Player Matchup

Hachiman
Hachiman
Cash Carti4373
Hachiman
Level 104
God Stats
3W - 7L
1,260 SR
Queue Stats
321W - 305L
1,557 Elo+
Solo
Bastet
Bastet
Dj Whitnayyy
Bastet
Level 155
God Stats
4W - 2L
1,744 SR
Queue Stats
94W - 101L
1,480 Elo+
Party 2
Khepri
Khepri
JoyrdKavil
Khepri
Level 191
God Stats
4W - 7L
1,347 SR
Queue Stats
856W - 924L
1,535 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
RiPPiN Sh0tSs
Ah Muzen Cab
Level 149
God Stats
1W - 3L
1,334 SR
Queue Stats
87W - 88L
1,491 Elo+
Party 2
Horus
Horus
WhitestSneakers
Horus
Level 122
God Stats
3W - 5L
1,270 SR
Queue Stats
173W - 183L
1,483 Elo+
Party 2
Team Averages
Level 144
1,391 SR
1,509 Elo+

VS

Team Averages
Level 119
1,515 SR
1,500 Elo+
Cthulhu
Cthulhu
BAKYPANDY
Cthulhu
Level 145
God Stats
2W - 0L
1,678 SR
Queue Stats
10W - 12L
1,457 Elo+
Solo
Horus
Horus
Cambodian
Horus
Level 98
God Stats
1W - 1L
1,287 SR
Queue Stats
214W - 212L
1,497 Elo+
Party 1
Chaac
Chaac
DMaKnee
Chaac
Level 157
God Stats
4W - 3L
1,770 SR
Queue Stats
195W - 211L
1,507 Elo+
Solo
Nut
Nut
Rex16xx
Nut
Level 126
God Stats
1W - 2L
1,270 SR
Queue Stats
94W - 82L
1,535 Elo+
Solo
Persephone
Persephone
purrfectbait
Persephone
Level 69
God Stats
6W - 5L
1,568 SR
Queue Stats
224W - 213L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
15
3 / 6 / 2
9,202
657
7,967
11,346
5,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
15
1 / 5 / 3
8,450
604
7,910
13,967
7,040
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Khepri
JoyrdKavil
Khepri
15
0 / 6 / 4
8,090
578
9,248
17,259
19,899
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ah Muzen Cab
RiPPiN Sh0tSs
Ah Muzen Cab
17
3 / 6 / 4
9,515
680
16,097
14,525
7,962
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

14
2 / 7 / 4
8,830
631
5,694
20,054
16,570
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BAKYPANDY
Cthulhu
19
7 / 1 / 20
12,342
882
18,673
18,868
22,235
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Horus
Cambodian
Horus
16
4 / 1 / 23
10,597
757
10,630
18,629
23,691
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
DMaKnee
Chaac
17
7 / 4 / 13
11,161
797
10,232
15,952
18,256
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Nut
18
9 / 1 / 17
11,498
821
17,817
9,023
4,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Persephone
purrfectbait
Persephone
16
3 / 3 / 16
10,777
770
14,035
10,900
3,961
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
119
9
Kills
30
30
Deaths
10
17
Assists
89
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BAKYPANDY
Cthulhu
7
1
20
17
W
Horus
Cambodian
Horus
4
1
23
15.5
L
Hachiman
3
6
2
0.67
W
Chaac
DMaKnee
Chaac
7
4
13
3.38
L
Bastet
1
5
3
0.5
L
Khepri
JoyrdKavil
Khepri
0
6
4
0.33
W
Nut
9
1
17
17.5
L
Ah Muzen Cab
RiPPiN Sh0tSs
Ah Muzen Cab
3
6
4
0.83
L
2
7
4
0.57
W
Persephone
purrfectbait
Persephone
3
3
16
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,916
Damage
71,387
77,151
Taken
73,372
57,297
Mitigated
72,535
14,969
Healing
36,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BAKYPANDY
Cthulhu
18,673
215
2,447
3,336
18,868
22,235
747
1,979
16,889
43,927
2,661
W
Horus
Cambodian
Horus
10,630
3,583
12,251
9,931
18,629
23,691
182
2,370
16,259
2,140
14,190
L
Hachiman
7,967
4,673
259
742
11,346
5,826
71
4,624
6,722
0
22,308
W
Chaac
DMaKnee
Chaac
10,232
938
205
3,002
15,952
18,256
82
2,223
13,729
0
21,535
L
Bastet
7,910
1,754
291
1,760
13,967
7,040
437
5,341
8,626
0
17,267
L
Khepri
JoyrdKavil
Khepri
9,248
488
664
2,121
17,259
19,899
180
7,077
10,182
13,168
0
W
Nut
17,817
7,828
0
1,733
9,023
4,392
3,745
1,259
7,764
0
38,584
L
Ah Muzen Cab
RiPPiN Sh0tSs
Ah Muzen Cab
16,097
4,348
124
436
14,525
7,962
0
6,476
8,049
0
39,665
L
5,694
1,733
4,061
4,511
20,054
16,570
111
7,906
12,148
0
10,251
W
Persephone
purrfectbait
Persephone
14,035
1,546
1,222
2,454
10,900
3,961
1,632
1,417
9,451
25,528
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,087
Gold Earned
56,375
128
Minions Killed
209
0
Camps Cleared
0
1,052,068
Distance Traveled
1,242,876
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,342
882
64
5
0
289,039
0
W
Horus
10,597
757
17
1
0
279,935
0
L
Hachiman
9,202
657
31
2
0
185,101
0
W
Chaac
11,161
797
32
2
0
222,940
0
L
Bastet
8,450
604
27
2
0
239,137
0
L
Khepri
8,090
578
12
1
0
211,064
0
W
Nut
11,498
821
58
4
0
259,468
0
L
Ah Muzen Cab
9,515
680
50
4
0
221,818
0
L
Horus
8,830
631
8
1
0
194,948
0
W
Persephone
10,777
770
38
3
0
191,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role