Player Matchup

Gilgamesh
Gilgamesh
Platinum V
Big Lardo
Gilgamesh
Platinum V
Level 141
God Stats
115W - 108L
1,557 SR
Queue Stats
947W - 961L
1,752 MMR
Party 1
Medusa
Medusa
Gold I
DarkDementus
Medusa
Gold I
Level 110
God Stats
0W - 1L
1,679 SR
Queue Stats
19W - 9L
1,728 MMR
Solo
Baba Yaga
Baba Yaga
Platinum V
Embercleave3
Baba Yaga
Platinum V
Level 251
God Stats
2W - 6L
1,448 SR
Queue Stats
461W - 452L
1,836 MMR
Solo
Bake Kujira
Bake Kujira
Platinum IV
T-Flex-K
Bake Kujira
Platinum IV
Level 129
God Stats
13W - 12L
1,578 SR
Queue Stats
110W - 107L
1,757 MMR
Solo
Set
Set
Platinum V
YmirIsWhere
Set
Platinum V
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
396W - 391L
1,802 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 158
1,552 SR
1,775 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 146
1,603 SR
1,722 MMR
Cabrakan
Cabrakan
Platinum IV
 
Cabrakan
Platinum IV
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Platinum III
HF_ZOPILOTE
Fenrir
Platinum III
Level 148
God Stats
2W - 2L
1,581 SR
Queue Stats
42W - 36L
1,753 MMR
Solo
Ishtar
Ishtar
Platinum V
ManjaroLinux
Ishtar
Platinum V
Level 69
God Stats
16W - 17L
1,503 SR
Queue Stats
239W - 238L
1,771 MMR
Solo
King Arthur
King Arthur
Platinum III
iMDoctorJones
King Arthur
Platinum III
Level 186
God Stats
28W - 22L
1,591 SR
Queue Stats
62W - 54L
1,877 MMR
Solo
Hel
Hel
Platinum II
xN1neTails
Hel
Platinum II
Level 148
God Stats
2W - 1L
1,841 SR
Queue Stats
259W - 253L
1,711 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Big Lardo
Gilgamesh
9
0 / 4 / 0
4,991
499
2,303
9,834
3,219
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
10
0 / 3 / 0
5,208
521
3,142
5,098
1,586
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baba Yaga
Embercleave3
Baba Yaga
11
2 / 1 / 1
5,738
574
3,476
4,361
1,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bake Kujira
T-Flex-K
Bake Kujira
8
0 / 3 / 3
5,038
504
2,341
8,508
5,357
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
1 / 3 / 2
5,140
514
4,084
8,353
3,442
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Bans
BacchusThorAthenaAchilles

VS

Bans
AwilixMaman BrigitteNe ZhaCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
9
3 / 1 / 5
5,467
547
2,210
5,253
4,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
11
4 / 1 / 4
5,900
590
5,999
7,112
2,843
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ishtar
13
3 / 0 / 0
6,646
665
4,303
5,763
1,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mace

Mace

+10
Physical Power

King Arthur
iMDoctorJones
King Arthur
12
3 / 0 / 1
6,871
687
6,532
7,121
5,691
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

11
1 / 1 / 2
5,911
591
5,381
4,265
1,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
3
Kills
14
14
Deaths
3
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
3
1
5
5.5
L
Gilgamesh
Big Lardo
Gilgamesh
0
4
0
0
L
Medusa
0
3
0
0
L
Baba Yaga
Embercleave3
Baba Yaga
2
1
1
2.5
W
Fenrir
4
1
4
6
W
Ishtar
3
0
0
3
L
Bake Kujira
T-Flex-K
Bake Kujira
0
3
3
0.5
L
1
3
2
0.67
W
King Arthur
iMDoctorJones
King Arthur
3
0
1
3.5
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,346
Damage
24,425
36,154
Taken
29,514
15,008
Mitigated
16,725
5,592
Healing
9,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
2,210
406
0
713
5,253
4,887
0
1,708
3,545
12,178
269
L
Gilgamesh
Big Lardo
Gilgamesh
2,303
263
0
1,355
9,834
3,219
10
317
9,496
0
29,112
L
Medusa
3,142
1,252
0
500
5,098
1,586
0
343
4,719
0
37,063
L
Baba Yaga
Embercleave3
Baba Yaga
3,476
116
0
1,047
4,361
1,404
0
2,555
1,778
39,349
0
W
Fenrir
5,999
1,644
0
1,610
7,112
2,843
0
919
6,193
0
51,292
W
Ishtar
4,303
2,367
0
3,567
5,763
1,827
48
112
5,651
0
53,597
L
Bake Kujira
T-Flex-K
Bake Kujira
2,341
555
0
1,984
8,508
5,357
0
3,308
5,130
15,507
133
L
4,084
2,177
0
706
8,353
3,442
0
1,034
7,290
0
34,724
W
King Arthur
iMDoctorJones
King Arthur
6,532
768
0
1,102
7,121
5,691
0
0
7,121
886
49,004
W
5,381
250
651
2,220
4,265
1,477
0
3,029
1,236
38,209
528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,115
Gold Earned
30,795
300
Minions Killed
343
0
Camps Cleared
0
1,002,072
Distance Traveled
1,032,800
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
5,467
547
19
2
0
205,609
2
L
Gilgamesh
4,991
499
53
5
0
190,126
2
L
Medusa
5,208
521
67
7
0
161,767
0
L
Baba Yaga
5,738
574
79
8
0
218,177
0
W
Fenrir
5,900
590
71
7
0
239,752
0
W
Ishtar
6,646
665
95
10
0
190,003
0
L
Bake Kujira
5,038
504
34
3
0
206,334
3
L
Set
5,140
514
67
7
0
225,668
0
W
King Arthur
6,871
687
78
8
0
197,923
0
W
Hel
5,911
591
80
8
0
199,513
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role