367
3,476
0
3,738
7,592
0
33,711
W
9,352
556
0
2,380
16,752
16,726
72
7,494
8,812
0
39,017
L
Vulcan
9,677
55
95
1,369
10,290
4,126
0
2,789
7,446
36,695
0
L
Kumbhakarna
shadowdog582
Kumbhakarna
6,264
403
0
1,158
16,914
18,548
0
5,623
11,157
21,046
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,029
Gold Earned
26,477
205
Minions Killed
152
0
Camps Cleared
0
743,896
Distance Traveled
685,293
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,967
844
60
5
0
247,561
0
W
Danzaburou
12,187
937
84
6
0
234,478
0
L
Izanami
9,455
727
53
4
0
226,583
0
W
Chaac
10,875
837
61
5
0
261,857
0
L
Vulcan
8,551
658
67
5
0
255,726
0
L
Kumbhakarna
8,471
652
32
2
0
202,984
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role