Player Matchup

Freya
Freya
GoCanes89
Freya
Level 144
God Stats
2W - 3L
1,403 SR
Queue Stats
244W - 211L
1,485 Elo+
Solo
Nox
Nox
Jarcu
Nox
Level 65
God Stats
0W - 1L
1,583 SR
Queue Stats
9W - 20L
1,318 Elo+
Solo
Surtr
Surtr
RAG3MOR3
Surtr
Level 108
God Stats
0W - 1L
1,285 SR
Queue Stats
14W - 25L
1,342 Elo+
Solo
Zhong Kui
Zhong Kui
aldhair16
Zhong Kui
Level 68
God Stats
0W - 2L
1,312 SR
Queue Stats
58W - 78L
1,395 Elo+
Solo
Terra
Terra
scardin
Terra
Level 82
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 24L
1,444 Elo+
Solo
Team Averages
Level 93
1,417 SR
1,397 Elo+

VS

Team Averages
Level 100
1,416 SR
1,396 Elo+
Scylla
Scylla
DeviousInk82
Scylla
Level 148
God Stats
4W - 2L
1,592 SR
Queue Stats
188W - 236L
1,347 Elo+
Solo
Ix Chel
Ix Chel
FingerInMyBussy
Ix Chel
Level 63
God Stats
2W - 9L
1,079 SR
Queue Stats
262W - 626L
1,292 Elo+
Solo
Chaac
Chaac
LordDrake276
Chaac
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 29L
1,523 Elo+
Solo
Jing Wei
Jing Wei
TheRealOG420136
Jing Wei
Level 57
God Stats
6W - 1L
1,685 SR
Queue Stats
268W - 279L
1,418 Elo+
Party 1
Hercules
Hercules
dcooperdoc
Hercules
Level 127
God Stats
1W - 2L
1,222 SR
Queue Stats
177W - 193L
1,398 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
GoCanes89
Freya
17
5 / 4 / 6
10,301
736
7,528
13,086
6,204
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nox
Jarcu
Nox
16
4 / 3 / 11
9,261
662
7,354
8,318
4,246
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Surtr
RAG3MOR3
Surtr
11
4 / 2 / 4
8,337
596
5,462
7,373
8,657
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zhong Kui
aldhair16
Zhong Kui
15
4 / 4 / 8
9,323
666
12,474
11,175
9,015
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Terra
scardin
Terra
18
1 / 2 / 16
10,403
743
10,845
20,195
20,410
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
20
6 / 0 / 8
12,403
886
17,303
5,937
2,298
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
0 / 12 / 1
7,956
568
150
17,433
7,531
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

18
2 / 2 / 11
10,584
756
13,144
19,759
16,638
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jing Wei
17
3 / 4 / 9
10,861
776
10,968
10,248
3,879
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hercules
dcooperdoc
Hercules
18
4 / 2 / 10
11,041
789
11,378
14,865
19,461
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
54
18
Kills
15
15
Deaths
20
45
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Scylla
6
0
8
10
W
0
12
1
0.04
L
Freya
GoCanes89
Freya
5
4
6
2
L
Nox
Jarcu
Nox
4
3
11
3.17
W
2
2
11
3.75
L
Surtr
RAG3MOR3
Surtr
4
2
4
3
W
Jing Wei
3
4
9
1.88
L
Zhong Kui
aldhair16
Zhong Kui
4
4
8
2
W
Hercules
dcooperdoc
Hercules
4
2
10
4.5
L
Terra
scardin
Terra
1
2
16
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,663
Damage
52,943
60,147
Taken
68,242
48,532
Mitigated
49,807
23,666
Healing
25,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
17,303
2,044
946
2,133
5,937
2,298
1,976
4,412
1,525
42,428
457
W
150
0
29
12
17,433
7,531
0
6,235
11,198
695
0
L
Freya
GoCanes89
Freya
7,528
2,302
1,559
3,552
13,086
6,204
0
3,859
9,227
20,554
1,023
L
Nox
Jarcu
Nox
7,354
1,107
443
691
8,318
4,246
0
3,188
5,130
19,534
0
W
13,144
1,029
2,104
8,450
19,759
16,638
619
11,345
8,414
0
33,193
L
Surtr
RAG3MOR3
Surtr
5,462
1,978
1,083
1,125
7,373
8,657
0
2,334
5,039
281
12,173
W
Jing Wei
10,968
7,133
2,609
1,532
10,248
3,879
3,307
7,227
3,021
0
32,986
L
Zhong Kui
aldhair16
Zhong Kui
12,474
351
0
3,365
11,175
9,015
0
2,323
8,852
24,779
535
W
Hercules
dcooperdoc
Hercules
11,378
725
1,763
6,214
14,865
19,461
660
7,765
7,100
0
23,993
L
Terra
scardin
Terra
10,845
1,614
5,305
6,543
20,195
20,410
0
5,697
14,498
19,027
1,930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,625
Gold Earned
52,845
121
Minions Killed
172
0
Camps Cleared
0
1,070,994
Distance Traveled
1,204,535
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
12,403
886
61
4
0
249,841
0
W
Ix Chel
7,956
568
4
0
0
212,268
0
L
Freya
10,301
736
43
3
0
229,606
0
L
Nox
9,261
662
24
2
0
240,119
0
W
Chaac
10,584
756
29
2
0
232,026
0
L
Surtr
8,337
596
15
1
0
152,875
0
W
Jing Wei
10,861
776
42
3
0
217,965
0
L
Zhong Kui
9,323
666
24
2
0
171,428
0
W
Hercules
11,041
789
36
3
0
292,435
0
L
Terra
10,403
743
15
1
0
276,966
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role