Player Matchup

Ix Chel
Ix Chel
J0NNYLARG0
Ix Chel
Level 146
God Stats
1W - 3L
1,698 SR
Queue Stats
81W - 67L
1,460 Elo+
Solo
Sobek
Sobek
SellNda4Skin
Sobek
Level 68
God Stats
1W - 2L
1,540 SR
Queue Stats
5W - 8L
1,353 Elo+
Party 1
King Arthur
King Arthur
chinesecartman
King Arthur
Level 34
God Stats
0W - 1L
1,299 SR
Queue Stats
5W - 9L
1,340 Elo+
Party 1
Team Averages
Level 83
1,512 SR
1,384 Elo+

VS

Team Averages
Level 106
1,510 SR
1,444 Elo+
Heimdallr
Heimdallr
RaizorX
Heimdallr
Level 142
God Stats
8W - 3L
1,613 SR
Queue Stats
92W - 67L
1,519 Elo+
Solo
Fenrir
Fenrir
Tokes CA
Fenrir
Level 108
God Stats
6W - 3L
1,338 SR
Queue Stats
807W - 815L
1,391 Elo+
Solo
Zeus
Zeus
edd_the_best_183
Zeus
Level 67
God Stats
18W - 14L
1,578 SR
Queue Stats
420W - 415L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
J0NNYLARG0
Ix Chel
18
4 / 3 / 0
10,956
843
7,324
10,557
3,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
0 / 5 / 2
8,622
663
3,643
12,619
6,765
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
chinesecartman
King Arthur
14
0 / 4 / 1
8,525
656
4,530
14,428
8,040
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
RaizorX
Heimdallr
17
3 / 2 / 8
11,020
848
11,356
8,540
3,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
Tokes CA
Fenrir
16
8 / 0 / 4
11,324
871
8,611
9,099
6,506
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
1 / 2 / 7
10,323
794
11,015
6,978
2,660
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
31
4
Kills
12
12
Deaths
4
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
J0NNYLARG0
Ix Chel
4
3
0
1.33
W
Heimdallr
RaizorX
Heimdallr
3
2
8
3.5
L
0
5
2
0.2
W
Fenrir
Tokes CA
Fenrir
8
0
4
10
L
King Arthur
chinesecartman
King Arthur
0
4
1
0.13
W
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,497
Damage
30,982
37,604
Taken
24,617
18,798
Mitigated
12,264
5,068
Healing
4,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
J0NNYLARG0
Ix Chel
7,324
804
244
1,961
10,557
3,993
0
2,260
8,292
58,172
0
W
Heimdallr
RaizorX
Heimdallr
11,356
4,774
0
2,030
8,540
3,098
1,616
4,493
4,035
0
48,787
L
3,643
367
0
2,385
12,619
6,765
0
2,700
9,909
16,492
0
W
Fenrir
Tokes CA
Fenrir
8,611
1,496
0
2,663
9,099
6,506
1,335
3,627
5,472
0
21,190
L
King Arthur
chinesecartman
King Arthur
4,530
1,272
0
478
14,428
8,040
0
5,838
8,570
0
12,575
W
11,015
733
0
235
6,978
2,660
1,249
2,959
4,019
45,746
981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,103
Gold Earned
32,667
130
Minions Killed
170
0
Camps Cleared
0
818,979
Distance Traveled
693,589
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
10,956
843
87
7
0
246,450
2
W
Heimdallr
11,020
848
69
5
0
224,051
0
L
Sobek
8,622
663
20
2
0
282,232
2
W
Fenrir
11,324
871
24
2
0
269,104
0
L
King Arthur
8,525
656
23
2
0
290,297
0
W
Zeus
10,323
794
77
6
0
200,434
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role