Player Matchup

Artio
Artio
Gold II
IRONMARTHUR666
Artio
Gold II
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
212W - 219L
1,459 MMR
Party 1
Neith
Neith
Bronze III
OGSunWukong
Neith
Bronze III
Level 162
God Stats
3W - 0L
1,481 SR
Queue Stats
3W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Gold IV
RazielRX
Tiamat
Gold IV
Level 226
God Stats
46W - 52L
1,488 SR
Queue Stats
193W - 204L
1,495 MMR
Solo
Lancelot
Lancelot
Gold II
T1 Murphy
Lancelot
Gold II
Level 71
God Stats
1W - 2L
1,333 SR
Queue Stats
212W - 216L
1,510 MMR
Party 1
Surtr
Surtr
Gold III
beltsucksatcod2
Surtr
Gold III
Level 124
God Stats
1W - 2L
1,446 SR
Queue Stats
332W - 329L
1,499 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 148
1,450 SR
1,493 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 130
1,509 SR
1,477 MMR
Vulcan
Vulcan
Gold IV
 
Vulcan
Gold IV
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Gold II
 
Bakasura
Gold II
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Gold III
TheVortexGames
Tyr
Gold III
Level 129
God Stats
0W - 3L
1,497 SR
Queue Stats
39W - 45L
1,538 MMR
Solo
Heimdallr
Heimdallr
Gold IV
Thuggoz-
Heimdallr
Gold IV
Level 125
God Stats
60W - 56L
1,544 SR
Queue Stats
350W - 354L
1,345 MMR
Solo
Aphrodite
Aphrodite
Gold IV
Xz-GHOST-GOD-zXx
Aphrodite
Gold IV
Level 108
God Stats
7W - 7L
1,506 SR
Queue Stats
241W - 260L
1,502 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 4
5,803
528
2,968
11,629
7,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

12
2 / 0 / 3
6,320
575
6,139
4,514
1,392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
RazielRX
Tiamat
11
1 / 0 / 2
5,967
542
5,693
7,455
3,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
T1 Murphy
Lancelot
12
4 / 0 / 1
6,271
570
3,316
7,762
3,629
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 2 / 0
5,052
459
5,549
8,658
3,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
AwilixHeraMaman BrigitteIzanami

VS

Bans
ArachneKumbhakarnaNu WaAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
10
0 / 3 / 0
4,960
451
4,245
5,855
1,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
 
Bakasura
4
0 / 0 / 0
3,992
363
134
2,268
698
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
2 / 0 / 0
6,983
635
6,926
8,933
8,392
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
Thuggoz-
Heimdallr
11
0 / 2 / 0
6,157
560
4,621
6,729
2,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Aphrodite
10
1 / 3 / 0
6,017
547
3,312
11,265
7,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
3
8
Kills
3
3
Deaths
8
10
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
0
3
0
0
L
Bakasura
 
Bakasura
0
0
0
0
W
1
1
4
3
W
2
0
3
3.5
W
Tiamat
RazielRX
Tiamat
1
0
2
2
W
Lancelot
T1 Murphy
Lancelot
4
0
1
4.5
L
2
0
0
2
L
Heimdallr
Thuggoz-
Heimdallr
0
2
0
0
L
Aphrodite
1
3
0
0.33
W
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,665
Damage
19,238
40,018
Taken
35,050
19,892
Mitigated
20,605
16,921
Healing
14,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
4,245
307
0
250
5,855
1,837
0
2,756
3,099
31,025
0
L
Bakasura
 
Bakasura
134
114
0
610
2,268
698
0
294
1,974
0
3,343
W
2,968
676
318
4,485
11,629
7,395
0
2,809
8,820
19,677
1,963
W
6,139
2,140
0
2,191
4,514
1,392
0
494
4,020
0
50,024
W
Tiamat
RazielRX
Tiamat
5,693
494
140
3,693
7,455
3,519
595
3,620
3,835
35,731
1,322
W
Lancelot
T1 Murphy
Lancelot
3,316
266
0
2,098
7,762
3,629
23
568
7,174
0
47,104
L
6,926
618
0
5,001
8,933
8,392
0
579
8,354
0
57,350
L
Heimdallr
Thuggoz-
Heimdallr
4,621
3,513
0
2,109
6,729
2,628
0
561
6,168
0
52,092
L
Aphrodite
3,312
245
1,156
4,970
11,265
7,050
0
4,590
6,675
25,433
1,795
W
5,549
2,398
0
3,996
8,658
3,957
0
0
8,658
789
27,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,413
Gold Earned
28,109
293
Minions Killed
302
0
Camps Cleared
0
1,172,830
Distance Traveled
894,693
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
4,960
451
49
4
0
220,568
1
L
Bakasura
3,992
363
16
1
0
65,711
0
W
Artio
5,803
528
27
2
0
227,748
6
W
Neith
6,320
575
92
8
0
223,773
2
W
Tiamat
5,967
542
65
6
0
237,055
1
W
Lancelot
6,271
570
72
7
0
280,973
1
L
Tyr
6,983
635
109
10
0
245,555
2
L
Heimdallr
6,157
560
89
8
0
174,387
0
L
Aphrodite
6,017
547
39
4
0
188,472
5
W
Surtr
5,052
459
37
3
0
203,281
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role