Player Matchup

Ares
Ares
Bronze IV
Elemental_Zion
Ares
Bronze IV
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,454 MMR
Solo
Ah Puch
Ah Puch
Gold V
GodShacka
Ah Puch
Gold V
Level 150
God Stats
15W - 12L
1,604 SR
Queue Stats
210W - 236L
1,491 MMR
Solo
Fenrir
Fenrir
Gold III
Retrovivity
Fenrir
Gold III
Level 140
God Stats
2W - 3L
1,528 SR
Queue Stats
719W - 742L
1,481 MMR
Solo
Chiron
Chiron
Gold IV
kopalex
Chiron
Gold IV
Level 182
God Stats
18W - 12L
1,679 SR
Queue Stats
508W - 515L
1,399 MMR
Solo
Ra
Ra
Gold I
lHooper
Ra
Gold I
Level 156
God Stats
17W - 22L
1,505 SR
Queue Stats
182W - 187L
1,467 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 146
1,563 SR
1,458 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 155
1,569 SR
1,481 MMR
Bacchus
Bacchus
Gold IV
 
Bacchus
Gold IV
Level 250
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold III
KaylowRL
Anhur
Gold III
Level 122
God Stats
5W - 6L
1,497 SR
Queue Stats
55W - 52L
1,476 MMR
Party 1
Ix Chel
Ix Chel
Gold I
M0mmyLeFay
Ix Chel
Gold I
Level 118
God Stats
19W - 13L
1,689 SR
Queue Stats
395W - 393L
1,482 MMR
Party 2
Cu Chulainn
Cu Chulainn
Gold IV
PurpKoolAid-
Cu Chulainn
Gold IV
Level 145
God Stats
29W - 21L
1,610 SR
Queue Stats
158W - 167L
1,525 MMR
Party 1
Skadi
Skadi
Gold III
Sectums3mpra
Skadi
Gold III
Level 138
God Stats
3W - 3L
1,547 SR
Queue Stats
172W - 179L
1,422 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
5,632
402
2,448
7,973
4,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Puch
GodShacka
Ah Puch
13
0 / 4 / 2
7,630
545
7,463
8,897
2,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
13
4 / 4 / 2
7,370
526
6,675
11,660
4,627
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Chiron
kopalex
Chiron
14
1 / 3 / 0
7,779
556
5,409
7,319
2,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
3 / 1 / 1
8,788
628
6,163
11,111
7,105
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bans
AthenaNu WaMedusaKumbhakarna

VS

Bans
JanusRavanaAwilixRama
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
4 / 0 / 7
8,568
612
6,002
10,000
8,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anhur
KaylowRL
Anhur
15
1 / 1 / 2
8,542
610
3,775
7,043
2,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ix Chel
M0mmyLeFay
Ix Chel
15
4 / 1 / 6
8,742
624
9,565
9,237
3,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cu Chulainn
PurpKoolAid-
Cu Chulainn
13
0 / 4 / 1
7,876
563
7,929
14,147
9,229
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
6 / 2 / 3
8,385
599
6,101
9,536
3,242
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
34
8
Kills
15
15
Deaths
8
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
4
0
7
7.5
L
0
3
0
0
L
Ah Puch
GodShacka
Ah Puch
0
4
2
0.25
W
Anhur
KaylowRL
Anhur
1
1
2
2
W
Ix Chel
M0mmyLeFay
Ix Chel
4
1
6
7
W
Cu Chulainn
PurpKoolAid-
Cu Chulainn
0
4
1
0.13
L
Fenrir
4
4
2
1.25
W
6
2
3
3.75
L
Chiron
kopalex
Chiron
1
3
0
0.33
L
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,158
Damage
33,372
46,960
Taken
49,963
20,891
Mitigated
26,325
15,528
Healing
16,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
6,002
386
0
4,301
10,000
8,080
182
2,702
7,298
27,543
2,575
L
2,448
272
0
1,098
7,973
4,576
0
2,883
4,980
12,780
0
L
Ah Puch
GodShacka
Ah Puch
7,463
305
0
2,286
8,897
2,346
491
5,303
3,348
60,189
0
W
Anhur
KaylowRL
Anhur
3,775
2,056
0
4,072
7,043
2,764
852
417
6,626
0
76,322
W
Ix Chel
M0mmyLeFay
Ix Chel
9,565
1,182
1,674
3,392
9,237
3,010
1,412
4,510
4,727
56,881
1,390
W
Cu Chulainn
PurpKoolAid-
Cu Chulainn
7,929
1,576
0
1,613
14,147
9,229
0
5,672
8,475
1,374
59,389
L
Fenrir
6,675
1,145
0
2,275
11,660
4,627
0
3,781
7,667
0
50,788
W
6,101
2,345
0
1,894
9,536
3,242
951
2,436
7,100
0
65,031
L
Chiron
kopalex
Chiron
5,409
1,513
134
2,223
7,319
2,237
0
2,343
4,941
0
62,045
L
6,163
557
215
7,297
11,111
7,105
0
846
10,265
67,772
1,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,199
Gold Earned
42,113
466
Minions Killed
495
0
Camps Cleared
0
1,311,041
Distance Traveled
1,408,578
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,568
612
44
3
0
301,757
2
L
Ares
5,632
402
13
1
0
180,863
2
L
Ah Puch
7,630
545
116
8
0
252,180
0
W
Anhur
8,542
610
138
10
0
246,253
4
W
Ix Chel
8,742
624
108
8
0
302,802
5
W
Cu Chulainn
7,876
563
104
7
0
273,410
0
L
Fenrir
7,370
526
80
6
0
319,216
0
W
Skadi
8,385
599
101
7
0
284,356
0
L
Chiron
7,779
556
122
9
0
287,575
4
L
Ra
8,788
628
135
10
0
271,207
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role