Player Matchup

Hercules
Hercules
Burst923
Hercules
Level 120
God Stats
10W - 21L
1,337 SR
Queue Stats
369W - 360L
1,559 Elo+
Solo
Bastet
Bastet
TJL11
Bastet
Level 153
God Stats
4W - 3L
1,634 SR
Queue Stats
150W - 123L
1,585 Elo+
Party 2
Scylla
Scylla
daed man 707
Scylla
Level 108
God Stats
27W - 19L
1,636 SR
Queue Stats
154W - 125L
1,575 Elo+
Party 2
Team Averages
Level 127
1,535 SR
1,573 Elo+

VS

Team Averages
Level 117
1,450 SR
1,596 Elo+
Athena
Athena
KeKeTheRarest
Athena
Level 126
God Stats
8W - 5L
1,586 SR
Queue Stats
191W - 155L
1,612 Elo+
Party 1
Merlin
Merlin
dnxzie
Merlin
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 16L
1,439 Elo+
Solo
Ishtar
Ishtar
thetoaster569
Ishtar
Level 160
God Stats
1W - 0L
1,263 SR
Queue Stats
46W - 20L
1,737 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Burst923
Hercules
11
2 / 1 / 0
6,596
942
2,812
6,171
4,433
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
TJL11
Bastet
8
0 / 2 / 2
5,530
790
3,083
4,048
1,163
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
9
0 / 3 / 2
5,697
814
1,955
2,743
702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 5
6,764
966
2,840
7,334
5,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Merlin
dnxzie
Merlin
13
2 / 0 / 4
6,974
996
2,646
1,158
297
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
3 / 1 / 3
7,335
1,048
4,896
4,601
1,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
18
2
Kills
6
6
Deaths
2
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hercules
Burst923
Hercules
2
1
0
2
W
1
1
5
3.5
L
Bastet
TJL11
Bastet
0
2
2
0.5
L
Scylla
0
3
2
0.33
W
Merlin
dnxzie
Merlin
2
0
4
4
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,850
Damage
10,382
12,962
Taken
13,093
6,298
Mitigated
7,170
3,493
Healing
3,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Burst923
Hercules
2,812
442
0
2,223
6,171
4,433
0
2,122
3,867
0
11,255
W
2,840
840
0
1,218
7,334
5,455
448
1,410
5,758
10,846
0
L
Bastet
TJL11
Bastet
3,083
556
0
1,039
4,048
1,163
0
1,754
2,220
0
10,648
L
Scylla
1,955
220
148
83
2,743
702
0
1,253
1,304
14,574
280
W
Merlin
dnxzie
Merlin
2,646
62
0
331
1,158
297
823
0
1,158
23,860
0
W
4,896
2,494
0
2,149
4,601
1,418
1,452
462
4,047
0
31,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,823
Gold Earned
21,073
78
Minions Killed
108
0
Camps Cleared
0
313,461
Distance Traveled
454,847
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,596
942
17
2
0
126,807
0
W
Athena
6,764
966
18
3
0
173,595
0
L
Bastet
5,530
790
17
2
0
108,049
0
L
Scylla
5,697
814
44
6
0
78,605
0
W
Merlin
6,974
996
33
5
0
139,805
0
W
Ishtar
7,335
1,048
57
8
0
141,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role